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Entry Level Animation Software Engineer Jobs (NOW HIRING)

Software Engineer We are seeking a highly skilled Software Engineer to modify, develop, write, and implement software programming applications related to avionics and aircraft systems, including ...

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Entry Level Animation Software Engineer information

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$24K

$104.9K

$189K

How much do entry level animation software engineer jobs pay per year?

As of Jul 10, 2026, the average yearly pay for entry level animation software engineer in the United States is $104,863.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $120,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level Animation Software Engineer, and why are they important?

To thrive as an Entry Level Animation Software Engineer, you need a strong grasp of programming languages such as C++ or Python, a bachelor's degree in computer science or a related field, and foundational knowledge of computer graphics. Familiarity with animation engines, APIs like OpenGL or DirectX, and version control systems such as Git is typically required. Problem-solving abilities, attention to detail, and effective teamwork set standout candidates apart in this role. These skills and qualities ensure the efficient development of animation software that meets both technical and creative requirements in a collaborative environment.

What is the difference between Entry Level Animation Software Engineer vs Entry Level 3D Animator?

AspectEntry Level Animation Software EngineerEntry Level 3D Animator
Required CredentialsBachelor's in Computer Science, Animation, or related field; basic programming skillsBachelor's in Animation, Fine Arts, or related field; strong artistic portfolio
Work EnvironmentTech companies, gaming studios, animation firms; collaborative and technicalAnimation studios, media companies; creative and artistic
Employer & Industry UsageUsed in software development, gaming, and interactive mediaUsed in film, TV, gaming, and advertising

The main difference is that Entry Level Animation Software Engineers focus on developing animation software and tools using programming skills, while Entry Level 3D Animators create visual animations and characters primarily through artistic skills. Both roles often work in creative environments but serve different functions within the animation and media industries.

What does an Entry Level Animation Software Engineer do?

An Entry Level Animation Software Engineer assists in developing and maintaining software tools used for creating animations in films, games, or other media. They typically work alongside senior engineers and animators to write code, debug issues, and implement new features in animation software. Responsibilities can include working with graphics APIs, optimizing rendering performance, and supporting artists with technical solutions. This role is ideal for recent graduates or those new to the field, offering opportunities to learn industry-standard tools and workflows.

What are the most common challenges faced by entry level animation software engineers when transitioning from academic projects to production environments?

Entry level animation software engineers often find the transition from academic projects to real-world production environments challenging due to the complexity and scale of professional animation pipelines. In industry settings, engineers must write code that integrates seamlessly with large, existing codebases and collaborate closely with artists, designers, and other engineers, often under tight deadlines. Adapting to version control systems, adhering to coding standards, and learning to prioritize bug fixes and feature requests are key adjustments. Continuous learning and strong communication skills are essential for success in these collaborative, fast-paced environments.
More about Entry Level Animation Software Engineer jobs
What cities are hiring for Entry Level Animation Software Engineer jobs? Cities with the most Entry Level Animation Software Engineer job openings:
What are the most commonly searched types of Animation Software Engineer jobs? The most popular types of Animation Software Engineer jobs are:
What states have the most Entry Level Animation Software Engineer jobs? States with the most job openings for Entry Level Animation Software Engineer jobs include:
Infographic showing various Entry Level Animation Software Engineer job openings in the United States as of July 2026, with employment types broken down into 36% Locum Tenens, 4% Internship, 39% Full Time, 13% Part Time, 2% Contract, and 6% Nights. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $104,863 per year, or $50.4 per hour.
Entry-Level Software Engineer

Entry-Level Software Engineer

AeroVironment, Inc.

Dayton, OH โ€ข On-site

Full-time

Medical, Dental, Vision, Retirement

Posted 18 days ago


Job description

Worker Type
Regular
Job Description
AV's Specialized Exploitation & Targeting (SET) Department is seeking an entry-level Software Engineer to support NASIC at Wright-Patterson AFB. You will write and maintain multiple source code repositories for data analysis tools to support the production of technical intelligence products for warfighters, senior decision-makers, and the Intelligence Community. Technologies used in this position can range from languages such as C++, Python, and TypeScript.
Key Responsibilities
  • Enhance and maintain existing code bases for multiple applications and websites on both the Windows and Linux environments.
  • Participating in software design meetings and reviews.
  • Working with other software developers in a team environment.
  • Implementing unit tests and participating in functional test plan execution.

Required Qualifications
  • Bachelor's degree in Computer Science, Computer Engineering, Math, or a closely related technical field.
  • 0-3 years of experience in software design, development, coding, testing, and debugging.
  • Knowledge in web/service-based design, programming, and requirements.
  • Knowledge in front-end technologies including JavaScript, TypeScript, CSS3, and HTML5 and third-party libraries such as Angular or React JS.
  • Knowledge of server-side programming languages such as C++, Python, and Go.
  • Familiarity using Git to manage code repositories.
  • U.S. Citizenship required.
  • Ability to obtain and maintain a TS/SCI clearance.

Desired Qualifications
  • Familiarity with test-driven development such as Agile and Scrum, and in full-cycle development.
  • CompTIA Security+ certification.
  • Familiarity with Kubernetes and containers.
  • Familiarity with document stores like Elasticsearch and SQL stores such as PostgreSQL.
  • Active TS/SCI clearance level.

Competencies & Work Environment
  • Ability to work in a team environment.
  • Ability to work in multiple code bases and support multiple tools simultaneously.

ITAR Requirement:
This position requires access to information that is subject to compliance with the International Traffic Arms Regulations ("ITAR") and/or the Export Administration Regulations ("EAR"). In order to comply with the requirements of the ITAR and/or the EAR, applicants will be asked to provide specific documentation to verify U.S. person status under the ITAR and the EAR. A "U.S. person" according to their definition is a U.S. citizen, U.S. lawful permanent resident (green card holder), or protected individual such as a refugee, or asylee. See 22 CFR ยง 120.15. Some positions will require current U.S. Citizenship due to contract requirements.
Benefits: AV offers an excellent benefits package including medical, dental vision, 401K with company matching, a 9/80 work schedule and a paid holiday shutdown. For more information about our company benefit offerings please visit: http://www.avinc.com/myavbenefits.
We also encourage you to review our company website at http://www.avinc.com to learn more about us.
Principals only need apply. NO agencies please.
Who We Are
Based in California, AeroVironment (AVAV) is a global leader in unmanned aircraft systems (UAS) and tactical missile systems. Founded in 1971 by celebrated physicist and engineer, Dr. Paul MacCready, we've been at the leading edge of technical innovation for more than 45 years. Be a part of the team that developed the world's most widely used military drones and created the first submarine-launched reconnaissance drone, and has seven innovative vehicles that are part of the Smithsonian Institution's permanent collection in Washington, DC.
Join us today in developing the next generation of small UAS and tactical missile systems that will deliver more actionable intelligence to our customers so they can proceed with certainty - and succeed.
What We Do
Building on a history of technological innovation, AeroVironment designs, develops, produces, and supports an advanced portfolio of unmanned aircraft systems (UAS) and tactical missile systems. Agencies of the U.S. Department of Defense and allied military services use the company's hand-launched UAS to provide situational awareness to tactical operating units through real-time, airborne reconnaissance, surveillance, and target acquisition.
We are proud to be an EEO/AA Equal Opportunity Employer, including disability/veterans. AeroVironment, Inc. is an Equal Employment Opportunity (EEO) employer and welcomes all qualified applicants. Qualified applicants will receive fair and impartial consideration without regard to race, sex, color, religion, national origin, age, disability, protected veteran status, genetic data, sexual orientation, gender identity or other legally protected status.
ITAR