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Entry Level Animation Software Engineer Jobs in Minneapolis, MN

Now hiring for our Software Developer cohort starting in November 2026. To apply, please submit a formal application through our website: Dev10 Apply Here What We Require Willingness to relocate ...

Software Developer / Engineer

Minnetonka, MN · On-site

$125K - $126K/yr

Software Developer / Engineer Salary: $125,785 - $126,500 per year Hours: Monday - Friday, 8:00 am to 5:00 pm, 40 Hours/Week Summary of Duties: Responsible for the successful development ...

Join us. AECOM is actively seeking a highly motivated Entry Level Civil Engineer to join our ... Uses computer software as a tool for solving basic engineering problems. * Performs work in ...

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LHB has an immediate opportunity for an Entry-Level Structural Engineer to join our Energy and ... software such as RISA and/or STAAD * Proficiency using AutoCAD and/or Revit * Experience with ...

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Entry Level Animation Software Engineer information

See Minneapolis, MN salary details

$25.1K

$109.5K

$197.3K

How much do entry level animation software engineer jobs pay per year?

As of Aug 24, 2026, the average yearly pay for entry level animation software engineer in Minneapolis, MN is $109,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,800.00 and $125,300.00 per year, depending on experience, location, and employer.

What does an entry level animation software engineer do?

An Entry Level Animation Software Engineer assists in developing and maintaining software tools used for creating animations in films, games, or other media. They typically work alongside senior engineers and animators to write code, debug issues, and implement new features in animation software. Responsibilities can include working with graphics APIs, optimizing rendering performance, and supporting artists with technical solutions. This role is ideal for recent graduates or those new to the field, offering opportunities to learn industry-standard tools and workflows.

What are the key skills and qualifications needed to thrive as an entry level animation software engineer?

To thrive as an Entry Level Animation Software Engineer, you need a strong grasp of programming languages such as C++ or Python, a bachelor's degree in computer science or a related field, and foundational knowledge of computer graphics. Familiarity with animation engines, APIs like OpenGL or DirectX, and version control systems such as Git is typically required. Problem-solving abilities, attention to detail, and effective teamwork set standout candidates apart in this role. These skills and qualities ensure the efficient development of animation software that meets both technical and creative requirements in a collaborative environment.

What are the most common challenges faced by entry level animation software engineers when transitioning from academic projects to production environments?

Entry level animation software engineers often find the transition from academic projects to real-world production environments challenging due to the complexity and scale of professional animation pipelines. In industry settings, engineers must write code that integrates seamlessly with large, existing codebases and collaborate closely with artists, designers, and other engineers, often under tight deadlines. Adapting to version control systems, adhering to coding standards, and learning to prioritize bug fixes and feature requests are key adjustments. Continuous learning and strong communication skills are essential for success in these collaborative, fast-paced environments.

What is the difference between Entry Level Animation Software Engineer vs Entry Level 3D Animator?

AspectEntry Level Animation Software EngineerEntry Level 3D Animator
Required CredentialsBachelor's in Computer Science, Animation, or related field; basic programming skillsBachelor's in Animation, Fine Arts, or related field; strong artistic portfolio
Work EnvironmentTech companies, gaming studios, animation firms; collaborative and technicalAnimation studios, media companies; creative and artistic
Employer & Industry UsageUsed in software development, gaming, and interactive mediaUsed in film, TV, gaming, and advertising

The main difference is that Entry Level Animation Software Engineers focus on developing animation software and tools using programming skills, while Entry Level 3D Animators create visual animations and characters primarily through artistic skills. Both roles often work in creative environments but serve different functions within the animation and media industries.

What are the most commonly searched types of Animation Software Engineer jobs in Minneapolis, MN?

The most popular types of Animation Software Engineer jobs in Minneapolis, MN are:

What job categories do people searching Entry Level Animation Software Engineer jobs in Minneapolis, MN look for?

The top searched job categories for Entry Level Animation Software Engineer jobs in Minneapolis, MN are:

Infographic showing various Entry Level Animation Software Engineer job openings in Minneapolis, MN as of August 2026, with employment types broken down into 83% Full Time, 12% Part Time, and 5% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $109,456 per year, or $52.6 per hour.

University of Minnesota-Twin Cities -- Software Engineer Intern 2026

Maverick Software

Minneapolis, MN

$18/hr

Part-time

Re-posted 11 days ago


Job description


Join Maverick Software Consulting - Real Industry Experience While You Study!


Are you a student at theUniversity of Minnesota, Twin Cities with a passion for software development?


Maverick Software Consulting is hiringmotivated and talented students to work directly with our industry-leading clients - all while continuing your coursework.


What You'll Do: Help build and test real-world software using technologies like:

  • Java Software Development - Java, Spring Boot, Quarkus, IntelliJ IDEA, Eclipse, and related frameworks.
  • Microsoft Software Development - .NET Core, C#, Visual Studio, and cloud-based .NET solutions.
  • Web Development - HTML, CSS, JavaScript, TypeScript, React, Angular, Vue.js, and cloud-based hosting on AWS, Azure, or Google Cloud.
  • Cloud Development - AWS, Azure, Google Cloud, serverless architectures, containerization (Docker, Kubernetes), and DevOps pipelines.
  • AI & Machine Learning - TensorFlow, PyTorch, OpenAI APIs, Azure AI, AWS SageMaker, natural language processing (NLP), and computer vision applications.
  • Automated Software Testing - Selenium, Playwright, Cypress, JUnit, NUnit, Apache JMeter, AI-driven testing frameworks, and CI/CD automation.

You will be part of a software development team helping our clients develop and test their software. We'll provide training, let you set your own flexible schedule, and give you hands-on experience that employers value.


We provide training to bridge the gap between academic learning and the practical skills needed for an entry-level software engineer. You'll gain real-world experience in software development and testing-not just 'busy' work-as an integral part of our clients' teams.


See what some of our students have to say: https://www.mavericksoftware.com/students

Qualifications:

  • Current Sophomore, Junior, or Senior with at least 13 months remaining before graduation.
  • Pursuing a Bachelor's Degree in Computer Science, Computer Engineering, Software Engineering, Information Systems, or a related field.
  • Availability: 20 hours per week during the school year, 40 hours per week over the summer.
  • Self-motivated, eager to learn, and enthusiastic about applying technical skills in real-world projects.