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Entry Level 3D Character Animator Jobs (NOW HIRING)

Senior Facial Character TD (CONTRACT)

OR ยท On-site +1

$98K/yr

Collaborates with animation, character art, and engineering teams to produce high quality face rigs ... Processes and cleans 3D or 4D scan data from FACS sessions * Keeps up with state-of-the-art ...

$80/hr

Collaborates with animation, character art, and engineering teams to produce high quality face rigs ... Processes and cleans 3D or 4D scan data from FACS sessions * Keeps up with state-of-the-art ...

Multimedia Designer

Phoenix, AZ ยท On-site

$50K - $65K/yr

Create polished 2D and 3D animations and motion graphics for YouTube videos, including explainer content, kinetic text, transitions, character animations, and infographic-style visuals * Develop ...

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Entry Level 3d Character Animator information

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$31K

$63.9K

$132.5K

How much do entry level 3d character animator jobs pay per year?

As of Sep 10, 2026, the average yearly pay for entry level 3d character animator in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level 3D Character Animator vs Junior 3D Modeler?

AspectEntry Level 3D Character AnimatorJunior 3D Modeler
Required SkillsAnimation, rigging, basic scriptingModeling, texturing, UV mapping
Work EnvironmentAnimation studios, gaming, filmModeling studios, gaming, visualization
Common CertificationsPortfolio, basic animation coursesPortfolio, 3D modeling courses

While both roles require 3D skills, the Entry Level 3D Character Animator focuses on bringing characters to life through animation, whereas the Junior 3D Modeler specializes in creating and texturing 3D models. Both positions often overlap in industry settings like gaming and film, but their core responsibilities differ significantly.

More about Entry Level 3d Character Animator jobs

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What states have the most Entry Level 3D Character Animator jobs?

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For Entry Level 3D Character Animator jobs, the most frequently searched job titles are:

Infographic showing various Entry Level 3D Character Animator job openings in the United States as of September 2026, with employment types broken down into 33% Full Time, 33% Part Time, and 34% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $63,866 per year, or $30.7 per hour.

Rive Motion Designer and Animator (Contract-to-Hire)

New York, NY โ€ข On-site

$60 - $100/hr

Contractor

Re-posted 12 hours ago


Key responsibilities

  • Design UI animations and bring characters to life through motion and art styles.

  • Collaborate with engineering, product, and design teams to craft animations that enhance user experience.

  • Experiment with new tools and extend Rilla's motion language into various brand assets.


Job description

A Foundational Company
Rilla is on a mission to index the offline world.
Today, we've built the leading sales coaching software for organizations doing sales offline. We have over 1000 customers, including The Home Depot, KKR, Neighborly, and PulteGroup, using our product to enable AI sales coaching across their organization.
We are backed by Google Ventures, Bessemer Ventures, Crew Capital, and Broom Ventures, along with others.
We're an in office team in NYC with builders who operate like high speed reinforcement learners. We obsess over our customers, move at a high velocity, are not afraid of failure, and look to maximize our real-world impact.
If you want to build the products and systems for how billions of conversations in the real world are captured and indexed, Rilla is the place to do it.
The Role
At Rilla, you'll be at the forefront of transforming our product into an experience that feels as intuitive, playful, and rewarding as the best consumer games. You'll design UI animations, build out our character universe, and bring it all to life with bold, innovative motion and art styles.
As part of our Games team, you'll collaborate closely with engineering, product, and design to craft animations that don't just surprise and delight, but actively inspire our customers to hit their goals and celebrate every one of their wins along the way. You are a creative problem solver who will move fast, experiment constantly, and push the boundaries of what a product experience can be to keep it deeply engaging and retentive.
Your primary playground will be our mobile and desktop app. You will also have opportunities to extend Rilla's motion language into our website, marketing creative, and other key brand moments.
This role is perfect for someone obsessed with game mechanics, passionate about creating joyful, immersive product experiences, and ready to thrive in a high-autonomy, high-expectation environment.
What We Value
  • An infinite learner. Someone who is relentless in their curiosity.
  • A customer obsessive. Someone who deeply care about delighting customers and solving real pains, not vanity metrics.
  • A winning attitude. You thrive with extreme accountability, learning as a team, and both giving and receiving rapid feedback.
  • Extreme empathy. Our customers are not tech companies. They live and work in the real world. Empathy is critical to arriving at correct solutions.
  • Unafraid of failure. You take risks. You see failure as an opportunity to learn, grow, and be better the next time. In a weird way, you trick your brain into being excited when you fail, because it means you got a new opportunity to learn more.

What We Require
  • Summary: 2+ years of experience in motion design, interactive media, game development - or a strong portfolio of personal projects showcasing diverse styles and technical excellence.
  • Motion Design: Proficiency in Rive, Lottie, and After Effects, with a strong eye for detail and aptitude in learning new tools and hands-on experience in production-ready animations
  • Character Design: Skilled at bringing characters to life through AI-powered prompting and creative iteration, embracing video generation tools over traditional rigging, lighting, and shader pipelines
  • Technical Collaboration: Experience working with engineers on animation implementation, understanding technical constraints and optimization
  • Sound and Haptic Integration: Knowledge of how motion, sound, and haptic feedback work together to create cohesive user experiences
  • AI-Augmented Workflow: You're well-versed in AI tools and excited to experiment with new software to create compelling animations
  • Impeccable Taste and Brand Intuition: Ability to translate Rilla's dynamic brand energy and art style into a motion design language
  • Passion for Games: An understanding of game design principles and player experience, with a sharp eye for what makes interactions addictive, rewarding, and fun using animations that engage and delight

Nice to have (ordered):
  • Examples of motion design work similar to Duolingo or other consumer game platforms
  • Experience with performance optimization for web and mobile
  • General 3D skills like modeling, texturing, rigging, and animating

Compensation
This role is contract, open to remote, with the ability for full-time conversion to be in-person in NYC. Compensation: $60-$100/hr.