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Entry Level Vr Game Developer Jobs (NOW HIRING)

NY · On-site

$90 - $130/hr

Work closely with AR engineers to design around real-world tracking, mobile hardware, performance ... Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.

$90 - $130/hr

Work closely with AR engineers to design around real-world tracking, mobile hardware, performance ... Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.

UNREAL Engine Developer

Ann Arbor, MI · On-site

$80 - $100/hr

Having some experience with immersive VR is a plus. You will be involved in various aspects of ... Contribute to the design and audio features of the game Create unit tests and validation procedures ...

Frontend Programmer Intern

Cary, NC · On-site

$17.75 - $23.50/hr

Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being ...

Application Developer

Boston, MA · On-site

$87K - $123K/yr

... game platform stack. We are also seeking candidates with experience with hardware integrations for systems such as VR devices, EEG, Eye-tracking, actigraphy, etc. Further, the Applications Developer ...

... game platform stack. We are also seeking candidates with experience with hardware integrations for systems such as VR devices, EEG, Eye-tracking, actigraphy, etc. Further, the Applications Developer ...

Strong VR / controller proficiency (VR gaming or similar real‑time control experience). * Ability ... Experience supporting structured experiments/evaluations with researchers or engineers.

A passion for maximizing developer efficiency and product quality * An interest in game engines and ... VR, it is also a tool being embraced by content creators across a variety of industries such as ...

QA Engineer

Austin, TX · On-site

$65 - $90/hr

... engineering and leadership in the Austin office Spend extended, hands‑on time testing our ... Experience testing games in VR/MR * Experience with testing software through engine or platform ...

Senior Staff Research Engineer

San Diego, CA · On-site

$110K - $152K/yr

The role involves innovating and developing AR/VR solutions, designing immersive experiences, and ... and games including level design, narrative elements, game dynamics • Design software tools ...

... engineering in Austin to give the team a fast, physically-present feedback loop. The Role Serve as ... Experience testing games in VR/MR * Experience with testing software through engine or platform ...

This is an entry-level engineering role ideal for someone eager to grow their skills while contributing to high-quality slot game experiences. We are actively seeking candidates who use AI-assisted ...

Showing results 41-60

Entry Level Vr Game Developer information

See salary details

$32.5K

$108.5K

$180K

How much do entry level vr game developer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for entry level vr game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What does an entry level VR game developer do?

An Entry Level VR Game Developer is responsible for assisting in the creation and development of virtual reality (VR) games and experiences. They typically work with more experienced developers to design, code, and test immersive content using game engines like Unity or Unreal Engine. Tasks may include programming game mechanics, troubleshooting bugs, and collaborating with artists and designers to bring interactive VR environments to life. This role is ideal for those new to the industry who have foundational skills in programming and a passion for VR technology.

What are the key skills and qualifications needed to thrive as an entry level VR game developer, and why are they important?

To thrive as an Entry Level VR Game Developer, you need a solid understanding of programming languages like C# or C++, basic 3D math, and a degree in computer science or a related field. Familiarity with VR development platforms such as Unity or Unreal Engine, and experience using VR hardware like Oculus or HTC Vive, are typically required. Creativity, teamwork, and strong problem-solving skills help you innovate and effectively collaborate within development teams. These skills are essential for building immersive, functional VR experiences and adapting to the rapidly evolving field of virtual reality gaming.

What are some common challenges faced by entry level VR game developers, and how can they overcome them?

Entry-level VR game developers often face challenges like mastering new development tools, optimizing performance for immersive environments, and designing intuitive controls for VR platforms. Collaboration with artists, designers, and other developers is essential, as VR projects require close teamwork to ensure a seamless user experience. To overcome these challenges, new developers should actively seek feedback, participate in code reviews, and stay updated with the latest VR development trends and best practices. Joining community forums and engaging with mentors can also significantly help in skill development and problem-solving.

What is the difference between Entry Level Vr Game Developer vs VR Game Programmer?

AspectEntry Level Vr Game DeveloperVR Game Programmer
Required CredentialsBachelor's in Computer Science, Game Design, or related fieldBachelor's in Computer Science, Software Engineering, or related field
Work EnvironmentGame studios, VR development teams, remote optionsGame studios, tech companies, VR startups
Employer & Industry UsageUsed broadly in gaming and entertainment industriesCommon in gaming, simulation, and training industries
Search & Comparison IntentYes, often compared for entry-level roles in VR developmentYes, related to programming roles in VR game development

Entry Level Vr Game Developers focus on creating and designing VR games, working with artists and designers. VR Game Programmers primarily write code to implement game mechanics and optimize performance. While both roles require programming knowledge and familiarity with VR platforms, developers often handle broader design tasks, whereas programmers focus on technical implementation.

Are entry level VR game developers in demand?

Entry level VR game developers are increasingly in demand as virtual reality technology expands across gaming, training, and simulation industries. Employers seek candidates with skills in 3D modeling, programming, and experience with platforms like Unity or Unreal Engine, making entry-level roles accessible for those with relevant technical knowledge and a strong portfolio.
More about Entry Level Vr Game Developer jobs

What cities are hiring for Entry Level Vr Game Developer jobs?

Cities with the most Entry Level Vr Game Developer job openings:

What are the most commonly searched types of Vr Game Developer jobs?

The most popular types of Vr Game Developer jobs are:

What states have the most Entry Level Vr Game Developer jobs?

States with the most job openings for Entry Level Vr Game Developer jobs include:

Infographic showing various Entry Level Vr Game Developer job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 33% In-person, and 67% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

AR Game Designer -- Mobile & WebAR

FS Studio

NY • On-site

$90 - $130/hr

Other

Posted 14 days ago


Key responsibilities

  • Define the core gameplay loop for short-form AR monster encounters.

  • Design mechanics that facilitate interaction between the player, monsters, environment, and virtual weapons.

  • Prototype, playtest, and iterate gameplay mechanics based on feedback to ensure engaging and immediate player experiences.


Job description

About the Project

We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.

The product combines physical retail merchandise with two levels of digital experience:

Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR code. The monster appears to emerge directly from the physical tombstone.

Phase Two — Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon system, capture them, and return them to their graves.

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.

What You’ll Do
  • Define the core gameplay loop for short-form AR monster encounters.
  • Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.
  • Develop the interaction between the player, monster, environment, and virtual weapon.
  • Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.
  • Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.
  • Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.
  • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.
  • Explore how leaderboard and competitive mechanics can extend engagement.
  • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.
  • Design onboarding that requires minimal instruction and gets users into the experience quickly.
  • Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.
  • Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.
  • Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.
  • Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.
What We’re Looking For
  • Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.
  • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.
  • Strong understanding of short-form gameplay loops and immediate player feedback.
  • Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.
  • Strong understanding of player motivation, progression, reward, difficulty, and replayability.
  • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.
  • Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.
  • Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.
  • A portfolio of work is mandatory.
Nice to Have
  • Hands-on Unity experience.
  • Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.
  • Experience designing combat, capture, projectile, aiming, or physics-based mechanics.
  • Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.
  • Familiarity with multiplayer and leaderboard systems.
  • Experience designing family-friendly horror entertainment.
The Design Challenge

The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again.

This is not intended to become a complicated combat game. The “magic” comes from seeing a physical object come alive, confronting the creature in your own environment, and having an interaction that feels responsive, theatrical, and fun.

The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.

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