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Excel Animation Jobs (NOW HIRING)

... at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation ... driven animation using Animator Controllers, with blend trees for smooth parameter-driven ...

The ideal candidate should excel in both high and low-key lighting environments, possess advanced ... Edit animations into cohesive final videos, including color correction, sound design, and music ...

Produce attention-grabbing multimedia assets (i.e. graphics, animations, video) for social media ... Excel) * Functional understanding of branding, typography, color theory, user-centered design ...

Strong knowledge of PowerPoint (layout, master slides, and animation) and basic proficiency in Word and Excel. * 3D Software: Hands-on experience with industry-standard 3D tools such as Blender ...

The ideal candidate should excel in both high and low-key lighting environments, possess advanced ... Edit animations into cohesive final videos, including color correction, sound design, and music ...

The ideal candidate should excel in both high and low-key lighting environments, possess advanced ... Edit animations into cohesive final videos, including color correction, sound design, and music ...

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Excel Animation information

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$10

$39

$70

How much do excel animation jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for excel animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Excel Animation vs Excel Data Analyst?

AspectExcel AnimationExcel Data Analyst
Required CredentialsBasic Excel skills, familiarity with animation toolsExcel certifications, data analysis training
Work EnvironmentDesign teams, multimedia projectsBusiness, finance, marketing departments
Employer & Industry UsageCreative agencies, multimedia firmsCorporations, consulting firms
Common Search & ComparisonYesYes

Excel Animation focuses on creating animated visuals within Excel, often for presentations or creative projects. In contrast, Excel Data Analysts utilize Excel for data manipulation, analysis, and reporting to support business decisions. While both roles require strong Excel skills, their applications and industries differ significantly.

More about Excel Animation jobs
What cities are hiring for Excel Animation jobs? Cities with the most Excel Animation job openings:
What states have the most Excel Animation jobs? States with the most job openings for Excel Animation jobs include:
What job categories do people searching Excel Animation jobs look for? The top searched job categories for Excel Animation jobs are:
Infographic showing various Excel Animation job openings in the United States as of July 2026, with employment types broken down into 6% Locum Tenens, 4% Internship, 18% As Needed, 41% Full Time, 15% Part Time, and 16% Nights. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Unity Developer

Unity Developer

Excel Driver Services

Wheat Ridge, CO • On-site

Full-time

Posted 13 days ago


Job description

Salary:

We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform running on multi-display simulators. This role is focused on rendering quality and visual fidelity: building the shader workflows, render pipeline features, and environmental systems that make our simulators feel real. This is a hands-on, in-person role where you'll collaborate daily with a tight-knit dev team shipping training technology to real customers.


KEY RESPONSIBILITIES

- Own the rendering and visual fidelity layer of the simulation platform
- Develop custom URP render features, shader workflows, and post-processing pipelines
- Build and maintain weather, lighting, and environmental systems that respond to scenario conditions
- Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL
- Collaborate with the physics and architecture team to integrate visual systems cleanly into the application
- Participate in team meetings, sprint planning, and code reviews
- Contribute to documentation and help establish visual quality standards for the platform


REQUIRED SKILLS & TECHNOLOGIES

- Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage
- HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes
- URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets
- Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP
- Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints

- Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters

- Playables - API for code-driven, graph-based animation control with lower overhead

- C# for game programming

- Plastic - version control, branching, code reviews, collaborative workflows
- Ability to communicate technical tradeoffs clearly with the rest of the team


WHAT WE'RE LOOKING FOR

- Someone who thinks in terms of visual fidelity per performance budget, not just aesthetics
- Can articulate why something looks right, not just that it does
- Comfortable switching mindsets between high-end desktop rendering and mobile GPU constraints
- Reliable and accountable consistent effort and attitude in the workplace
- Reads existing architecture before writing new systems
- Works well both independently and within a team


NICE TO HAVE

- Experience with multi-display or multi-camera rendering setups
- Background in simulation, architectural visualization, or industrial software
- Familiarity with Quest 3 / Android GPU tile-based rendering constraints
- Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions)
- Experience with CI/CD pipelines and multi-platform build targets


WORK ENVIRONMENT

This is a full-time, in-person position. You'll be on-site with the team, in the mix on real projects, and expected to engage.
To apply, send your resume and a brief introduction to the hiring team.