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Executive Visual Effects Artist Jobs in Georgia (NOW HIRING)

Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta ... In this role, you will design, implement, and optimize real-time visual effects and shaders for ...

Video Editor-Duluth, GA

Duluth, GA · On-site

$60K - $70K/yr

... a solid artistic eye, knowing how composition, shot selection, color grading, and visual flow ... Technically, you should be advanced in Adobe Premiere Pro and After Effects, with a working ...

... a solid artistic eye, knowing how composition, shot selection, color grading, and visual flow ... Technically, you should be advanced in Adobe Premiere Pro and After Effects, with a working ...

Video Editor-Duluth, GA

Duluth, GA · On-site

$60K - $70K/yr

... a solid artistic eye, knowing how composition, shot selection, color grading, and visual flow ... Technically, you should be advanced in Adobe Premiere Pro and After Effects, with a working ...

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Executive Visual Effects Artist information

What is the difference between Executive Visual Effects Artist vs Visual Effects Supervisor?

AspectExecutive Visual Effects ArtistVisual Effects Supervisor
CredentialsPortfolio, experience in VFX, possibly certifications in VFX softwareSimilar credentials, often with additional leadership experience
Work EnvironmentCreative teams, post-production studios, film/TV setsOn-set supervision, post-production facilities, collaborative environment
Industry UsageUsed across film, TV, advertising for high-level VFX rolesCommonly used in film and TV for overseeing VFX projects

The Executive Visual Effects Artist focuses on creating and implementing complex visual effects, often working closely with directors and VFX teams. The Visual Effects Supervisor oversees the entire VFX process, managing teams, budgets, and schedules. While both roles require strong VFX skills, the supervisor has a broader leadership and project management responsibility, whereas the Executive Visual Effects Artist emphasizes technical artistry and effect creation.

What are the most commonly searched types of Visual Effects Artist jobs in Georgia?

The most popular types of Visual Effects Artist jobs in Georgia are:

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For Executive Visual Effects Artist jobs in Georgia, the most frequently searched job titles are:

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The top searched job categories for Executive Visual Effects Artist jobs in Georgia are:

What cities in Georgia are hiring for Executive Visual Effects Artist jobs?

Cities in Georgia with the most Executive Visual Effects Artist job openings:

Technical Artist (VFX / Shaders)

Cinnamon

Atlanta, GA • On-site

$85 - $120/hr

Other

This job post has expired today. Applications are no longer accepted.


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta, GA, with flexibility for partial work from home. In this role, you will design, implement, and optimize real-time visual effects and shaders for animation and game projects, ensuring they are both visually compelling and performant. You will collaborate closely with artists, engineers, and designers to translate artistic concepts into technical solutions, integrate effects into game engines, and maintain consistency with project art direction. Day-to-day tasks include building and refining shader graphs, prototyping new visual techniques, troubleshooting rendering issues, and contributing to pipeline tools that support 3D graphics and VR experiences. You will also document workflows and best practices, helping the wider team use visual effects tools efficiently.Our game pairs a stylized look with a companion 2D cartoon, and we need a Technical Artist to keep that look consistent and performant across the game. This role covers cel-shading, VFX, and custom shader work.DetailsBuild and maintain our stylized post-processing pipelineCreate "cleaning" and combat VFX that fit the game's toneDevelop custom shaders in Unreal Engine 5Keep our visuals consistent with our external animation studio's 2D styleMust Have QualificationsStrong shader development experience (HLSL / Unreal material graphs)A portfolio showing stylized, non-photorealistic rendering workAbility to work across art, animation, and external partnersMore QualificationsStrong 3D graphics skills, including shader creation, materials, and real-time rendering techniques.Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive content.Proficiency in scripting for tools, effects, or pipeline automation (such as Python, C#, or similar).Understanding of lighting principles for real-time environments and cinematic scenes.Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.Relevant experience as a Technical Artist, VFX Artist, or similar role in games, animation, or interactive media.Ability to collaborate effectively with multidisciplinary teams and communicate complex technical ideas clearly.Portfolio or reel showcasing real-time VFX and shader work; degree in a related field (Art, Computer Science, Game Development) or equivalent practical experience. #J-18808-Ljbffr