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Entry Level Simulation Software Engineer Jobs in Indianapolis, IN

Coordinate with specific resources (software engineers, controls engineers, CAD / Simulation Engineers, etc.) to prepare reports and proposals. * Continue to enhance and refine the tools ...

Jr Software Engineer SynergisticIT is aware that the job market is challenging due to tech layoffs ... For entry level job seekers to get client interviews and jobs, they need to differentiate ...

For entry-level job seekers to get client interviews and jobs, they need to differentiate ... Currently, we are looking for entry-level software programmers, Java Full stack developers, Python ...

FPGA Engineer

Indianapolis, IN · On-site

$124K - $159K/yr

Use simulation tools and verification frameworks to ensure mathematically-correct logic before hardware deployment. Hardware/Software Design: Work closely with other engineers to integrate FPGA ...

AECOM is actively seeking a highly motivated Entry Level Traffic Engineer for employment in our ... Uses computer software as a tool for solving basic engineering problems. * Performs work in ...

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Entry Level Simulation Software Engineer information

See Indianapolis, IN salary details

$22.9K

$100.2K

$180.7K

How much do entry level simulation software engineer jobs pay per year?

As of Jun 13, 2026, the average yearly pay for entry level simulation software engineer in Indianapolis, IN is $100,235.00, according to ZipRecruiter salary data. Most workers in this role earn between $62,100.00 and $114,700.00 per year, depending on experience, location, and employer.

What engineers make $300,000 a year?

Senior engineers in specialized fields such as software, petroleum, or aerospace engineering can earn $300,000 or more annually, especially with extensive experience, advanced skills, and leadership roles. High compensation often involves working in high-demand industries, holding managerial or technical expert positions, and possessing certifications or advanced degrees.

What is L1, L2, L3, and L4 developer?

In the context of an Entry Level Simulation Software Engineer, L1, L2, L3, and L4 typically refer to different levels of developer experience and responsibility, with L1 being entry-level and L4 being senior or lead roles. These levels often indicate increasing expertise, complexity of tasks handled, and leadership responsibilities, and they may be associated with specific skills, certifications, or project scopes within a development team.

What engineer makes $500,000 a year?

While most entry-level simulation software engineers do not earn that level of salary, highly experienced engineers in specialized fields such as aerospace, defense, or financial modeling can reach or exceed $500,000 annually, especially with bonuses and stock options. Achieving this typically requires advanced skills, extensive experience, and working in high-paying industries or senior leadership roles.

What does an Entry Level Simulation Software Engineer do?

An Entry Level Simulation Software Engineer develops and tests software that models real-world systems, such as physical processes, engineering designs, or virtual environments. They typically work under the guidance of senior engineers to write code, run simulations, analyze results, and troubleshoot issues. Their work helps organizations predict system behavior, optimize designs, and reduce the need for costly physical prototypes. This role often involves programming, understanding mathematical models, and collaborating with other engineering teams.

Is it true that AI will replace software engineers?

Entry level simulation software engineers develop and test models using programming languages and simulation tools. While AI can automate certain tasks like code generation and testing, it is unlikely to fully replace software engineers, as human expertise is needed for designing, debugging, and understanding complex systems.

What are some common challenges faced by entry level simulation software engineers, and how can they be overcome?

Entry level simulation software engineers often encounter challenges such as understanding complex simulation models, learning industry-specific tools, and collaborating with multidisciplinary teams. To overcome these hurdles, it's helpful to actively seek mentorship from senior engineers, participate in team meetings to gain context, and dedicate time to hands-on practice with simulation tools. Regular communication with team members and taking advantage of available documentation can also accelerate learning and integration into the workflow.

What are the key skills and qualifications needed to thrive as an Entry Level Simulation Software Engineer, and why are they important?

To thrive as an Entry Level Simulation Software Engineer, you need a solid background in computer science, mathematics, and programming languages such as C++, Python, or Java, typically supported by a relevant degree. Familiarity with simulation frameworks, modeling tools (like MATLAB or Simulink), and version control systems (such as Git) is often required. Strong problem-solving skills, attention to detail, and effective teamwork are essential soft skills for this role. These abilities enable engineers to develop accurate, efficient simulations and collaborate effectively in multidisciplinary teams, ensuring successful project outcomes.
What job categories do people searching Entry Level Simulation Software Engineer jobs in Indianapolis, IN look for? The top searched job categories for Entry Level Simulation Software Engineer jobs in Indianapolis, IN are:
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Indianapolis, IN • Remote

$20 - $120/hr

Part-time

Posted 11 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE tools—including Atom Renderer, Component Entity System, Gems, and Asset Processor—to create high-fidelity, effective environments.
  3. Collaborate with the customer’s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.