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Entry Level Vr Game Developer Jobs (NOW HIRING)

Application Developer

Boston, MA · On-site

$87K - $123K/yr

... game platform stack. We are also seeking candidates with experience with hardware integrations for systems such as VR devices, EEG, Eye-tracking, actigraphy, etc. Further, the Applications Developer ...

Application Developer

Boston, MA · On-site

$87K - $123K/yr

... game platform stack. We are also seeking candidates with experience with hardware integrations for systems such as VR devices, EEG, Eye-tracking, actigraphy, etc. Further, the Applications Developer ...

Part Time Unity Game Designer

Huntsville, AL · On-site

$152K/yr

Collaborate with artists, software engineers, subject matter experts, and other game designers to ... Experience in AR/VR development. * Experience with version control systems (e.g., Git, Perforce)

Part Time Unreal Game Designer

Huntsville, AL · On-site

$152K/yr

Collaborate with artists, software engineers, and other game designers to implement gameplay ... Experience in AR/VR development. * Experience with version control systems (e.g., Git, Perforce)

Game Test Analyst

San Diego, CA · On-site

$17.75 - $18/hr

This is an entry level role and great for a recent grad! Game Testers at SIE are responsible for finding and replicating bugs/glitches and accurately reporting them to the game developers. The ideal ...

Ensure all assistive technology and gaming equipment--including VR devices, consoles, PCs, and 3D ... programming and events, providing technical support as needed. * Interact with players regularly ...

iOS Engineer

New York, NY · On-site

$56.50 - $78/hr

About the Role As an iOS Engineer you will be tasked with developing features, optimizing ... VR setups. We love night time gaming sessions. • Fully stocked kitchen, fully stacked gym ...

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Entry Level Vr Game Developer information

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$32.5K

$108.5K

$180K

How much do entry level vr game developer jobs pay per year?

As of Jun 11, 2026, the average yearly pay for entry level vr game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level VR Game Developer, and why are they important?

To thrive as an Entry Level VR Game Developer, you need a solid understanding of programming languages like C# or C++, basic 3D math, and a degree in computer science or a related field. Familiarity with VR development platforms such as Unity or Unreal Engine, and experience using VR hardware like Oculus or HTC Vive, are typically required. Creativity, teamwork, and strong problem-solving skills help you innovate and effectively collaborate within development teams. These skills are essential for building immersive, functional VR experiences and adapting to the rapidly evolving field of virtual reality gaming.

What are some common challenges faced by entry-level VR game developers, and how can they overcome them?

Entry-level VR game developers often face challenges like mastering new development tools, optimizing performance for immersive environments, and designing intuitive controls for VR platforms. Collaboration with artists, designers, and other developers is essential, as VR projects require close teamwork to ensure a seamless user experience. To overcome these challenges, new developers should actively seek feedback, participate in code reviews, and stay updated with the latest VR development trends and best practices. Joining community forums and engaging with mentors can also significantly help in skill development and problem-solving.

What is the difference between Entry Level Vr Game Developer vs VR Game Programmer?

AspectEntry Level Vr Game DeveloperVR Game Programmer
Required CredentialsBachelor's in Computer Science, Game Design, or related fieldBachelor's in Computer Science, Software Engineering, or related field
Work EnvironmentGame studios, VR development teams, remote optionsGame studios, tech companies, VR startups
Employer & Industry UsageUsed broadly in gaming and entertainment industriesCommon in gaming, simulation, and training industries
Search & Comparison IntentYes, often compared for entry-level roles in VR developmentYes, related to programming roles in VR game development

Entry Level Vr Game Developers focus on creating and designing VR games, working with artists and designers. VR Game Programmers primarily write code to implement game mechanics and optimize performance. While both roles require programming knowledge and familiarity with VR platforms, developers often handle broader design tasks, whereas programmers focus on technical implementation.

What does an Entry Level VR Game Developer do?

An Entry Level VR Game Developer is responsible for assisting in the creation and development of virtual reality (VR) games and experiences. They typically work with more experienced developers to design, code, and test immersive content using game engines like Unity or Unreal Engine. Tasks may include programming game mechanics, troubleshooting bugs, and collaborating with artists and designers to bring interactive VR environments to life. This role is ideal for those new to the industry who have foundational skills in programming and a passion for VR technology.
More about Entry Level Vr Game Developer jobs
What cities are hiring for Entry Level Vr Game Developer jobs? Cities with the most Entry Level Vr Game Developer job openings:
What are the most commonly searched types of Vr Game Developer jobs? The most popular types of Vr Game Developer jobs are:
What states have the most Entry Level Vr Game Developer jobs? States with the most job openings for Entry Level Vr Game Developer jobs include:
Infographic showing various Entry Level Vr Game Developer job openings in the United States as of June 2026, with employment types broken down into 88% Part Time, and 12% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Instructor Digital Gaming and Simulation (Artist) - Adjunct Pool

Instructor Digital Gaming and Simulation (Artist) - Adjunct Pool

Houston Community College

Houston, TX • On-site

Part-time

Posted 13 days ago


Job description

We are looking for an Instructor Digital Gaming and Simulation who will advance the institution's proud tradition of excellence in academics, student life and community service. Come be a part of the Mosaic of HCC.
Teach variety of courses focusing on Digital gaming & simulation for programmers, and/or artists. These include 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages in C and C#.
Software knowledge include:
  1. Unreal Engine
  2. Unity
  3. Maxon zBrush
  4. Autodesk Maya
  5. Microsoft Visual Studio

The ideal candidate will have strong team building and management skills, knowledge of game design fundamentals and best practices, and experience using a variety of game creation tools.
  1. Lecture and teach across multiple modalities, online and in-person.
  2. Provide quality feedback while mentoring students in industry related skills and expectations.
  3. Mentor students in a workforce environment in developing their portfolio

SUMMARY
Provide the expertise and knowledge that support the college curriculum and programs. Establish courses following accepted higher education standards, teach students using a variety of effective methodologies and provide engagement and support activities that encourage student learning. The role of the Instructional Faculty encompasses teaching and learning, academic advising, professional development and institutional and community service.
The incumbent will teach a maximum load of (See Faculty Workload Guidelines) contact hours each semester in area(s) of competency and participate as a part-time instructor in the activities of the department, division, and college. Faculty may be assigned to teach in the modalities of face-to-face, hybrid, online (synchronous or asynchronous), or any combination of modalities.
ESSENTIAL DUTIES AND RESPONSIBILITIES include the following. Other duties may be assigned.
  1. Teaching:
  1. Demonstrate skill and/or knowledge in teaching discipline.
  2. Make continuous efforts to improve the quality of instruction by reviewing and utilizing innovative methodologies, techniques, and delivery methods.
  3. Develop and use a syllabus for each course or laboratory within college, discipline, and departmental guidelines and submit one copy to the department chair.
  4. Plan, develop, and use a variety of teaching methods and materials that assist students in meeting course objectives and which are appropriate for students with differing educational and experiential backgrounds and learning styles.
  5. Evaluate students to measure their progress toward achievement of stated course objectives and inform them of their progress in the course in a timely manner.
  6. Keep accurate student records and submit related reports and forms within requested timelines.
  7. Review, evaluate, and recommend student textbooks and learning materials.
  8. Teach courses at a variety of times and locations in response to institutional needs.
  9. Use equipment and facilities responsibly and courteously. Where appropriate, assist the chair with the routine maintenance of instructional laboratories.
  10. Demonstrate competence and interest in the use of technology in the classroom and willingness to explore new instructional methodologies.
  1. Academic Advising:
  1. Maintain professional relationships with students, colleagues, and the community.
  2. Provide access to students through posted office hours, electronic communication, and other appropriate methods. Provide advice and assistance to students regarding instructional or program-specific issues.
  3. Make presentations on a particular academic field or program - its subject matter, objectives, opportunities for further study (transfer opportunities), and opportunities for work (co-ops, part-time, work-study) and careers, special clubs and activities available, support services, scholarships, etc.
  4. Create and maintain a website dedicated to the types of information as specified by the college and chair of the department.
  5. Work with Chair to take on appropriate academic advising activities as needed by the College and Department. (For examples, please refer to the HCC Faculty Workload Guidelines).
  1. Professional Development:
  1. Establish annual objectives for professional growth in consultation with the department chair.
  2. Keep pace with developments in the discipline.
  3. Learn technologies that support student learning.
  4. Participate in the evaluation process for self, department, and college.
  1. Institutional and Community Service:
  1. Participate in scheduled institutional service activities including opening week events, conference days, and commencement exercises.
  2. Participate in discipline committee or program meetings and activities
  3. Actively participate in department, college or system meetings and/ or committees.
  4. Be familiar with and adhere to all policies and procedures of HCCS.
  5. Participate in college-related activities such as student activities, selection of faculty, community education, recruitment of students, and/or special programs.
  6. Participate in business and/or student activities and/or community activities that foster goodwill and promote the mission of HCCS.
  7. Participate in activities required to maintain program and college accreditation standards.
  8. Participate in the HCCS planning process by assisting in the formulation of departmental objectives and goals and in establishing budget priorities.
  9. Review, evaluate, and revise program curricula and practices to assure compliance with professional standards, state-mandated guidelines and requirements of business/ industry, and higher education.
  10. Assist in the articulation of courses and programs with secondary and post-secondary institutions.

QUALIFICATIONS
To perform this job successfully, an individual must be able to perform the essential duties and responsibilities listed above. The qualifications listed below are representative of the education, experience, knowledge, skills, and/or abilities required.
EDUCATION
Associate degree in Gaming or related field required.
Bachelor's degree or higher preferred.
Copy of transcript conferring required degree and certifications must accompany application
EXPERIENCE
3 years working experience in gaming software development, as a game designer, artist, and/or programmer required.
Portfolio required.
KNOWLEDGE, SKILLS AND ABILITIES
1. Possess the ability to work in a diverse work environment
2. Willing and able to teach day or evening classes at several sites around the city
3. Knowledge and skill in a variety of computer usage and software are required
4. Excellent interpersonal skills and the ability to communicate effectively with a diverse professional, community, and student population
5. Possess good organizational and planning skills
6. Demonstrate sensitivity to students with diverse academic, socio-economic, cultural, and ethnic backgrounds and students with disabilities.
7. Demonstrated ability to inspire and motivate students in a learning-centered environment
8. Proficient in the development of concept and design documents, storyboarding, level design, version control, project management, game engine, and game testing methodologies. Preferences Skill in using a virtual sculpting tool is a plus.
9. Mentor students in a workforce environment in developing their portfolio.
10. Software knowledge required:
  1. Unreal Engine
  2. Unity
  3. Maxon zBrush
  4. Autodesk Maya
  5. MS Visual Studio

11. Able to teach 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages C and C#.
12. Able to teach Mathematics and Physics for games is a plus
This job description in no way states or implies that these are the only duties to be performed by the employee occupying this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by their supervisor.
This job description may be revised upon development of other duties and changes in responsibilities.
Additional Information
EEO Statement
Houston City College does not discriminate on the bases of race, color, religion, sex, gender identity and expression, national origin, age, disability, sexual orientation or veteran's status. The following person has been designated to handle inquiries regarding the non-discrimination policies:
Sandra B. Jacobson, J.D., M.Ed., SHRM-SCP, Interim Director of EEO and Compliance & Title IX Coordinator
Office of Equal Opportunity and Title IX
PO Box 667517
Houston TX, 77266
713 718.8271 or hcc.oeotix@hccs.edu
HCC values its employees and their contributions, promotes opportunities for their professional growth and development, and provides a positive working and learning environment that encourages involvement, innovation, and creativity.
Individuals with disabilities, who require special accommodations to interview, should contact (713) 718-8565.