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Entry Level Computer Graphics Engineer Jobs in Seattle, WA

In this position, you will be part of our extraordinary team of Computer Graphics, Computer Vision and Deep Learning researchers and engineers to discover and build solutions to previously-unsolved ...

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Entry Level Computer Graphics Engineer information

See Seattle, WA salary details

$34.1K

$78.9K

$134.3K

How much do entry level computer graphics engineer jobs pay per year?

As of Jul 13, 2026, the average yearly pay for entry level computer graphics engineer in Seattle, WA is $78,936.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,600.00 and $89,300.00 per year, depending on experience, location, and employer.

What is an Entry Level Computer Graphics Engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What types of projects and technologies can an Entry Level Computer Graphics Engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

What are the key skills and qualifications needed to thrive as an Entry Level Computer Graphics Engineer, and why are they important?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.
What are popular job titles related to Entry Level Computer Graphics Engineer jobs in Seattle, WA? For Entry Level Computer Graphics Engineer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Entry Level Computer Graphics Engineer jobs in Seattle, WA look for? The top searched job categories for Entry Level Computer Graphics Engineer jobs in Seattle, WA are:
Infographic showing various Entry Level Computer Graphics Engineer job openings in Seattle, WA as of July 2026, with employment types broken down into 1% As Needed, 80% Full Time, 15% Part Time, 1% Temporary, and 3% Contract. Highlights an 82% Physical, 1% Hybrid, and 17% Remote job distribution, with an average salary of $78,936 per year, or $38 per hour.
Senior System Software Engineer - Neural Graphics Performance

Senior System Software Engineer - Neural Graphics Performance

NVIDIA

Redmond, WA • On-site

$156K - $193K/yr

Full-time

Re-posted 14 days ago


Nvidia rating

9.3

Company rating: 9.3 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

15th of 209 rated software companies


Job description

Job Summary:
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction, seeking a graphics performance engineer to enhance their Omniverse NuRec SDK. The role involves implementing and optimizing reconstruction and rendering algorithms to achieve outstanding performance on their latest hardware capabilities.
Responsibilities:
• Implement, validate, release and maintain highly-optimized reconstruction and rendering algorithms using CUDA and Slang.
• Optimize data processing pipelines for low latency and maximum throughput.
• Influence software architecture, validation strategy and technical roadmaps to ensure outstanding performance.
Qualifications:
Required:
• Master's of Science in Computer Science or Electrical engineering (or equivalent experience).
• 3 years of practical experience.
• Strong fundamentals in real-time computer graphics.
• Expertise in GPU-accelerated software with CUDA, Slang, or other shading languages (GLSL, HLSL, Metal) for low-latency, high-throughput applications.
• Expertise defining and driving performance metrics through profiling and benchmarking.
• Proficiency with Python and C++.
• Track record releasing production-grade software.
• Excellent software engineering fundamentals (source control, CI/CD, testing/validation, packaging, containerization, release).
• Excellent written, visual, and verbal communication to present performance challenges, tradeoffs, and architectural alternatives.
• Curiosity and drive to learn new technologies and partner across teams and functions.
Preferred:
• Contributions to 3D game engines, graphics or computer vision SDKs.
• Algorithmic expertise in neural reconstruction (NERFs, Gaussian Splats).
• Experience developing high-performance distributed systems.
• Grounding in mathematical fundamentals such as linear algebra, numerical methods, statistics, and exploratory data analysis.
• History of multidisciplinary creativity and innovation around performance in multiple problem domains.
Company:
NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara, USA, with a team of 10001+ employees. The company is currently Late Stage.

What Nvidia employees say

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993