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Evening Playstation Software Engineer Jobs (NOW HIRING)

Staff Software Engineer

San Mateo, CA · On-site

$216K - $324K/yr

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... As a Software Engineer, you'll focus on building test frameworks and infrastructure, internal tools ...

Software Engineer II

San Mateo, CA · On-site

$163K - $245K/yr

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... Our Platform Audio team seeks an enthusiastic software engineer who can build and implement ...

Sr. Software Engineer

San Mateo, CA · On-site

$212K - $289K/yr

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... Software Engineer San Mateo, CA Role Overview Sony Interactive Entertainment LLC seeks a Sr. ...

Design and develop video codec components for PlayStation SDKs and cloud gaming platforms. * Own ... Strong systems programming experience in C/C++. * Solid understanding of multithreading ...

AI Software Engineer - D2C - SPOC Sony Interactive Entertainment (SIE) PlayStation; San Diego, CA Who we are The Direct to Consumer (D2C) Data Science organization comprises Data Science, Data ...

Software Engineer II

San Diego, CA · On-site

$150K - $225K/yr

Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. Software Engineer II, Social Platform ...

Sr Software Engineer

San Mateo, CA · On-site

$193K - $289K/yr

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... Knowledge of multi-threaded programming and debugging using C and C++ * Proficient with a wide ...

You will be a key member of our backend team supporting PlayStation's GraphQL platform. These ... Continuously learn and grow by engaging with senior engineers, adopting best practices in software ...

About the Role At PlayStation, our Gaming, Developer & Future Technology (GDFT) Group is leading ... Use hardware and software debugging tools to diagnose PCIe and DPU issues. * Document key technical ...

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Evening Playstation Software Engineer information

See salary details

$63.5K

$147.5K

$205.5K

How much do evening playstation software engineer jobs pay per year?

As of Jul 3, 2026, the average yearly pay for evening playstation software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is the difference between Evening Playstation Software Engineer vs Evening Xbox Software Engineer?

AspectEvening Playstation Software EngineerEvening Xbox Software Engineer
Required CredentialsBachelor's in Computer Science, experience with PlayStation SDKsBachelor's in Computer Science, experience with Xbox SDKs
Work EnvironmentGame development studios focused on PlayStation platformsGame development studios focused on Xbox platforms
Industry UsagePrimarily in companies developing PlayStation titlesPrimarily in companies developing Xbox titles
Common Search/ComparisonYesYes

The main difference between an Evening Playstation Software Engineer and an Evening Xbox Software Engineer lies in the platform focus. Playstation engineers work on PlayStation-specific titles and SDKs, while Xbox engineers focus on Xbox titles and tools. Both roles require similar credentials and are found in game development companies targeting their respective consoles.

More about Evening Playstation Software Engineer jobs
What cities are hiring for Evening Playstation Software Engineer jobs? Cities with the most Evening Playstation Software Engineer job openings:
What are the most commonly searched types of Playstation Software Engineer jobs? The most popular types of Playstation Software Engineer jobs are:
What states have the most Evening Playstation Software Engineer jobs? States with the most job openings for Evening Playstation Software Engineer jobs include:
What job categories do people searching Evening Playstation Software Engineer jobs look for? The top searched job categories for Evening Playstation Software Engineer jobs are:
Infographic showing various Evening Playstation Software Engineer job openings in the United States as of June 2026, with employment types broken down into 76% Full Time, 6% Part Time, and 18% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.
Sr Software Engineer (Audio)

Sr Software Engineer (Audio)

PlayStation Global

San Mateo, CA

$139K - $183K/yr

Other

Posted 23 days ago


Job description

We have an exciting opportunity at Sony Interactive Entertainment LLC (PlayStation). Our software production organization seeks a software engineer for our Platform Audio team. This team is a trailblazer in audio technology. Efforts here will contribute to the development of system libraries used for both our current and next generation PlayStation products. You will drive the design and implementation of technology used for 3D audio, hardware DSP, and virtual reality. The software you develop here is the foundation of an SDK for industry leading game and content developers and will change the way audio is used worldwide. If this is you, please apply! 

Responsibilities:

  • Drive algorithm development and implementation in spatial audio, psychoacoustics, and other audio related fields including HRTF (capture, synthesis, personalization), Ambisonics, loudspeaker rendering, and more

  • Develop requirements based on research or user input and assist with platform integration

  • Systems level multi-threaded programming and debugging using C and C++

  • Collaborate with international counterparts to contribute to PlayStation's Tempest 3D Audio technology and our greater audio ecosystem

Qualifications:

  • 5 years or more of digital signal processing experience

  • Proficient in: C/C++, Python

  • Experience as a technical contributor to a project involving spatial audio

  • Solid understanding of basic acoustic and psychoacoustic principles

  • Bachelor's degree or equivalent

Nice-to-Have:

  • Basic source control experience (git)

  • Knowledge of audio production tools and software (e.g. Reaper, VST Development)

  • Embedded systems development

  • Graphics or GPU programming experience

  • ML/AI modeling and training experience

  • Experience in developing novel audio technologies

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