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Freelance Roblox Game Developer Jobs (NOW HIRING)

Design and develop interactive game features and systems on the Roblox platform. * Write efficient, modular, and scalable code in Lua. * Collaborate with designers, 3D artists, and sound engineers to ...

Senior Rendering Engineer

San Mateo, CA

$119K - $163K/yr

Roblox games and assets made in the past, are still working today. Rendering has to have an eye to the past, and an eye to the future... * Community: Roblox games are made by creators of all ...

Senior Software Engineer (C++)

San Mateo, CA · On-site

$195K - $242K/yr

You will work primarily in cross-platform C++ Roblox game engine code, partnering with teams across ... Collaborate closely with stakeholders across Engineering, Product, and Design to evaluate technical ...

Senior Rendering Engineer

San Mateo, CA · On-site

$243K - $295K/yr

Roblox games are made by creators of all experience levels, from professionals who earn their ... As a Game Rendering Engineer, you will solve difficult challenges, while continuing to build a high ...

At Roblox, we're building the tools and platform that empower our community to bring any experience ... As a Senior Software Engineer on our Game Solutions engineering team, you will push the envelope of ...

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Freelance Roblox Game Developer information

See salary details

$32.5K

$108.5K

$180K

How much do freelance roblox game developer jobs pay per year?

As of Jul 3, 2026, the average yearly pay for freelance roblox game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is the difference between Freelance Roblox Game Developer vs Roblox Game Designer?

AspectFreelance Roblox Game DeveloperRoblox Game Designer
CredentialsProficiency in Roblox Studio, scripting (Lua), portfolioCreative skills, game design principles, Roblox Studio familiarity
Work EnvironmentRemote, project-based, self-managedTypically collaborative, may be remote or in-house
Employer & Industry UsageFreelancers, indie developers, small studiosGame studios, Roblox platform, educational institutions
Search & Comparison IntentYesYes

The main difference is that Freelance Roblox Game Developers focus on coding and building games independently for clients or personal projects, while Roblox Game Designers concentrate on the creative aspects like game concept, mechanics, and user experience, often working within teams or studios. Both roles require familiarity with Roblox Studio, but their core skills and work environments differ.

More about Freelance Roblox Game Developer jobs
What cities are hiring for Freelance Roblox Game Developer jobs? Cities with the most Freelance Roblox Game Developer job openings:
What are the most commonly searched types of Roblox Game Developer jobs? The most popular types of Roblox Game Developer jobs are:
What states have the most Freelance Roblox Game Developer jobs? States with the most job openings for Freelance Roblox Game Developer jobs include:
What job categories do people searching Freelance Roblox Game Developer jobs look for? The top searched job categories for Freelance Roblox Game Developer jobs are:
Infographic showing various Freelance Roblox Game Developer job openings in the United States as of June 2026, with employment types broken down into 25% Full Time, and 75% Part Time. Highlights an 77% Physical, 2% Hybrid, and 21% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Senior Software Engineer, App Performance

Senior Software Engineer, App Performance

Roblox

San Mateo, CA

$139K - $183K/yr

Other

Posted 27 days ago


Job description

The Consumer App Foundation team is looking for a Senior Software Engineer to improve Roblox performance across our supported platforms. Our platform is used by over 150M people daily. You will work primarily in cross-platform C++ Roblox game engine code, partnering with teams across the company to identify bottlenecks, ship measurable improvements, and prevent regressions over time.

Our team is responsible for the end-to-end performance of the Roblox client on Android, iOS, macOS, Windows, Xbox, Playstation and TV. We tackle the platform's most difficult technical constraints, ranging from speed and responsiveness to efficiency and stability, to ensure a high-performance experience across all of our devices and platforms.

You will:

  • Own the end-to-end performance of the Roblox client across all platforms directly moving the needle on our key metrics: TTI, app size, battery usage and more.
  • Build the benchmarking, profiling, and telemetry systems required to catch regressions early and continue scaling our application even further.
  • Collaborate closely with stakeholders across Engineering, Product, and Design to evaluate technical tradeoffs, align on company-wide priorities, and execute smooth rollout plans.
  • Drive deep technical impact by diving into complex, unfamiliar codebases, taking ambitious projects from greenfield MVP to production-grade, and mentoring peers on performance best practices.

You have:

  • 3+ years of experience writing high-quality, performant C++ code in large, complex codebases
  • A proven track record of building reliable measurement, monitoring, or regression prevention systems.
  • The ability to autonomously navigate complex, ambiguous systems and deliver stable, production-grade software.
  • Exceptional communication skills to discuss technical trade-offs with both engineering peers and cross-functional partners.

Bonus:

  • Hands-on experience with on-device profiling (iOS and/or Android) to find and measure optimization opportunities.