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Temporary Video Game Lawyer Jobs (NOW HIRING)

Game Development Producer (Temporary)

Roseville, MN ยท On-site

$125K - $127K/yr

Job Summary The temporary Game Development Producer role coordinates projects for FFG's various ... Prior experience in tabletop, video game, or board game production is a plus. Hesitant to apply ...

Sr Attorney

Renton, WA ยท Hybrid

... video game studios and serve as the primary deal lawyer for outbound licensing of iconic Wizards and Hasbro IP into digital games worldwide. This role will manage a team of two: one attorney and one ...

The Video Edito r , Temporary will create and execute high quality graphics for multiple gaming and entertainment clients. This role is ideal for someone who is passionate about combining their ...

Sr Attorney

Renton, WA ยท On-site

$155K - $251K/yr

... video game studios and serve as the primary deal lawyer for outbound licensing of iconic Wizards and Hasbro IP into digital games worldwide. This role will manage a team of two: one attorney and one ...

Producer

Santa Monica, CA

$139K - $141K/yr

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions ... Solid understanding of video game development, software development processes, and project ...

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Temporary Video Game Lawyer information

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How much do temporary video game lawyer jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for temporary video game lawyer in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

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What are the most commonly searched types of Video Game Lawyer jobs?

The most popular types of Video Game Lawyer jobs are:

What states have the most Temporary Video Game Lawyer jobs?

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Infographic showing various Temporary Video Game Lawyer job openings in the United States as of June 2026, with employment types broken down into 64% Full Time, 23% Part Time, and 13% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Video Game Capture Artist - Onsite (CONTRACT)

San Diego, CA โ€ข On-site

PlayStation Global
Manufacturingย โ€ขย 1 - 5K employees

Contractor

Posted 5 days ago


Job description

This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.ย 

We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content.

The Capture Artist will be responsible for capturing high-quality gameplay footage andย screenshots that showcase gameplay features and game modes. This role requires a strongย understanding of video game mechanics, visual storytelling, and production workflows. The idealย candidate is passionate about gaming and possesses excellent attention to detail, an eye forย good shot composition and can work efficiently in a fast-paced production environment.

Responsibilities

  • Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios.
  • Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences.
  • Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements.

Technical Operations

  • Work with debug game builds and capture hardware.
  • Operate various recording devices to capture gameplay.
  • Configure and manage recording settings to meet project specifications.
  • Troubleshoot game builds, hardware, and software issues.
  • Maintain organization of captured assets, including proper naming conventions and file management.

Collaboration

  • Work closely with Producers, Creative Directors, Game Developers, Marketing, and
  • Editorial teams to fulfill content requests.
  • Participate in capture planning sessions and creative reviews.
  • Communicate progress, challenges, and asset status to stakeholders.

Asset Management

  • Organize captured assets and distribute to editorial personnel both on-site and remote.
  • Maintain accurate records of builds, capture settings, and content requests.
  • Ensure all deliverables meet quality and technical standards.

Required Qualifications

  • Experience working with debug builds and camera controls.
  • General computer proficiency on Mac and PC.
  • Familiarity with Adobe Premiere and Media Encoder a plus.
  • Excellent attention to detail and ability to follow creative direction.
  • Strong organizational and asset management skills.
  • Ability to manage multiple projects and deadlines simultaneously.
  • Comfortable working in a collaborative, fast-paced environment.
  • Team player with a positive and productive attitude.