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Entry Level Graphics Engineer Jobs in Houston, TX

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts as part of the Robotics, Simulations, and Graphics Support (RSGS) team. This role is ideal for ...

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts as part of the Robotics, Simulations, and Graphics Support (RSGS) team. This role is ideal for ...

The Leidos Cargo Mission Contract (CMC) has an exciting opportunity for an Entry-Level Decal Lab ... Associate's or Bachelor's degree in Graphic Design, Art, Engineering, or a related discipline.

The Leidos Cargo Mission Contract (CMC) has an exciting opportunity for an Entry-Level Decal Lab ... Associate's or Bachelor's degree in Graphic Design, Art, Engineering, or a related discipline.

POSITION SUMMARY This position is an entry level position accountable for providing field ... Performs drafting charging and similar graphical work. * Works with Project Manager to ensure ...

POSITION SUMMARY This position is an entry level position accountable for providing field ... Performs drafting charging and similar graphical work. * Works with Project Manager to ensure ...

POSITION SUMMARY This position is an entry level position accountable for providing field ... Performs drafting charging and similar graphical work. * Works with Project Manager to ensure ...

... entry-level Field Engineer or Technician who is eager to build hands-on technical experience and ... graphics, and control system response during failure scenarios * System-Level Testing Support ...

Marketing Coordinator

Houston, TX · On-site

$40K - $55K/yr

... and system studies, engineering and design, maintenance and testing, program management ... This entry-level role provides hands-on exposure to brand management, internal and external ...

Entry Level Graphics Engineer information

See Houston, TX salary details

$38.7K

$82.5K

$136.1K

How much do entry level graphics engineer jobs pay per year?

As of Jul 14, 2026, the average yearly pay for entry level graphics engineer in Houston, TX is $82,491.00, according to ZipRecruiter salary data. Most workers in this role earn between $62,100.00 and $98,800.00 per year, depending on experience, location, and employer.

What does an Entry Level Graphics Engineer do?

An Entry Level Graphics Engineer assists in designing, developing, and optimizing graphics systems for software applications, such as video games or visualization tools. They work closely with senior engineers to implement rendering algorithms, debug graphical issues, and ensure high performance across different hardware platforms. Their role often includes writing code in languages like C++ or using graphics APIs such as OpenGL or DirectX. Entry level engineers also collaborate with artists and designers to achieve the desired visual effects and user experiences.

What are the key skills and qualifications needed to thrive as an Entry Level Graphics Engineer, and why are they important?

To thrive as an Entry Level Graphics Engineer, you need a solid understanding of computer graphics concepts, programming languages such as C++ or Python, and a relevant degree in computer science or a related field. Familiarity with graphics APIs like OpenGL, DirectX, or Vulkan, and experience using shader languages and development environments are typically expected. Strong problem-solving abilities, attention to detail, and effective teamwork skills help you excel in this creative and technical field. These competencies are vital for developing efficient visual solutions and collaborating on complex graphics projects in the tech industry.

What engineers make $300,000 a year?

Highly experienced engineers in specialized fields such as software engineering, petroleum engineering, or aerospace engineering can earn $300,000 or more annually, especially with senior roles, bonuses, and stock options. These positions often require advanced skills, certifications, and years of experience in high-demand industries.

Will AI replace computer graphics?

As an Entry Level Graphics Engineer, AI is increasingly used to automate certain aspects of computer graphics, such as rendering and image processing. However, human creativity, design skills, and understanding of visual concepts remain essential, and AI tools are more likely to augment rather than replace the role of graphics professionals. Developing proficiency in AI-driven software and graphics tools can enhance job performance in this field.

What is the difference between Entry Level Graphics Engineer vs Entry Level Software Developer?

AspectEntry Level Graphics EngineerEntry Level Software Developer
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related field; knowledge of graphics APIs (OpenGL, DirectX)Bachelor's in Computer Science or Software Engineering; programming skills in languages like Java, Python, C++
Work EnvironmentDesign studios, gaming companies, tech firms focusing on visual contentSoftware firms, tech startups, any industry requiring application development
Employer & Industry UsageUsed in gaming, multimedia, visual effects industriesUsed across all software development sectors including web, mobile, enterprise

While both roles require programming knowledge and a related degree, Entry Level Graphics Engineers focus on visual content creation and graphics programming, often in gaming or multimedia industries. Entry Level Software Developers have a broader scope, working on application development across various sectors. The choice depends on your interest in visual design versus general software development.

What are some common challenges faced by entry level graphics engineers when working with real-time rendering engines?

Entry level graphics engineers often encounter challenges such as optimizing rendering performance, debugging graphical glitches, and understanding complex shader languages when working with real-time rendering engines. Adapting to frequent changes in project requirements and collaborating with artists and other engineers to ensure visual fidelity can also be demanding. However, these challenges offer valuable learning opportunities and are typically supported by experienced team members who provide mentorship and code reviews.

Are there entry-level graphic design jobs?

Entry-level graphic design jobs are widely available and typically require basic skills in design software such as Adobe Photoshop or Illustrator. These positions often involve tasks like creating visual content, assisting senior designers, and building a portfolio, making them suitable for recent graduates or those new to the field.

What engineers make $500,000?

Highly experienced engineers in specialized fields such as software engineering, petroleum engineering, or aerospace engineering can earn $500,000 or more annually, often through a combination of base salary, bonuses, and stock options. These roles typically require advanced skills, extensive experience, and often involve leadership or executive responsibilities.
What are the most commonly searched types of Graphics Engineer jobs in Houston, TX? The most popular types of Graphics Engineer jobs in Houston, TX are:
What are popular job titles related to Entry Level Graphics Engineer jobs in Houston, TX? For Entry Level Graphics Engineer jobs in Houston, TX, the most frequently searched job titles are:
What cities near Houston, TX are hiring for Entry Level Graphics Engineer jobs? Cities near Houston, TX with the most Entry Level Graphics Engineer job openings:
Infographic showing various Entry Level Graphics Engineer job openings in Houston, TX as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $82,491 per year, or $39.7 per hour.
Junior Simulation Software Engineer

Junior Simulation Software Engineer

METECS

Houston, TX • On-site

Full-time

Posted 10 days ago


Job description

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts as part of the Robotics, Simulations, and Graphics Support (RSGS) team. This role is ideal for candidates with a strong foundation in computer science and software engineering who are interested in applying those skills to challenging problems in aerospace, robotics, human spaceflight, and physics-based simulation.
In this role, you will contribute to the design, development, integration, testing, and maintenance of high-fidelity simulation software that supports engineering analysis across a wide range of human spaceflight programs, including the International Space Station (ISS), Orion, Moon Base, Space Reactor-1 Freedom (SR-1), Human Landing System (HLS), and other advanced exploration initiatives. Projects may include development and enhancement of core dynamics and simulation tools, investigations of crew member stability in lunar and microgravity environments, lunar vehicle simulations, and support of ISS training simulation systems.
Successful candidates will be active contributors to a modern software development environment. Responsibilities include implementing and maintaining features from Git-managed work items, participating in peer code reviews, contributing to automated testing efforts, and helping maintain and improve continuous integration and deployment (CI/CD) pipelines. Candidates should be comfortable working within large, collaborative codebases and applying software engineering best practices to ensure reliability, maintainability, and performance.
Simulation development at METECS is a highly multidisciplinary effort, requiring close collaboration with experts in software engineering, physics, robotics, biomechanics, computer graphics, and aerospace systems. You will work alongside NASA engineers and mission stakeholders to develop simulation capabilities that are accurate, robust, and relevant to real-world mission scenarios.
Required Qualifications:
  • Bachelor's degree in Computer Science, Aerospace Engineering, Physics, or a related field.
  • Experience in simulations, software development, or a related technical field.
  • Proficiency in C++.
  • Experience working in Linux-based environments.
  • Familiarity with Git for version control.
  • Strong communication skills and a collaborative mindset.
  • Familiarity with scripting languages such as Python.
  • Solid foundation in physics and mathematics.
  • Ability to work independently while contributing to a team-oriented environment.

Desired Qualifications:
  • Exposure to AI/ML concepts and applications.
  • Understanding of the software development life cycle (SDLC).
  • Experience with CI/CD pipelines and automated testing.
  • Familiarity with the Trick simulation framework.
  • Unity, Unreal Engine, EDGE or similar graphics engines.

Citizenship or lawful permanent resident required due to federal position.
About METECS:
We are a high-performance team providing advanced engineering, software, and analysis solutions for human space flight and terrestrial applications. We develop and integrate custom software for NASA and other government and commercial customers utilizing a wide variety of in-house, commercial, and open-source technologies. Our specialties include robotics automation, embedded systems, hardware/software integration, multibody dynamics simulations, immersive computer graphics, XR systems and advanced web-based tools.
METECS is an Equal Opportunity Employer, including veterans and individuals with disabilities.