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Financial Software Developer Remote Jobs in Seattle, WA

You'll work closely in a cross-functional squad that includes data scientists, software engineers ... To help you save for your future * 📍 Remote-first with opportunities for local meet-ups in ...

Software Architect

Everett, WA · Remote

$180K - $190K/yr

Staff Software Engineer - Distributed Systems & Cloud (Remote) A fast-growing healthcare technology company focused on advancing remote cardiac care is seeking an experienced Staff Software Engineer ...

Software Engineering with AI Location: Redmond,WA ( Open for Remote) The pay range for this role is $110,000 - $130,000 per annum including any bonuses or variable pay. Tech M/ Microsoft Skills ...

Mid-Senior Software Engineer (Release Engineering - Golang/C#/PostgreSQL) Client: Major Food ... Fully Remote (PST Hours) 12-month contract (Likely long-term extension) Role Overview: We are the ...

Docker has been one of the most loved brands in developer tooling, trusted by more than 20 million ... We are a globally distributed, remote-first team building the tools that define how software gets ...

Staff Software Engineer

Bellevue, WA · On-site +1

$141.60K - $236K/yr

Creating a world where more people have access to financial freedom Symetra is a national financial ... Please review Symetra's Remote Network Minimum Requirements: As a remote-first organization ...

Software Engineer, PCBA (Starlink)

Redmond, WA · On-site +1

$145K - $175K/yr

This position is based in Redmond, WA (Seattle area), and requires being onsite full-time - hybrid and remote work will not be considered COMPENSATION AND BENEFITS: Pay range: Software Engineer/Level ...

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Showing results 1-20

Financial Software Developer Remote information

See Seattle, WA salary details

$54.6K

$127.3K

$188.9K

How much do financial software developer remote jobs pay per year?

As of Jun 1, 2026, the average yearly pay for financial software developer remote in Seattle, WA is $127,283.00, according to ZipRecruiter salary data. Most workers in this role earn between $102,400.00 and $147,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Financial Software Developer (Remote), and why are they important?

To thrive as a Financial Software Developer (Remote), you need strong programming skills (such as Python, Java, or C#), a solid grasp of financial concepts, and a relevant degree in computer science, finance, or a related field. Experience with financial platforms, APIs, cloud services, and certifications like CFA or relevant software development credentials are highly valued. Excellent problem-solving, communication, and self-motivation skills are crucial for collaborating effectively and managing tasks independently in a remote environment. These skills ensure the development of robust, compliant financial applications and foster seamless teamwork despite physical distance.

What are some common challenges faced by remote Financial Software Developers and how can they be effectively addressed?

Remote Financial Software Developers often encounter challenges such as collaborating across time zones, understanding complex financial requirements, and ensuring data security. Clear communication with cross-functional teams, leveraging collaborative tools (like Slack or Jira), and regularly syncing with product managers can help bridge gaps. Staying updated on financial regulations and security protocols is also essential to build compliant software. Proactively seeking feedback and participating in virtual stand-ups can foster a sense of connection and drive project success.

What does a Financial Software Developer do when working remotely?

A Financial Software Developer working remotely designs, develops, and maintains software applications used in the finance industry, such as trading platforms, risk management tools, or accounting systems. They collaborate with teams virtually to understand financial requirements, write code, test applications, and deploy solutions. Remote developers use various communication tools to stay connected with colleagues and ensure project goals are met while working from home or another remote location.

What is the difference between Financial Software Developer Remote vs Financial Analyst Remote?

AspectFinancial Software Developer RemoteFinancial Analyst Remote
Required CredentialsBachelor's in Computer Science, Finance, or related; programming skillsBachelor's in Finance, Economics, or related; analytical skills
Work EnvironmentRemote, tech-focused teams, software development projectsRemote, finance teams, data analysis and reporting
Employer & Industry UsageFinancial institutions, fintech companies, software firmsBanks, investment firms, corporate finance departments
Common Search & Comparison IntentYesYes

The main difference between a Financial Software Developer Remote and a Financial Analyst Remote lies in their core responsibilities and skill sets. Developers focus on creating and maintaining financial software through programming, while analysts interpret financial data to guide decision-making. Both roles often work remotely within financial institutions or tech companies, but their daily tasks and required expertise differ significantly.

What are the most commonly searched types of Financial Software Developer jobs in Seattle, WA? The most popular types of Financial Software Developer jobs in Seattle, WA are:
What are popular job titles related to Financial Software Developer Remote jobs in Seattle, WA? For Financial Software Developer Remote jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Financial Software Developer Remote jobs in Seattle, WA look for? The top searched job categories for Financial Software Developer Remote jobs in Seattle, WA are:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

Other

Posted yesterday


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/