1

Freelance Game Engine Developer Jobs (NOW HIRING)

Familiarity with at least one game engine (Unity or Unreal Engine). * Strong problem-solving ... Experience in the Lua programming language. * One or more shipped titles. Job ID 2025-20304 Work ...

... game engine environment (Unity, Unreal, or equivalent). • Basic understanding of game loops ... as a game developer. Preferred : • Experience with Modern Game Engines through coursework ...

Job Title: Game Developer - Casino Gaming Location: Boca Raton, FL or Las Vegas, NV (Onsite ... Contribute to architecture and enhancements of the game engine * Collaborate with designers and ...

Quality Engineer, Game Engine

San Mateo, CA

$82K - $105.90K/yr

In this role, you will focus on automating testing processes while collaborating closely with various engineering teams to enhance the quality of our gaming platform. You will play a crucial role in ...

Quality Engineer, Game Engine

San Mateo, CA · On-site

$132.38K - $157.66K/yr

In this role, you will focus on automating testing processes while collaborating closely with various engineering teams to enhance the quality of our gaming platform. You will play a crucial role in ...

next page

Showing results 1-20

Freelance Game Engine Developer information

See salary details

$32.5K

$108.5K

$180K

How much do freelance game engine developer jobs pay per year?

As of May 31, 2026, the average yearly pay for freelance game engine developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.
What cities are hiring for Freelance Game Engine Developer jobs? Cities with the most Freelance Game Engine Developer job openings:
What are the most commonly searched types of Game Engine Developer jobs? The most popular types of Game Engine Developer jobs are:
What states have the most Freelance Game Engine Developer jobs? States with the most job openings for Freelance Game Engine Developer jobs include:
Infographic showing various Freelance Game Engine Developer job openings in the United States as of May 2026, with employment types broken down into 75% Full Time, 16% Part Time, and 9% Contract. Highlights an 25% Physical, 16% Hybrid, and 59% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Senior Data Scientist, Game Engine Simulation

Senior Data Scientist, Game Engine Simulation

Roblox

San Mateo, CA

Other

Posted 26 days ago


Job description

WHY DATA SCIENCE & ANALYTICS? 

The Data Science & Analytics organization's mission is to increase our speed, frequency and acumen of making decisions at scale by instilling a data-influenced approach to building products. We cover a wide area of the data spectrum including analytical data engineering, product analytics, experimentation, causal inference, statistical modeling and machine learning. Aligned and partnering with product verticals, we use this extensive tool belt to discover new opportunities and unmet use cases, influence and shape the product roadmap and prioritization, build data products and measure impact on our community of players and developers.

WHY GAME ENGINE AND DIGITAL MATTER

The Digital Matter team, within the Engine organization, powers Roblox's Game Engine Simulation capabilities. Digital Matter sits at the core of how Roblox worlds are built, experienced, and brought to life. Spanning Physics, Geometry, Rendering, and Interactivity, this team defines the fundamental systems that govern how worlds behave, look, and respond - making balls bounce, light scatter, meshes stream, avatars move, and experiences feel immersive across every device.

As the Senior Data Scientist on this team, you will partner with engineers and product leaders to shape the technical foundation of the platform. Your work will directly influence how we simulate reality and empower creators to bend it - balancing physical realism with performance, scalability, and artistic control.

You will drive data-informed decisions across core engine systems, defining and evolving top-line metrics for performance, stability, visual quality, scalability, and user experience. Your impact will span the entire stack - from physics simulation and mesh streaming (SLIM), to rendering pipelines and input systems - ensuring that engine innovations translate into measurable improvements in creator capability and player experience. Collaborating closely with engineering, product, and leadership, you will evaluate the impact of foundational engine changes, uncover performance bottlenecks, guide prioritization through rigorous experimentation, and surface new opportunities through dashboards, deep analysis, and strategic experimentation. In a team that builds the substrate of the platform, your work will help determine how the next generation of Roblox experiences looks, feels, and performs.

You Will:

  • Define Success Metrics for Digital Matter - Establish key performance indicators for Physics, Geometry, Rendering, and Interactivity, such as performance, latency, stability, memory usage, scalability, and quality metrics that directly impact creators and players.
  • Drive Cross-Functional Collaboration - Partner closely with Engineering, Product, Technical Program Managers, and teams across Roblox (e.g., Creator tools, Growth, Infrastructure, and Economy) to explore new opportunities and navigate ambiguous problem spaces.
  • Transform & Visualize Data for Actionable Insights - Access and process raw telemetry data, build robust analytics pipelines, and deliver clear insights through dashboards, reporting, and exploratory analysis using modern data tooling.
  • Design Experiments & Apply Causal Inference - Lead A/B experiments and causal analyses to measure the impact of features, infrastructure improvements, and feature launches to ensure data-driven decision-making.
  • Shape the Future of Roblox's Core Simulation & Interaction Layer - Influence how foundational systems evolve, ensuring the team delivers scalable, high-performance, and creator-empowering technology that powers the platform.

You Have:

  • Advanced degree in Statistics, Computer Science, Physics, Applied Math, Economics, Engineering or other related quantitative fields, or equivalent experience.
  • 4+ years of relevant industry experience; background in game engine, system performance is a plus.
  • Data engineering experience. e.g. telemetry logging, data pipeline building, dashboard design
  • Experience applying creative first-principles reasoning to solve ambiguous problems
  • Experience leading and presenting analytics results and enjoy data storytelling to influence engineering teams and leaders
  • Experience driving an area as an individual contributor and thought leader

Nice to Have:

  • Domain expertise in game engines, simulation systems or related technologies
  • Experience in game development or working closely with real-time interactive systems
  • Track record of driving large-scale, cross-functional initiatives across multiple teams or organizations
  • Strong engineering background with hands-on technical depth

#LI-FO1
#LI-Onsite