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Entry Level Game Testing Jobs (NOW HIRING)

This is an entry-level role, so we don't specify a degree, your age, or your background. We care ... testing * Flexible hours that fit around your studies or other commitments * Work remotely from ...

... gaming to biomedical and innovation start-ups. The City of Redmond seeks to continue a strong ... Pass the physical ability test administered by Public Safety Testing (PST) Score a 70% or better on ...

Baseball Test Analyst

San Diego, CA · On-site

$17.75 - $18/hr

This is an entry level role and great for a recent grad! Game Testers at PlayStation for The Show are responsible for finding and replicating bugs/glitches and accurately reporting them to the ...

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Entry Level Game Testing information

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How much do entry level game testing jobs pay per hour?

As of Jul 21, 2026, the average hourly pay for entry level game testing in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What is entry level game testing?

Entry level game testing is a position in the video game industry where individuals play games in development to identify bugs, glitches, and other issues before the game is released to the public. Game testers provide feedback to developers about gameplay, usability, and technical problems. This role typically requires attention to detail, basic documentation skills, and a passion for gaming, but usually does not require advanced technical knowledge or previous experience. Entry level testers often work as part of a quality assurance (QA) team, gaining experience that can lead to more advanced roles in game development or QA.

What is the difference between Entry Level Game Testing vs Quality Assurance Tester?

AspectEntry Level Game TestingQuality Assurance Tester
CredentialsHigh school diploma or equivalent; basic understanding of gamingHigh school diploma; some certifications in QA or related fields
Work EnvironmentGame development studios, testing labsGame studios, software companies, QA departments
Industry UsagePrimarily in gaming industry for bug detectionBroader software industry, including gaming
Job FocusPlaying and identifying bugs in gamesEnsuring overall quality and functionality of software

Entry Level Game Testing involves playing games to find bugs, focusing on gameplay issues. Quality Assurance Tester has a broader scope, including testing software quality across various aspects. Both roles require attention to detail and basic technical skills, but QA testers often handle more comprehensive testing processes.

What are the key skills and qualifications needed to thrive as an Entry Level Game Tester, and why are they important?

To thrive as an Entry Level Game Tester, you need a keen attention to detail, basic understanding of software or game development, and often a high school diploma or equivalent. Familiarity with bug tracking systems, test case management tools, and various gaming platforms is commonly required. Strong problem-solving abilities, communication skills, and teamwork help testers effectively report issues and collaborate with developers. These skills ensure accurate identification and documentation of bugs, leading to higher quality games and smoother player experiences.

What are some typical challenges faced by entry level game testers, and how can they overcome them?

Entry level game testers often encounter repetitive tasks, tight deadlines, and the need to clearly document bugs and issues. Adapting to rapidly changing project requirements and learning to communicate effectively with developers and other testers are common challenges. Overcoming these hurdles involves staying organized, developing strong attention to detail, and being proactive in asking questions or seeking clarification. Building good relationships within the team and continuously improving technical and communication skills can also help testers excel and open up opportunities for advancement.
What cities are hiring for Entry Level Game Testing jobs? Cities with the most Entry Level Game Testing job openings:
What are the most commonly searched types of Game Testing jobs? The most popular types of Game Testing jobs are:
What states have the most Entry Level Game Testing jobs? States with the most job openings for Entry Level Game Testing jobs include:
Infographic showing various Entry Level Game Testing job openings in the United States as of July 2026, with employment types broken down into 1% Locum Tenens, 86% Full Time, 12% Part Time, and 1% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Full-time

Posted 4 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see