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Entry Level Remote Ux Designer Jobs in Washington

Product Designer

Washington, DC ยท On-site +1

$130K - $160K/yr

Remote, USA-based Salary: $130,000 - $160,000 per year, plus benefits Who We Are: The Modern ... Refine the end-to-end user experience. Map teacher, student, and administrator journeys; define ...

Remote Duration: 12+ Months About the role- * We are seeking a developer with strong experience ... including designing and configuring secure authentication (e.g., Azure AD B2C, local logins ...

Instructional Designer (REMOTE)

Washington, DC ยท On-site +1

$73K - $99K/yr

The position is remote. This position requires the candidate to be able to obtain a Public Trust ... Work closely with LMS Administrators, Product Managers, UX Designers, Help Desk staff, OHS CSTTA ...

Instructional Designer (REMOTE)

Washington, DC ยท Remote

$73K - $99K/yr

The position is remote. This position requires the candidate to be able to obtain a Public Trust ... Work closely with LMS Administrators, Product Managers, UX Designers, Help Desk staff, OHS CSTTA ...

Instructional Designer (REMOTE)

Washington, DC ยท Remote

$73K - $99K/yr

The position is remote. This position requires the candidate to be able to obtain a Public Trust ... Work closely with LMS Administrators, Product Managers, UX Designers, Help Desk staff, OHS CSTTA ...

... UX content design reviews and review deliverables from content designers. * Mentors and develops leaders among the team. * Advise on strategy for integrating writing and content strategy into the ...

Showing results 21-40

Entry Level Remote Ux Designer information

What types of projects and collaboration can I expect as an entry level remote UX designer?

As an entry-level remote UX Designer, you will typically work on a range of projects such as wireframing, prototyping, and user research for digital products or websites. Collaboration is usually done through virtual tools, and you'll regularly communicate with developers, product managers, and senior designers during design reviews and feedback sessions. Expect to participate in team meetings, brainstorming sessions, and user testing remotely, often using platforms like Figma, Slack, and Zoom. This environment provides great opportunities to learn from experienced colleagues while developing your own UX skills.

What is the difference between Entry Level Remote Ux Designer vs Junior Ux Designer?

AspectEntry Level Remote Ux DesignerJunior Ux Designer
CredentialsBasic understanding of UX principles, relevant coursework or certificationsSimilar credentials, often with some internship or project experience
Work EnvironmentRemote, collaborative teams, entry-level projectsRemote or in-office, supporting senior designers on projects
Industry UsageCommonly used for new entrants in UX rolesOften used interchangeably, but may imply slightly more experience

The main difference is that an Entry Level Remote Ux Designer is typically just starting out with foundational skills and minimal professional experience, often working remotely. A Junior Ux Designer may have some project experience and slightly more familiarity with UX processes but still operates in an entry-level capacity. Both roles are suitable for those new to the field, with the terminology sometimes used interchangeably depending on the company.

What is an entry level remote UX designer?

An Entry Level Remote UX Designer is a professional who works from a remote location to help design the user experience for digital products such as websites and mobile apps. They focus on understanding user needs, creating wireframes and prototypes, and collaborating with other team members to improve the usability and accessibility of products. Entry level positions typically require foundational knowledge of UX principles, basic design tools, and some experience through internships or coursework. Working remotely means all tasks, meetings, and collaborations are done online, offering flexibility but also requiring good communication and self-management skills.

What are the key skills and qualifications needed to thrive as an entry level remote UX designer?

To thrive as an Entry Level Remote UX Designer, you need a solid grasp of user experience principles, wireframing, prototyping, and a degree or coursework in design or related fields. Familiarity with design tools such as Figma, Sketch, Adobe XD, and basic understanding of user research methods are commonly expected. Strong communication, collaboration, and time management skills help you stand out, especially in a remote environment. These skills and qualities ensure you can create user-centered designs, work effectively with distributed teams, and deliver impactful digital products.
What are popular job titles related to Entry Level Remote Ux Designer jobs in Washington? For Entry Level Remote Ux Designer jobs in Washington, the most frequently searched job titles are:
What cities in Washington are hiring for Entry Level Remote Ux Designer jobs? Cities in Washington with the most Entry Level Remote Ux Designer job openings:
Infographic showing various Entry Level Remote Ux Designer job openings in Washington as of August 2026, with employment types broken down into 71% Full Time, 16% Part Time, and 13% Contract. Highlights an 2% Hybrid, and 98% Remote job distribution.

Product Designer

Modern Classrooms Project

Washington, DC โ€ข On-site, Remote

$130K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 9 days ago


Job description

Start Date: ASAP, Summer 2026
Role Type: Full-Time, Salaried
Location: Remote, USA-based
Salary: $130,000 - $160,000 per year, plus benefits
Who We Are:
The Modern Classrooms Project is a fast-growing 501(c)(3) nonprofit organization that empowers educators to build classrooms that respond to every student's needs. Founded by two award-winning teachers, we lead a movement of educators in implementing a self-paced, mastery-based instructional model that leverages technology to foster human connection, authentic learning, and social-emotional growth.
To date, our free online course and Virtual Mentorship Program have empowered almost 100,000 educators in 150+ countries. We've partnered with schools and districts nationwide to train and support both teachers and administrators, and researchers from Johns Hopkins University found "overwhelming positive support" for our approach. We are an ambitious, idealistic team and we are passionate about what we do.
Job Description - Why we need you!
For our first eight years, we helped educators use existing edtech tools more effectively. Now we're building and piloting our software, to make our research-based instructional model easier for teachers to implement. We're doing our best to make these products elegant and user-friendly, but we need an outstanding designer to own how those products look, feel, and work for the teachers and students who use them every day. We're looking for a hands-on designer who can craft our interfaces end to end, establish the design system our products are built on, and make our software something teachers and students actually want to use.
This is a foundational design role. You'll work closely with our founders and senior leaders, who own what we build and why, while you shape the how: the user interface, the interactions, and the words on the screen. You won't inherit a polished design operation. You'll help build one. If you're energized by taking a product from rough to refined, and by watching your work get used in a real classroom, this role is for you.
Key Responsibilities - What you'll do:
As our first Product Designer, you'll help shape the end-user experience of MCP's software. You'll report to the Chief Innovation Officer and work most closely with our Product Managers and engineering team. As the first dedicated designer for products still in their early phases, you'll help establish how we design and do lots of hands-on design work, from journey maps to pixel-level UI to the copy in an error message. In particular, you will:
  • Refine the end-to-end user experience. Map teacher, student, and administrator journeys; define information architecture; and design intuitive paths that hold up as the products grow. Keep a clear-eyed view of where users get confused, rushed, or stuck, and design those moments away.
  • Wireframe and prototype before we build. Produce quick wireframes so scope and behavior get debated cheaply in a sketch rather than expensively in shipped code, then build and validate high-fidelity, clickable prototypes for high-stakes flows.
  • Build and own the design system. Create and maintain a documented component library grounded in MCP's brand and extended for product needs, so engineers can compose from consistent parts instead of reinventing patterns.
  • Bring our product design efforts in-house. We've worked effectively with external design partners, but we don't yet have a mature design operation. You'll help us establish design best practices so that everything we build meets our teachers and their students' needs.

You should apply if:
  • You do the work yourself. You can take a flow from wireframe to high-fidelity to clickable prototype, and you've put your designs in front of real users to watch them struggle and succeed. You ship pixels, not just opinions about them.
  • You think in systems. You understand information architecture and design systems. You build components that scale using auto-layout, variables, variants, and high-fidelity clickable prototypes that other designers can easily consume, and you keep a product from becoming a maze of nested menus as features pile up.
  • You test assumptions. You've run usability tests and know that watching five people use something teaches you more than guessing with certainty. You're curious about behavior, not defensive about your designs.
  • You write, too. You treat the words in the interface as part of the design. You can make a button label, an error message, or a piece of feedback to a struggling 10-year-old clearer and kinder without being told to.
  • You sweat the research - and the real-world constraints. Accessibility, color contrast, touch-target sizes, school-issued devices, and shaky classroom wifi are design inputs to you, not afterthoughts. You can design web apps and learning experiences that are grounded in cognitive science learning principles.
  • You want to shape the world. You're motivated to be part of something larger than yourself, and you believe the highest use of your craft is empowering others. You're ready to make a real difference in educators' and young people's lives.

It would also be helpful if:
  • You have edtech experience, ideally K-12: school-issued devices, district IT restrictions, limited training time, the rhythm of a school day, and the gap between what works in a demo and what works in a real classroom.
  • You have light front-end skills, enough HTML/CSS/JS literacy to inspect a build, tweak a value, and make handoff frictionless (bonus if you can prototype in code).
  • You've designed for young children and across wide age ranges, where reading level, motor skills, and attention vary enormously.

Compensation and Benefits
We aim to offer a competitive compensation package, as well as the opportunity to work in a fast-growing nonprofit that is on a mission to improve education worldwide. This includes:
  • Salaried position: $130,000-$160,000 gross salary per year
  • Employer-sponsored health insurance through CareFirst BlueCross BlueShield
  • Employer-sponsored dental and vision insurance and ancillary benefits through MetLife
  • Participation in Vanguard 403(b) deferred-compensation plan with 3% employer match
  • Paid Time Off, inclusive of: vacation/PTO (20 days), paid holidays, paid parental leave, sick and safe paid time off, "Me Days", and the ability to earn paid Comp time off
  • Annual budget for MCP-funded Continuous Learning for the program(s) you request (available after 6 months of continuous full-time employment)
  • FSA and Dependent Care FSA access
  • 1x Salary Life Insurance company-paid coverage
  • Access to Wishbone Pet Insurance Benefit
  • Ability to work remotely and to set your own hours (within reason)

STATEMENT OF NON-DISCRIMINATION: The Modern Classrooms Project is committed to equal employment opportunity. We do not discriminate on the basis of race, color, gender, disability, age, religion, sexual orientation, nationality, or ethnicity. We are strongly committed to hiring a diverse team and encourage applications from traditionally under-represented backgrounds.