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Entry Level Video Game Animator Jobs (NOW HIRING)

Management Trainee

Los Angeles, CA · On-site

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

About Us Founded in 2004, Virtuos is one of the largest independent video game development ... Formed by a team of animation advocates and industry veterans, our studio in Los Angeles offers a ...

Social Video Editor

Santa Monica, CA · On-site

$70K - $85K/yr

Invisible Narratives is looking for a full-time Social Video Editor. You live on YouTube, TikTok ... Passion for gaming, sci-fi, animation, and internet culture.

Invisible Narratives is looking for a full-time Social Video Editor. You live on YouTube, TikTok ... Passion for gaming, sci-fi, animation, and internet culture.

Stats Producer & Vixi Operator

Salt Lake City, UT · On-site

$120K - $121K/yr

This is an entry-level position in a highly competitive and fast-paced team environment that is ... Watch and analyze statistics during gameplay and pitch interesting stats. * Help identify ...

Video amp; Motion Graphics Designer Location : Ayden, NC Department : Marketing Reports To : Head ... Our games are built in Unity, which means many of the animations, effects, lighting, and visual ...

Showing results 41-60

Entry Level Video Game Animator information

See salary details

$10

$39

$70

How much do entry level video game animator jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for entry level video game animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the most commonly searched types of Video Game Animator jobs?

The most popular types of Video Game Animator jobs are:

Software Engineer I, Game Development (NST)

Socket.dev

Redmond, WA • On-site

$94 - $142/hr

Other

Medical, Dental, Vision, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Software Engineer I in Gameplay, you will support key gameplay features. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES
  • Assists in developing, writing, testing, debugging and implementing code using the relevant programming languages.
  • Works with other team members to implement game specific code and other features to support game development projects.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
  • Understanding of core technologies, toolsets, and common workflows for video game development.
  • Ability to write clear, maintainable, and portable code.
  • Ability to solve engineering problems by applying entry level specialty.
  • Ability to read and debug other engineers' code.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

Pay Range

$94,495 — $141,743 USD

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