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Freelance 3D Rigging Artist Jobs in Michigan (NOW HIRING)

Studio Art Director

Plymouth, MI · On-site

$115K - $120K/yr

The Studio Art Director not only sets the visual style, but provides specific artistic and ... Manage outsourcers and freelancers as needed to support production load and maintain visual ...

Studio Art Director

Plymouth, MI · On-site

$115K - $120K/yr

The Studio Art Director not only sets the visual style, but provides specific artistic and ... Manage outsourcers and freelancers as needed to support production load and maintain visual ...

Freelance 3D Rigging Artist information

What is a freelance 3D rigging artist?

A Freelance 3D Rigging Artist is a professional who specializes in creating the skeletal frameworks (rigs) that allow 3D models to move realistically in animation and visual effects projects. They work independently on a contract basis for various clients, such as animation studios, game developers, or advertising agencies. Their main responsibilities include designing and implementing rigs for characters, creatures, or objects, ensuring they are ready for animators to bring to life. Freelance rigging artists need strong technical skills in 3D software like Maya or Blender, as well as a solid understanding of anatomy and motion.

What skills and qualifications are needed to thrive as a freelance 3D rigging artist?

To thrive as a Freelance 3D Rigging Artist, you need expertise in character rigging, a solid understanding of anatomy and movement, and proficiency with industry-standard 3D software such as Maya or Blender. Familiarity with scripting languages like Python or MEL and experience using rigging toolsets are highly advantageous. Strong problem-solving abilities, effective communication, and adaptability help you collaborate with clients and other artists remotely. These skills ensure you can deliver flexible, high-quality rigs that meet project requirements and deadlines in a competitive freelance market.

What are common challenges faced by freelance 3D rigging artists when collaborating remotely with animation teams?

Freelance 3D rigging artists often face challenges such as ensuring compatibility with the team's animation pipeline, maintaining clear communication about rig requirements, and adapting to various software preferences. Since much of the work is done remotely, staying aligned on project updates and feedback can require extra attention to detail and proactive communication. Building strong documentation and using shared project management tools can help overcome these challenges and ensure seamless collaboration with animators and other team members.

What are the most commonly searched types of 3D Rigging Artist jobs in Michigan?

The most popular types of 3D Rigging Artist jobs in Michigan are:

What are popular job titles related to Freelance 3D Rigging Artist jobs in Michigan?

For Freelance 3D Rigging Artist jobs in Michigan, the most frequently searched job titles are:

What job categories do people searching Freelance 3D Rigging Artist jobs in Michigan look for?

The top searched job categories for Freelance 3D Rigging Artist jobs in Michigan are:

What cities in Michigan are hiring for Freelance 3D Rigging Artist jobs?

Cities in Michigan with the most Freelance 3D Rigging Artist job openings:

Infographic showing various Freelance 3D Rigging Artist job openings in Michigan as of September 2026, with employment types broken down into 2% Internship, 86% Full Time, 6% Part Time, and 6% Contract. Highlights an 78% Physical, 4% Hybrid, and 18% Remote job distribution.

Studio Art Director

Plymouth, MI • On-site

Stardock Corporation
PC Games • 51 - 200 employees

$115K - $120K/yr

Full-time

Posted 4 days ago


Job description

Job Summary

Stardock is committed to making visually compelling strategy and simulation games and is seeking a full-time, in-house Studio Art Director. This role will define and guide the visual direction for Stardock's games, partnering closely with engineering, design, production, and art to create cohesive, readable, high-quality visuals for systems-heavy PC strategy titles.

The Studio Art Director not only sets the visual style, but provides specific artistic and technical guidance on how to achieve those goals. This role should be comfortable working with generative AI tools and workflows, advanced game technology, giving clear feedback throughout production, collaborating with technical teams, and helping artists deliver work that supports gameplay clarity, worldbuilding, performance, and production realities. This position is located in Plymouth, Michigan and relocation assistance will be provided.

Primary Responsibilities Include

  • Own the overall visual direction and aesthetics of Stardock game projects, including UI, art style, environments, units, effects, lighting, presentation, and visual polish.
  • Establish visual targets, quality bars, reference materials, and style guidance for the art team.
  • Partner with design, production, engineering, and QA to deliver high-quality visuals that support deep strategy gameplay and long-lived PC game communities.
  • Provide direct visual feedback throughout all stages of production, from concept through implementation and final polish.
  • Create practical implementation strategies to achieve aesthetic goals within schedule, tooling, performance, and production constraints.
  • Guide art production pipelines to maximize quality, efficiency, consistency, and iteration speed.
  • Work with technical artists and engineers on tools, shaders, materials, rendering, optimization, and asset integration.
  • Manage outsourcers and freelancers as needed to support production load and maintain visual consistency.
  • Get hands-on when needed by creating or refining high-quality 3D models, textures, materials, lighting, animations, or other production assets.
  • Push visual boundaries using Stardock's current and next-generation game technology.

Education and/or Experience Desired

  • Proven art leader with experience producing high-quality game visuals.
  • Must have shipped at least one major title in a Lead Artist, Art Director, or equivalent art leadership role.
  • 5+ years of professional experience in the games industry; more senior experience preferred for studio-wide ownership.
  • Portfolio demonstrating strong visual judgment, production-ready execution, and game art leadership.
  • Strong understanding of game art production pipelines from concept through implementation.
  • Experience giving clear, actionable feedback to artists across disciplines.
  • Experience concepting and/or creating hard-surface assets such as vehicles, weapons, ships, structures, or other strategy-game-relevant assets.
  • Expert-level familiarity with Autodesk Maya and/or 3ds Max, Adobe Photoshop, and modern game art workflows.
  • High proficiency in lighting, rendering, texturing, materials, and visual composition.
  • Expertise with PBR pipelines, software, and assets.
  • Ability to work well under deadlines, manage multiple priorities, and collaborate in a cross-discipline team environment.


Nice to Have

  • Sci-fi, strategy, RTS, 4X, simulation, or large-scale battlefield/space game experience.
  • Experience supporting UI readability and visual hierarchy for complex strategy games.
  • Experience with outsourcing direction, vendor feedback, and asset review workflows.
  • Familiarity with Unreal Engine, proprietary engines, or advanced rendering/technical art pipelines.
  • Experience working closely with engineering teams on performance, shaders, tools, or engine constraints.