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Entry Level 3D Game Design Jobs in Seattle, WA (NOW HIRING)

Senior Software Engineer, 3D Systems & AI

Bellevue, WA · On-site

$130K - $195K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D ...

Software Engineer I, Game Development (NST)

Redmond, WA · On-site +1

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Nintendo Software Technology's mission is to design, develop and deliver the very best video games ... Ability to solve engineering problems by applying entry level specialty. Ability to read and debug ...

Software Engineer I, Game Development (NST)

Redmond, WA · On-site

$94 - $142/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Nintendo Software Technology's mission is to design, develop and deliver the very best video games ... Ability to solve engineering problems by applying entry level specialty. * Ability to read and ...

New

Overview At Ardurra , we don't just design projects-we design futures. As an Entry-Level Civil ... Experience with AutoCAD Civil 3D or programs like PLS - CADD definite plus * Self-motivated, team ...

Overview At Ardurra , we don't just design projects--we design futures. As an Entry-Level Civil ... Experience with AutoCAD Civil 3D or programs like PLS - CADD definite plus * Self-motivated, team ...

Overview At Ardurra , we don't just design projects--we design futures. As an Entry-Level Civil ... Experience with AutoCAD Civil 3D or programs like PLS - CADD definite plus * Self-motivated, team ...

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Showing results 1-20

Entry Level 3D Game Design information

See Seattle, WA salary details

$53.5K

$177.5K

How much do entry level 3d game design jobs pay per year?

As of Aug 17, 2026, the average yearly pay for entry level 3d game design in Seattle, WA is $169,700.00, according to ZipRecruiter salary data. Most workers in this role earn between $176,400.00 and $176,400.00 per year, depending on experience, location, and employer.

What is an entry level 3D game designer?

An entry level 3D game designer is a professional who creates and implements 3D environments, characters, and assets for video games, typically working under the guidance of more experienced designers and developers. They are responsible for building basic models, textures, and animations, as well as helping to design levels and gameplay elements. This role is suitable for individuals who are new to the industry and have foundational skills in 3D modeling software and a passion for gaming.

What are the key skills and qualifications needed to thrive as an entry level 3D game designer?

To thrive as an Entry Level 3D Game Designer, you need a foundational understanding of 3D modeling, game design principles, and a relevant degree or coursework in game development or art. Familiarity with industry-standard tools such as Unity, Unreal Engine, Blender, or Maya, as well as version control systems, is typically expected. Creativity, collaboration skills, and effective communication help you contribute ideas and work seamlessly with multidisciplinary teams. These skills are essential for creating engaging game experiences and efficiently realizing creative visions within technical constraints.

What are some common challenges faced by entry level 3D game designers, and how can they overcome them?

Entry-level 3D game designers often face challenges such as adapting to industry-standard software, understanding complex game engines, and effectively communicating their ideas within multidisciplinary teams. To overcome these hurdles, it's helpful to regularly practice using popular tools like Unity or Unreal Engine, seek feedback from peers, and participate in collaborative projects to build both technical and soft skills. Embracing continuous learning and being open to constructive criticism are key strategies for success and growth in this role.

What is the difference between Entry Level 3D Game Design vs Entry Level 3D Modeling?

AspectEntry Level 3D Game DesignEntry Level 3D Modeling
Required SkillsGame mechanics, level design, scripting basicsModeling, texturing, software proficiency (e.g., Blender, Maya)
Work EnvironmentGame studios, interactive media companiesAnimation studios, visual effects, game development
Common CertificationsGame design courses, software certifications3D modeling certifications, software training
Industry UsageDesigning gameplay and levelsCreating 3D assets and models

Entry Level 3D Game Design focuses on creating engaging gameplay, levels, and scripting, while Entry Level 3D Modeling emphasizes building and texturing 3D assets. Both roles often overlap in game development but serve different core functions within the industry.

Infographic showing various Entry Level 3D Game Design job openings in Seattle, WA as of August 2026, with employment types broken down into 60% Full Time, and 40% Part Time. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $169,700 per year, or $81.6 per hour.

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 11 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

154th of 244 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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