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Entry Level Game Dev Jobs in Indiana (NOW HIRING)

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Entry Level Game Dev information

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How much do entry level game dev jobs pay per hour?

As of Jun 1, 2026, the average hourly pay for entry level game dev in Indiana is $19.93, according to ZipRecruiter salary data. Most workers in this role earn between $13.51 and $22.64 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level Game Developer, and why are they important?

To thrive as an Entry Level Game Developer, you need a solid understanding of programming languages (such as C++ or C#), basic knowledge of game design principles, and often a relevant degree or portfolio. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and sometimes certifications in game development are typically expected. Creativity, teamwork, adaptability, and strong problem-solving skills help you excel in collaborative and fast-paced environments. These skills and qualities are crucial for turning creative ideas into playable games while efficiently contributing to a development team.

What are some common challenges faced by entry-level game developers when working on collaborative projects?

Entry-level game developers often encounter challenges such as understanding the workflow between programmers, artists, and designers, and adapting to fast-paced iteration cycles. Communication is key, as project requirements and priorities can shift quickly, requiring team members to stay flexible and proactive. Additionally, new developers may need time to familiarize themselves with version control systems and collaborative tools commonly used in the industry. Overcoming these challenges helps build essential teamwork and technical skills, paving the way for future career growth.

What are entry level game developers?

Entry level game developers are professionals who are new to the game development industry and typically have less than two years of experience. They work on tasks such as coding simple game features, fixing bugs, or assisting with art and design under the supervision of senior developers. These positions are ideal for recent graduates or individuals who have completed relevant courses or bootcamps. Entry level game developers often collaborate with teams to learn best practices and gain hands-on experience in creating video games.
What are the most commonly searched types of Game Dev jobs in Indiana? The most popular types of Game Dev jobs in Indiana are:
What are popular job titles related to Entry Level Game Dev jobs in Indiana? For Entry Level Game Dev jobs in Indiana, the most frequently searched job titles are:
What job categories do people searching Entry Level Game Dev jobs in Indiana look for? The top searched job categories for Entry Level Game Dev jobs in Indiana are:
What cities in Indiana are hiring for Entry Level Game Dev jobs? Cities in Indiana with the most Entry Level Game Dev job openings:
Infographic showing various Entry Level Game Dev job openings in Indiana as of May 2026, with employment types broken down into 100% Full Time. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $41,451 per year, or $19.9 per hour.

WCHS Lay Coach (External Candidates Only)

Metropolitan School District of Warren Township

Indianapolis, IN • On-site

Full-time

Posted 20 days ago


Job description

Position Type:
Athletics/Activities/Coaching
Date Posted:
2/2/2026
Location:
Warren Central High School
WCHS ASSISTANT COACH JOB DESCRIPTION (LAY COACH - External Candidates)
JOB TITLE: Assistant Coach of an Athletic Sport (an extracurricular assignment)
FLSA CLASSIFICATION: Not applicable. Paid via stipend.
WORK DAYS: High School coaching seasons are defined by ISHAA.
STANDARD HOURS PER DAY: Varies and are outside of contracted hours.
WORK YEAR: High School coaching seasons are defined by ISHAA.
SALARY SCHEDULE & BENEFITS: The Assistant Coach is paid on the "Teachers Athletic Extracurricular" salary schedule, paid via stipend during the season.
The Assistant Coach that is not a Teacher or Non-Certified employee, but is a Lay Coach, defined as non-certified employee used only in the Athletic Program, is paid during season via stipend and not eligible for benefits.
REPORTS TO: The Athletic Director and the AD's Designee, the Head Coach.
SUPERVISES: The Assistant Coach may supervise the other coaches.
GENERAL SUMMARY: The Assistant Coachassists the Head Coach in promoting an appreciation for teamwork, sportsmanship and excellence. The Assistant Coach sets a good example and provides leadership and supervision for the team and individuals.
ESSENTIAL FUNCTIONS:
  1. Maintain a high level of professionalism.
  2. Assist in the coordination and supervision of the WCHS Athletic Program and Teams;
  3. Assist in the design and implementation of the training and game program;
  4. Assist in the organization and supervision of the coaching staff to assure the program is properly implemented;
  5. Establishes and maintains open communication with athletes' parents to address any issues and to keep them fully informed;
  6. Ensures that all athletes and other assistant/lay coaches know and follow all rules of the District, conference, and state association(s);
  7. May support the Head Coach with assigning duties to other assistant/lay coaches and trainers; communicates and works with assistant coaches and trainers to ensure that they are aware of the Head Coach's expectations;
  8. Assumes responsibility for the conduct of the athletes and assistant coaches during training, practices, and competition;
  9. Model positive sportsmanship and maintain appropriate conduct towards players, officials, coaches, and spectators at all times;
  10. Follows and is knowledgeable of all rules of the IHSAA and the sport as found in the IHSAA By-laws and the NFHS Rule Book. Follow state, regional, and district regulations governing the athletic program.
  11. Satisfy all requirements by the IHSAA and Warren Township School District in a timely manner.
  12. Provide timely and accurate information that is maintained as part of the job responsibilities (including end-of-season inventory of uniforms and equipment);
  13. Ensures that their teams are in good financial standing with their fees, actively communicating with athletes and parents to help them meet their obligations.

NON-ESSENTIAL FUNCTIONS:
  1. Performs other duties as assigned by the Athletic Director, Asst. AD and Head Coach.

ENTRY-LEVEL REQUIREMENTS:
1. EDUCATION/TRAINING: Ideal candidates will have experience coaching and/or playing within a high-performing Athletics program or organization.
2. EXPERIENCE: Any teacher employed by the District is welcome to express interest in this extracurricular assignment. It is preferred that all candidates have experience as a coach/player/participant of the assignment.
3. CERTIFICATIONS &/OR LICENSES: Must be up to date with all certifications required for their sport as required by their District and the State of Indiana.
4. OTHER: Ability to perform the essential functions and to fulfill the physical/sensory/ environmental requirements of the job (with or without reasonable accommodations) is required.
PHYSICAL REQUIREMENTS: The duties and responsibilities of the Coach involve a high degree of organization and physical activity.
The job typically involves some combination of walking, standing and sitting, and may involve some lifting, carrying, pushing and/or pulling of objects and materials of moderate weight (up to 50 pounds). Some chores of this job may require heavy lifting or other physical abilities often associated with manual labor.
SENSORY REQUIREMENTS: The ability to communicate verbally in person and vial the telephone is very important. It is important for the Coach to have the knowledge to direct physical conditioning and training that is appropriate for the development of each student-athlete.
ENVIRONMENTAL FACTORS: Tasks are regularly performed with exposure to adverse environmental conditions, such as dirt, dust, pollen, odors, wetness, humidity, rain, temperature, and noise extremes. Exposure to machinery, vibrations, electric currents, traffic hazards, animals/wildlife, toxic/poisonous agents, disease, or pathogenic substances is not typical.