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Entry Level Remote Indie Game Developer Jobs in California

This is a full-time position that can be local (Los Angeles) or fully remote. What's an OpenPlay? W ... We offload and automate devops as much as possible, but a small part of every feature is still ...

Structural - Entry Level

San Diego, CA ยท On-site +1

$64K - $80K/yr

Use relevant engineering software to design and document structural systems. * Use Autodesk Revit ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... You will receive support from internal scientists and engineers in your efforts. Required ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... You will receive support from internal scientists and engineers in your efforts. Required ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... You will receive support from internal scientists and engineers in your efforts. Required ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... You will receive support from internal scientists and engineers in your efforts. Required ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... You will receive support from internal scientists and engineers in your efforts. Required ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... You will receive support from internal scientists and engineers in your efforts. Required ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... You will receive support from internal scientists and engineers in your efforts. Required ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... You will receive support from internal scientists and engineers in your efforts. Required ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... You will receive support from internal scientists and engineers in your efforts. Required ...

Showing results 41-60

Entry Level Remote Indie Game Developer information

What is an entry level remote indie game developer?

An entry level remote indie game developer is someone who helps create video games for independent studios or as part of small teams, usually working from home or another remote location. These developers typically work on coding, design, art, or other tasks needed to build a game, often using popular engines like Unity or Unreal Engine. As entry-level professionals, they may have recently graduated from a related program or are self-taught, and they usually collaborate closely with other team members online. Their responsibilities can vary widely depending on the size and scope of the project, but they are a crucial part of bringing creative ideas to life in the indie game industry.

What are the key skills and qualifications needed to thrive as an entry level remote indie game developer?

To thrive as an Entry Level Remote Indie Game Developer, you need a solid grasp of programming fundamentals, game design principles, and familiarity with game engines like Unity or Unreal, often demonstrated through a portfolio or relevant coursework. Knowledge of version control systems (e.g., Git), 2D/3D asset integration, and basic scripting languages such as C# or Python is typically required. Creativity, self-motivation, and strong communication skills help you collaborate effectively in remote team environments and contribute original ideas. These abilities are crucial for building engaging games, managing remote workflows, and succeeding in the highly collaborative indie development space.

What are some common challenges faced by entry level remote indie game developers, and how can they be addressed?

Entry level remote indie game developers often encounter challenges such as managing self-motivation, collaborating effectively with distributed team members, and balancing multiple roles like coding, art, and testing. Clear communication through regular virtual meetings and project management tools is essential for staying aligned with the team. Additionally, setting realistic goals and seeking feedback from peers can help overcome isolation and ensure steady progress. Being proactive about learning new tools and techniques also helps address skill gaps that may arise in the fast-paced indie game development environment.

What is the difference between Entry Level Remote Indie Game Developer vs Entry Level Remote Game Designer?

AspectEntry Level Remote Indie Game DeveloperEntry Level Remote Game Designer
Required SkillsProgramming, game engines (Unity, Unreal), basic art skillsGame concept creation, storytelling, user experience design
Work EnvironmentIndependent, small teams, freelance or startup settingsCollaborative, often within development teams or studios
Common UsageDeveloping and coding games independently or for indie studiosDesigning game mechanics, levels, and narratives for various projects

Entry Level Remote Indie Game Developers focus on coding and technical development, often working independently or in small teams. In contrast, Entry Level Remote Game Designers concentrate on creating game concepts, mechanics, and narratives. Both roles are essential in game development but differ in skill sets and daily tasks.

What remote entry level indie game developer jobs are good for beginners?

Entry level remote indie game developer jobs suitable for beginners often include roles such as junior programmer, game tester, or assistant developer. These positions typically require basic knowledge of game engines like Unity or Unreal, and familiarity with programming languages such as C# or C++. They provide opportunities to learn industry tools and gain experience in game development workflows.

What are the most commonly searched types of Remote Indie Game Developer jobs in California?

The most popular types of Remote Indie Game Developer jobs in California are:

What are popular job titles related to Entry Level Remote Indie Game Developer jobs in California?

For Entry Level Remote Indie Game Developer jobs in California, the most frequently searched job titles are:

What job categories do people searching Entry Level Remote Indie Game Developer jobs in California look for?

The top searched job categories for Entry Level Remote Indie Game Developer jobs in California are:

What cities in California are hiring for Entry Level Remote Indie Game Developer jobs?

Cities in California with the most Entry Level Remote Indie Game Developer job openings:

Software Engineer

OpenPlay

Santa Monica, CA โ€ข On-site, Remote

Full-time

Medical, Dental, Vision

Re-posted 25 days ago


Job description

Company Description

Hello, we're OpenPlay!

We're looking for a full-stack engineer to work with us on our web-based music distribution application. You'll work with us to design, develop, and deploy new application features for one of the world's largest record companies. This is a full-time position that can be local (Los Angeles) or fully remote.

What's an OpenPlay?

We're a small software team making distribution and workflow products for some of the world's largest music companies. We're big on testing, constant incremental improvement, craftsmanship, and pragmatism, and so far have been able to use those buzzwords to quickly deliver lots of features to keep the music industry running. We strive to make well engineered software that looks great and is friendly to use. We're collaborative, supportive, enjoy learning, and most of all enthusiastic about building new things and making old things better.

Job Description

What you'll be doing:

  • Refining requirements. We follow an agile process focused on rapid incremental delivery. You'll take rough features born from an interesting idea, a customer request, or an overdue refactor (or a bug ), and collaborate designing the user experience and technical direction necessary to release the next (or first) version.

  • Programming. It wouldn't be an engineering position without some programming. We try to get to this step with minimal planning time so we can see how an idea takes shape in the real world. Our languages of choice are Ruby and Javascript. We tend to practice outside-in development: most features start with a rough end-to-end (or system, or integration, etc.) test, then we attach some UI, give it an endpoint to communicate with, and finally add in the persistence layer. You'll be responsible for your feature iterations from start to finish, but you'll have a team to help and design support for visual polish.

  • Deploying. We offload and automate devops as much as possible, but a small part of every feature is still getting it deployed and ensuring it's working as expected. We deploy features to production a few times per day on a typical day.

Skills we're looking for:

  • Practical experience in full stack web application development. At least a few years working on both the server and client side of production web applications. Experience with any client/server development (i.e. mobile) would probably also be pretty applicable. Console game development sounds really cool but probably wouldn't transfer over as well. TI-86 calculator programming experience wouldn't be a great fit either.

  • Academic knowledge of software development. In addition to being able to make something work, you'll need to be able to research and articulate why it's a particularly good solution. A computer science degree is one good barometer we're looking for, but we understand it's not the only path to understanding engineering principles and isn't required.

  • A desire to collaborate with others. As a team we often discuss new and better ways to approach problems. We do code reviews and we write comments explaining our rationale when code looks smelly. If you enjoy thinking about new solutions to old problems, and can balance that with small, iterative, deliveries, you'll probably enjoy working with us.

Qualifications

Key technology experience:

  • Ruby. Experience with ruby would be ideal, but experience with other object-oriented dynamic languages would transfer over pretty well, especially python (you won't be the only convert). Extensive experience in any programming language might fit as well. If you're new to Ruby but enjoy object-oriented programming you'll probably love it.

  • Javascript. Experience with other semi-prototypal web-browser-based scripting languages with a nonsense hodge-podge standard library would probably transfer over too, but happily for the world we're not sure any exist. In any case, the more experience you have with Javascript the better.

  • Testing. The heart of our workflow is a full suite of end-to-end tests that we rely on to rapidly and safely build and deploy new features and refactor old code. Prior experience with test driven development or behavior driven development would be a big plus.

More specific technologies we use:

  • Our server-side code is MVC-structured and built around Sequel (ORM) and Sinatra. If you're familiar with Rails or similar MVC frameworks you'll feel at home pretty quickly.

  • Our core distribution product (OpenPlay Music) is a traditional multi-page application driven by server-side HTML and using Javascript to apply bits of dynamic behavior.

  • Our project management and workflow tool is a more recent single-page-application built in React and backed by Ruby communicating over JSON.

  • We enjoy both of them and think they are both appropriate technologies for different types of applications.

  • We do things typical of web applications like:

    • Store data in and query from a relational database (PostgreSQL)

    • Index data and query it with filtering and full text searching (Elasticsearch)

    • Handle slow tasks with background processing

    • Push notifications to clients with WebSockets

    • Export XML files, PDFs, CSVs, Excel spreadsheets, and other formats that just won't seem to go away

    • Communicate with lots of external systems across all manner of APIs

    • Provide a JSON API for our customers to build on top of

    • Offload as much devops as possible to Heroku

Additional Information

Benefits

  • Competitive compensation

  • Medical, dental, and vision insurance

  • Work life balance: We expect you to generally work 40 hours/week but understand that sometimes it's summer. We might rarely have a big push where we end up working long hours. The last time this happened was in 2019 for about a week. The time before that was in 2016 for about 3 weeks.

  • Flexible work and vacation schedule:ย We have found so far that if the work is enjoyable it isn't necessary to police when people are working. So we try to keep the work enjoyable.

  • Free to work remote:ย Our process works just as well in person or remote. It can sometimes even feel remote at the office when we're sitting next to each other talking on Slack with our headphones in.

  • Company Minecraft server with lots of odd elevated stone platforms.

  • Office by the beach with a small-but-growing collection of vinyl figurines.

All your information will be kept confidential according to EEO guidelines.