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Entry Level Video Game Lawyer Jobs (NOW HIRING)

This is an entry-level role, so we don't specify a degree, your age, or your background. We care ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...

Senior Games Technician D&B's Senior Game Techs, (SGTs for short) are the best of the best! This ... Requirements STUFF OUR ATTORNEYS MAKE US WRITE: The physical demands described here are ...

Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and production, starting at $20 per hour. This position is open to YouthBeat alumni. Duration: 2 years ...

Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and production, starting at $20 per hour. This position is open to YouthBeat alumni. Duration: 2 years ...

At every Yellowjacket home game, a team of students works to give the student-athletes and ... According to the Attorney General, 'final candidates' under Wisconsin law means the five candidates ...

Attorney - Entry Level

Reno, NV · On-site

$150K - $250K/yr

Will consider an entry level candidate. Our team is comprised of experienced trial lawyers who ... construction, gaming, and entertainment to devise creative and efficient strategies. Job ...

Will consider an entry level candidate. Our team is comprised of experienced trial lawyers who ... construction, gaming, and entertainment to devise creative and efficient strategies. Job ...

Will consider an entry level candidate. Our team is comprised of experienced trial lawyers who ... construction, gaming, and entertainment to devise creative and efficient strategies. Job ...

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Entry Level Video Game Lawyer information

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How much do entry level video game lawyer jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for entry level video game lawyer in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is the difference between Entry Level Video Game Lawyer vs Entry Level Entertainment Lawyer?

AspectEntry Level Video Game LawyerEntry Level Entertainment Lawyer
Required CredentialsJuris Doctor (JD), state bar admission, knowledge of gaming industry lawsJuris Doctor (JD), state bar admission, familiarity with media and entertainment law
Work EnvironmentLaw firms, gaming companies, entertainment agenciesMedia companies, production studios, law firms specializing in entertainment
Industry UsageLegal support for video game development, licensing, and intellectual propertyLegal support for film, music, television, and digital media projects

Entry Level Video Game Lawyers and Entry Level Entertainment Lawyers share similar educational backgrounds and work environments, often working within law firms or media-related companies. The main difference lies in their industry focus: video game lawyers specialize in gaming laws and intellectual property, while entertainment lawyers handle broader media and entertainment issues. Both roles require a JD and bar admission, but their client bases and legal expertise differ based on industry specialization.

What cities are hiring for Entry Level Video Game Lawyer jobs? Cities with the most Entry Level Video Game Lawyer job openings:
What are the most commonly searched types of Video Game Lawyer jobs? The most popular types of Video Game Lawyer jobs are:
What states have the most Entry Level Video Game Lawyer jobs? States with the most job openings for Entry Level Video Game Lawyer jobs include:

Full-time

Posted 18 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see