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Entry Level Computer Graphics Engineer Jobs in Seattle, WA

In this position, you will be part of our extraordinary team of Computer Graphics, Computer Vision and Deep Learning researchers and engineers to discover and build solutions to previously-unsolved ...

... computer graphics and rendering technology, and enjoys tackling challenging technical problems. A ... Work very closely with developers, researchers, and project managers to drive graphics innovation ...

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... computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited ... If you're a creative and autonomous engineer with a real passion for technology, we want to hear ...

... computer graphics, and revolutionized parallel computing More recently, GPU deep learning ignited ... If you're a creative and autonomous engineer with a real passion for technology, we want to hear ...

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Entry Level Computer Graphics Engineer information

See Seattle, WA salary details

$34.1K

$78.9K

$134.3K

How much do entry level computer graphics engineer jobs pay per year?

As of Sep 3, 2026, the average yearly pay for entry level computer graphics engineer in Seattle, WA is $78,936.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,600.00 and $89,300.00 per year, depending on experience, location, and employer.

What is an entry level computer graphics engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What are the key skills and qualifications needed to thrive as an entry level computer graphics engineer?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.

What types of projects and technologies can an entry level computer graphics engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

How to become an entry level computer graphics engineer?

To become an entry-level computer graphics engineer, candidates typically need a bachelor's degree in computer science, computer graphics, or a related field. Developing skills in programming languages such as C++ and Python, gaining experience with graphics APIs like OpenGL or DirectX, and building a portfolio of projects can improve job prospects. Internships or entry-level positions in software development or graphics design also provide valuable experience.

Is it hard to get an entry level computer graphics engineer job?

Securing an entry-level computer graphics engineer position can be competitive, as it often requires a strong foundation in programming, mathematics, and graphics software such as OpenGL or DirectX. Candidates with a relevant degree, portfolio, and knowledge of tools like Maya or Blender tend to have better chances, but persistence and building a solid skill set are important for success.

What job categories do people searching Entry Level Computer Graphics Engineer jobs in Seattle, WA look for?

The top searched job categories for Entry Level Computer Graphics Engineer jobs in Seattle, WA are:

Infographic showing various Entry Level Computer Graphics Engineer job openings in Seattle, WA as of July 2026, with employment types broken down into 1% As Needed, 84% Full Time, 12% Part Time, and 3% Contract. Highlights an 81% Physical, 1% Hybrid, and 18% Remote job distribution, with an average salary of $78,936 per year, or $38 per hour.

Student TA - CS-200 Computer Graphics I (Talukdar), F26

DigiPen Institute of Technology

Redmond, WA • On-site

$17.13 - $18.25/hr

Part-time

Re-posted yesterday


Key responsibilities

  • Assist students with C++/Python programming assignments and debugging.

  • Support weekly lab sessions and hold office hours.

  • Grade programming assignments, labs, and exams using instructor-provided rubrics.


Job description

Applicants MUST be current students at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - CS-200 Computer Graphics I (Talukdar), F26
Reports to: Bilas Talukdar
Class Times:
Tuesday / Thursday - 10:30 - 11:50 a.m.
Essential Functions
The Computer Science Department is seeking a Teaching Assistant for CS-200: Computer Graphics I. The course covers 2D graphics programming, transformations, rasterization, interpolation, OpenGL, GLSL, texturing, animation, clipping, and the 2D viewing pipeline. Programming assignments are completed in C++11.
Duties and Responsibilities
  • Assist students with C++/Python programming assignments and debugging.
  • Support weekly lab sessions and hold office hours.
  • Grade programming assignments, labs, and exams using instructor-provided rubrics.
  • Help students understand OpenGL, GLSL, transformations, rasterization, and texturing.
  • Provide feedback on code quality, correctness, and graphics algorithms.
  • Report grading or academic-integrity concerns to the instructor.
  • Accurately track and report hours worked.

Required Qualifications/Competencies
  • Must have previously completed CS-200 at DigiPen Institute of Technology.
  • Must be a graduate student or advanced undergraduate student in Computer Science or a related field.
  • Strong programming skills in C++ and Python.
  • Good understanding of 2D computer graphics, linear algebra, and geometric transformations.
  • Familiarity with OpenGL, GLSL, GLM, bitmaps, texturing, and rasterization.
  • Ability to debug graphics programs and explain technical concepts clearly.
  • Strong communication, organization, and time-management skills.
  • Good academic standing.

Preferred Qualifications
  • Previous teaching, tutoring, or TA experience.
  • Strong performance in CS 200.
  • Experience with MSVC, GNU compilers, Git, and graphics debugging tools.
  • Experience reviewing or grading programming assignments.

Expected dates of employment: August 31 - December 15, 2026
Expected number of hours per week: 6 - 8
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$17.13 - $18.25 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed CS-200 with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.