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Entry Level 3D Character Animator Jobs (NOW HIRING)

$37 - $50/hr

Knowledge of 3D math * Experience with C++, C#, Lua, or other scripting language * Broad ... Character animation As part of the Naughty Dog application process, candidates should expect to be ...

Create character briefs/breakdowns, descriptions for sets/environments, articulate the theme and ... Knowledge of and experience with the 3D animation production process * Strong communication skills ...

Art Lead

Chicago, IL · On-site

$90K - $110K/yr

Create high-quality visual content, including illustrations, graphic layouts, logos, typography, animation, 3D art, and character designs. * Develop production-ready assets that align with creative ...

Create character briefs/breakdowns, descriptions for sets/environments, articulate the theme and ... Knowledge of and experience with the 3D animation production process * Strong communication skills ...

Background in 3D animation, character animation, or generative motion techniques applied to product or brand contexts About Meta: Meta builds technologies that help people connect, find communities ...

Showing results 41-60

Entry Level 3d Character Animator information

See salary details

$31K

$63.9K

$132.5K

How much do entry level 3d character animator jobs pay per year?

As of Sep 10, 2026, the average yearly pay for entry level 3d character animator in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level 3D Character Animator vs Junior 3D Modeler?

AspectEntry Level 3D Character AnimatorJunior 3D Modeler
Required SkillsAnimation, rigging, basic scriptingModeling, texturing, UV mapping
Work EnvironmentAnimation studios, gaming, filmModeling studios, gaming, visualization
Common CertificationsPortfolio, basic animation coursesPortfolio, 3D modeling courses

While both roles require 3D skills, the Entry Level 3D Character Animator focuses on bringing characters to life through animation, whereas the Junior 3D Modeler specializes in creating and texturing 3D models. Both positions often overlap in industry settings like gaming and film, but their core responsibilities differ significantly.

More about Entry Level 3d Character Animator jobs

What cities are hiring for Entry Level 3D Character Animator jobs?

Cities with the most Entry Level 3D Character Animator job openings:

What are the most commonly searched types of 3D Character Animator jobs?

The most popular types of 3D Character Animator jobs are:

What states have the most Entry Level 3D Character Animator jobs?

States with the most job openings for Entry Level 3D Character Animator jobs include:

What are popular job titles related to Entry Level 3D Character Animator jobs?

For Entry Level 3D Character Animator jobs, the most frequently searched job titles are:

Infographic showing various Entry Level 3D Character Animator job openings in the United States as of September 2026, with employment types broken down into 33% Full Time, 33% Part Time, and 34% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $63,866 per year, or $30.7 per hour.

Associate Game Designer, Technical

On-site

NAUGHTY DOG, LLC
PC Games • 51 - 200 employees

$37 - $50/hr

Other

Medical, Dental, Vision

Posted 8 days ago


Key responsibilities

  • Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, and AI behaviors

  • Collaborating with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems

  • Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you're owning


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well‑being and success of the studio and the titles we craft together.

In this role you'll be responsible for prototyping gameplay using our in-house tools and scripting language, which could range from combat encounters to narrative sequences to player mechanics and enemy behaviors. Then working across departments to bring your prototypes into production and polish your work to the high level of quality Naughty Dog is known for. We're looking for self-motivated, proactive designers who enjoy creating unique experiences and can combine their technical and creative skills while iterating rapidly.

What you will do
  • Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, and AI behaviors
  • Collaborating with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems
  • Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you're owning
  • Additional responsibilities may be assigned as needed
What skills will you use
  • Significant programming ability (Computer Science undergraduate degree preferred)
  • Knowledge of 3D math
  • Experience with C++, C#, Lua, or other scripting language
  • Broad understanding of gaming landscape
  • Self-starter with excellent communication and teamwork skills
  • Willingness to take design direction when offered, brainstorm, iterate and come up with fun and creative solutions
  • Additional responsibilities may be assigned as needed
Bonus Skills
  • Experience developing third-person action games
  • Experience with 3D level editors
  • Understanding of narrative principles, and conveying emotion through gameplay
  • Experience with the following areas of design
  • Behavior Trees
  • Melee
  • Combat Systems
  • Character animation
As part of the Naughty Dog application process, candidates should expect to be given a technical interview

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$37 - $50 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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