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Executive Visual Effects Artist Jobs (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

The Graphics Engineer will partner with the Graphics team to enhance the visual quality of their proprietary engine and collaborate with artists to implement advanced visual effects methodologies.

As a Digital Image Retoucher / Post-Production Artist, you'll be responsible for correcting and ... Bachelor's degree in visual digital effects, digital filmmaking, media production, animation ...

As a Digital Image Retoucher / Post-Production Artist, you'll be responsible for correcting and ... Bachelor's degree in visual digital effects, digital filmmaking, media production, animation ...

VFX Artist

Houston, TX

$150K - $165K/yr

We are seeking an experienced and highly creative VFX Artist to produce high-quality visual effects that integrate seamlessly with live-action and digital environments. The ideal candidate has strong ...

Technical Artist Engineer

Culver City, CA · On-site

$139K - $166K/yr

Join Apple, as a Technical Artist Engineer, and help us leave the world better than we found it ... visual effects, custom filters, and real-time 3D graphicsProficient in generative and creative ...

OR · On-site

VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... effects using both static and animating 2D/3D elements. * Placing of visual FX across all areas of ...

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Executive Visual Effects Artist information

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$36.5K

$107.8K

$152.5K

How much do executive visual effects artist jobs pay per year?

As of Jun 9, 2026, the average yearly pay for executive visual effects artist in the United States is $107,828.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,500.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Executive Visual Effects Artist vs Visual Effects Supervisor?

AspectExecutive Visual Effects ArtistVisual Effects Supervisor
CredentialsPortfolio, experience in VFX, possibly certifications in VFX softwareSimilar credentials, often with additional leadership experience
Work EnvironmentCreative teams, post-production studios, film/TV setsOn-set supervision, post-production facilities, collaborative environment
Industry UsageUsed across film, TV, advertising for high-level VFX rolesCommonly used in film and TV for overseeing VFX projects

The Executive Visual Effects Artist focuses on creating and implementing complex visual effects, often working closely with directors and VFX teams. The Visual Effects Supervisor oversees the entire VFX process, managing teams, budgets, and schedules. While both roles require strong VFX skills, the supervisor has a broader leadership and project management responsibility, whereas the Executive Visual Effects Artist emphasizes technical artistry and effect creation.

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Graphics Engineer (Retro Studios)

Graphics Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

$138K - $171K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Job Summary:
Nintendo is a leading game development company through its subsidiary Retro Studios, known for crafting award-winning titles. The Graphics Engineer will partner with the Graphics team to enhance the visual quality of their proprietary engine and collaborate with artists to implement advanced visual effects methodologies.
Responsibilities:
• Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems.
• Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies.
• Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows.
• Assist senior engineers in the development and maintenance of larger core engine systems.
• Document and gather technical requirements from content teams to ensure graphics features meet production needs.
• Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques.
• Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality.
Qualifications:
Required:
• Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting.
• Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software.
• Experience with image processing techniques and statistical analysis for visual data.
• Solid background in object-oriented design (OOD) and modern software engineering methodologies.
• Professional or significant academic experience in C++.
• Understanding of low-level systems, including memory allocators, file systems, and CPU/GPU synchronization.
• 2–4 years of experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships).
Preferred:
• Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal).
Company:
Nintendo is a Japanese multinational consumer electronics company that develops game consoles. It is a sub-organization of Nintendo Japan. Founded in 1980, the company is headquartered in Los Angeles, USA, with a team of 1001-5000 employees. The company is currently Late Stage.