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Entry Level Computer Graphics Engineer Jobs in Seattle, WA

Senior Graphics Engineer

Bellevue, WA

$158K - $195K/yr

Knowledge of real-time 3D graphics and modern computer APIs. * Ability to collaborate with developers, customers, and leadership, both verbally and via documentation You might also have

This role collaborates with cross-functional teams on image simulation, core AI, computer graphics ... Computer Vision Engineer Responsibilities: * Lead development, refinement, and launch of CV/ML ...

In this position, you will be part of our extraordinary team of Computer Graphics, Computer Vision and Deep Learning researchers and engineers to discover and build solutions to previously-unsolved ...

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Showing results 1-20

Entry Level Computer Graphics Engineer information

See Seattle, WA salary details

$34.1K

$78.9K

$134.3K

How much do entry level computer graphics engineer jobs pay per year?

As of Aug 5, 2026, the average yearly pay for entry level computer graphics engineer in Seattle, WA is $78,936.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,600.00 and $89,300.00 per year, depending on experience, location, and employer.

What is an entry level computer graphics engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What types of projects and technologies can an entry level computer graphics engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

What are the key skills and qualifications needed to thrive as an entry level computer graphics engineer?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.
What are popular job titles related to Entry Level Computer Graphics Engineer jobs in Seattle, WA? For Entry Level Computer Graphics Engineer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Entry Level Computer Graphics Engineer jobs in Seattle, WA look for? The top searched job categories for Entry Level Computer Graphics Engineer jobs in Seattle, WA are:
Infographic showing various Entry Level Computer Graphics Engineer job openings in Seattle, WA as of July 2026, with employment types broken down into 1% As Needed, 73% Full Time, 16% Part Time, 1% Temporary, and 9% Contract. Highlights an 84% Physical, 3% Hybrid, and 13% Remote job distribution, with an average salary of $78,936 per year, or $38 per hour.

Senior Graphics Engineer

Unitytech

Bellevue, WA

$158K - $195K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 8 days ago


Job description

The opportunity

The Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is our flexible and powerful RT3D offering, giving users control from the initial point of content creation down to the final pixels on the target device.

In the graphics department, we focus on bringing pioneering graphics features to all the platforms Unity supports now and in the future! Our mission is to enable Unity developers to write rendering code without foreknowledge of what API it will ultimately be running on.

As a Senior Graphics Engineer on the Shader Systems team, you will be an integral part of collaborating with other graphics teams within Unity to improve workflows for artists and shader authors. This position will see you tackle problems across our shader tech stack, from runtime variant handling to dealing with our cross-platform shader compiler systems and building new ways for developers to define their shader workflows.

What you'll be doing

  • Develop and maintain high-quality and performant shader management system

  • Maintain existing systems, improving performance, testability and stability

  • Work with multi-functional teams to bring new engine features to all platforms

  • Enable Unity shaders to work across platforms, render pipelines, and performance levels

  • Build automated tests for new features and bug fixes

What we are looking for

  • Demonstrated programming skills in C++ and modern shader languages

  • Knowledge of real-time 3D graphics and modern computer APIs.

  • Ability to collaborate with developers, customers, and leadership, both verbally and via documentation

You might also have

  • Understanding of modern engine systems and rendering architectures and experience of working on real-world productions or large multi-platform engines

  • Understanding of modern shader compilers (DXC, Slang) and IL such as DXIL, SPIR-V, and MSL

  • Familiarity with the Unity engine, C# programming, and writing production shaders

  • Familiarity with asset management, import, and build pipelines


This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate's relevant experience, professional background, and skill set.


Benefits


At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.


Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.


While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program


Life at Unity


Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D - closing the gap between ideas and reality. For more information, please visit www.unity.com.


Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.


This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.
This posting is intended to fill an existing vacancy, and we are committed to providing applicants with updates throughout the hiring process in accordance with applicable law.


Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.
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