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Final Fantasy Jobs (NOW HIRING)

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Final Fantasy information

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$38K

$81.8K

$112K

How much do final fantasy jobs pay per year?

As of Jul 3, 2026, the average yearly pay for final fantasy in the United States is $81,805.00, according to ZipRecruiter salary data. Most workers in this role earn between $62,500.00 and $98,500.00 per year, depending on experience, location, and employer.

What are some typical responsibilities of a video game designer working on a franchise like Final Fantasy?

As a video game designer on a franchise like Final Fantasy, your daily responsibilities may include designing gameplay mechanics, creating storylines and character arcs, and collaborating closely with artists, programmers, and writers to ensure a cohesive vision. You will often participate in brainstorming sessions, prototype new features, and iterate based on feedback. Working in a large, well-established team, you'll also be involved in playtesting and refining game balance to deliver an engaging player experience. Communication and teamwork are essential, as your work will be integrated with many other disciplines throughout the game's development.

What are Final Fantasy jobs?

In the Final Fantasy series, 'jobs' refer to character classes that determine a character's abilities, combat roles, and progression. Each job comes with unique skills, strengths, and weaknesses, allowing for strategic customization and team composition. Jobs have become a signature feature in many Final Fantasy games, enabling players to switch roles like Warrior, White Mage, Black Mage, Thief, and many others. The job system was first introduced in Final Fantasy III and has since evolved, appearing in various forms throughout the series. This system adds depth and replayability to the games, as players experiment with different job combinations to overcome challenges.

What is the difference between Final Fantasy vs Game Designer?

AspectFinal FantasyGame Designer
Required CredentialsTypically a background in game development, art, or storytellingDegree in game design, computer science, or related field
Work EnvironmentGame development studios, often collaborative teamsDesign studios, tech companies, or freelance
Industry UsagePopular role in RPG and entertainment industriesCore role across all gaming genres and companies
Common Search/ComparisonOften compared in terms of game development rolesFocuses on the creative and design process

Final Fantasy is a renowned video game series, while a Game Designer is a professional responsible for creating game concepts, mechanics, and storylines. The two are related but distinct: Final Fantasy refers to a specific franchise, whereas a Game Designer is a role within the game development industry. Understanding this difference helps clarify career paths and industry roles.

More about Final Fantasy jobs
What cities are hiring for Final Fantasy jobs? Cities with the most Final Fantasy job openings:
What are the most commonly searched types of Final Fantasy jobs? The most popular types of Final Fantasy jobs are:
What states have the most Final Fantasy jobs? States with the most job openings for Final Fantasy jobs include:
Infographic showing various Final Fantasy job openings in the United States as of June 2026, with employment types broken down into 90% Full Time, and 10% Part Time. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $81,805 per year, or $39.3 per hour.
Character Concept Artist (Senior/Principal)

Character Concept Artist (Senior/Principal)

Bonfire Studios

Irvine, CA

Other

Posted 23 days ago


Job description

What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we're chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.

Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we're looking for.

Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension.

The best way to understand our Art team is in their own words - here's how they describe their work.

Our goal is to immerse players in an extraordinary and haunting realm. From initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game's narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheron's world.

As a Senior/Principal Character Concept Artist at Bonfire, you'll help shape the look and feel of Arkheron by creating characters that are both captivating and believable. This role calls for a strong balance of imagination and design clarity, resulting in bold ideas and then refining them into concepts that elevate every aspect of our game. You'll explore anatomy, costume, and prop design to ground your characters in authenticity while capturing Arkheron's distinctive tone.

YOU'LL CONTRIBUTE BY:
  • Creating concept art for characters, creatures, and props; from loose exploratory sketches to fully rendered designs.
  • Developing visually striking and clear character skin concepts that strengthen the narrative and align seamlessly with the IP.
  • Partnering with Art Directors, Artists, Animators, and Designers to ensure characters and creatures not only look compelling but function well in-game.
  • Collaborating with 3D Artists through detailed paint-overs and feedback to refine designs and solve visual challenges.
  • Producing well-researched mood boards and rapid iterations that inspire new themes and directions for the art team.
  • Bringing your unique passions and perspective to the broader studio and contributing beyond your core discipline that help shape not just the look of Arkheron, but also the creative practices of the team.
 WE'RE EXCITED ABOUT YOU BECAUSE YOU:
  • Bring a stunning portfolio that showcases your strongest work and highlights your range as a concept artist.
  • Have built a career creating characters, costumes, and creatures that push the limits of quality and creativity (whether in AAA games or film) leaving players and audiences with designs they remember.
  • Demonstrate outstanding draftsmanship and artistic fundamentals, with deep knowledge of costume and fashion design across eras and cultures, a strong sense of materials, and the ability to communicate them visually.
  • Can illustrate FX and animation through storyboards, and bring expert-level proficiency in Photoshop to your work.
  • Hold yourself to a high quality bar, and proactively adapt to creative challenges to ensure the art always elevates the game.
  • Thrive on collaboration, adapting your communication style (written, verbal, and visual) to meet the needs of your teammates.
  • Actively seek and apply feedback across disciplines, staying curious about other teams' challenges and using those insights to strengthen how art supports gameplay.
  • Embrace accountability, consistently meet deadlines, and bring a self-starting, self-managing approach that keeps you moving in step with development.
 THIS MIGHT NOT BE THE ROLE FOR YOU IF:
  • You're happiest on large teams with clear, specialized lanes. At Bonfire, we're a small, senior group where everyone wears a few different hats.
  • Radical transparency and direct feedback feel uncomfortable. We rely on openness and shared ownership to do our best work together.
  • You'd rather follow an established process than help shape and evolve one. Here, we're always iterating as the team and game grow.
  • Playfulness and creativity don't feel essential to you. For us, they're core ingredients in making something truly special.
  • You prefer to stay narrowly focused on your craft. This role is about collaborating across disciplines and influencing areas beyond your immediate specialty.
 YOU'LL LOVE WORKING AT BONFIRE BECAUSE WE:
  • Embrace bold challenges with creativity and courage, making the tough calls to build a game we're proud to play every day.
  • Keep fun at the core: we play Arkheron daily, staying grounded as players. If it's not more fun than yesterday, we fix it. We don't chase trends; we listen by playing.
  • Stay truly independent, with decisions driven by the team - not by investors or a board.
  • Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don't.

The base salary range for this role is $174,800 - $221,817. Depending on your experience and level (whether you're closer to mid-level or principal), your offer may land above or below that range. We don't just look at years on a resume - we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we'll happily walk you through the full details.

Want to get a feel for what it's like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don't worry - anything you share with us in the application process is just for recruiting and won't be shared. You can read more in our privacy policy.