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Embree Jobs (NOW HIRING)

Handson proficiency with CUDA and at least one GPU raytracing framework (OptiX, Vulkan RT, Embree), with a track record of writing productionquality GPU code. * Proficiency in GPUfriendly spatial ...

Experience with libraries such as CGAL, Eigen, Embree, VTK, or Draco. * Familiarity with point-cloud processing, registration techniques, or 3D scanning workflows. * Experience using modern C++20 ...

Embree information

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$25K

$80.3K

$163.5K

How much do embree jobs pay per year?

As of Aug 11, 2026, the average yearly pay for embree in the United States is $80,287.00, according to ZipRecruiter salary data. Most workers in this role earn between $41,500.00 and $103,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Embree developer, and why are they important?

To thrive as an Embree developer, you need a strong background in computer graphics, C++ programming, and an understanding of ray tracing algorithms, usually supported by a relevant degree in computer science or a similar field. Familiarity with Intel Embree's API, parallel processing tools, and graphics frameworks like OpenGL or DirectX is typically required. Attention to detail, creative problem-solving, and effective teamwork are essential soft skills for optimizing rendering performance and collaborating on complex projects. These skills and qualities ensure efficient, high-quality rendering solutions in demanding real-time or offline graphics environments.

How does an Embree developer typically collaborate with graphics engineers and other team members in a production environment?

As an Embree developer, you'll frequently collaborate with graphics engineers, rendering specialists, and software architects to integrate Embree's ray tracing capabilities into larger rendering systems. This often involves regular code reviews, design discussions, and joint debugging sessions to optimize performance and ensure compatibility with other graphics components. Clear communication and documentation are essential, as Embree's low-level optimizations must align with the team's broader visual and technical goals. Expect to participate in agile workflows where your work directly supports high-quality visual outputs in real-time or offline rendering pipelines.

What is an Embree developer?

Embree developers are professionals who specialize in using Intel Embree, a high-performance ray tracing library designed for rendering photorealistic images. They typically work in fields like computer graphics, visual effects, and scientific visualization, utilizing Embree's optimized algorithms to accelerate the rendering of complex 3D scenes. Embree developers often integrate the library into rendering engines or custom visualization tools to achieve faster and more accurate ray tracing results.

What is the difference between Embree vs 3D Rendering Technician?

AspectEmbree3D Rendering Technician
Required CredentialsKnowledge of ray tracing libraries, programming skillsProficiency in 3D software, artistic skills, some technical knowledge
Work EnvironmentSoftware development, technical teams, R&DDesign studios, visual effects companies, architectural firms
Industry UsageUsed by developers for rendering optimizationUsed by artists and designers for creating visual content
Common Search/ComparisonYesNo

Embree is a high-performance ray tracing library primarily used by developers to optimize rendering algorithms. In contrast, a 3D Rendering Technician focuses on creating visual content using software tools. While Embree is technical and code-centric, the technician role emphasizes artistic skills and software proficiency. Both roles are integral to the 3D rendering industry but serve different functions and skill sets.

More about Embree jobs
What states have the most Embree jobs? States with the most job openings for Embree jobs include:
Infographic showing various Embree job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $80,287 per year, or $38.6 per hour.

Senior GPU Propagation Engine Engineer

NVIDIA Corporation

Santa Clara, CA • On-site

$184 - $287.50/hr

Other

Posted 5 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

8th of 242 rated software companies


Job description

Senior GPU Propogation Engine Engineer page is loaded## Senior GPU Propogation Engine Engineerlocations: US, CA, Santa Clara: US, CA, Remotetime type: Full timeposted on: Posted Yesterdayjob requisition id: JR2016808We are seeking a self‐motivated senior engineer for the Aerial Omniverse Digital Twin team. This hire will lead the design and implementation of a real‐time, GPU‐accelerated propagation engine that predicts how radio signals travel through realistic 3‐D environments — producing both per‐link channel characterisations and radio maps at the speed required by production RAN stacks! This position offers the opportunity to work on foundational technology for 5G and 6G network simulation, using NVIDIA's world‐class GPU and ray‐tracing platforms.**What you'll be doing:**As a member of NVIDIA's Aerial team, you will architect and implement a GPU ray‐tracing engine that operates at two time scales. At the planning scale, the engine produces volumetric radio maps — coverage, SINR, and best‐server maps at multiple resolutions, composable across cells, frequencies, and beam configurations — that network operators use to design and optimise deployments. At the real‐time scale, the same engine delivers per‐link multipath channel updates at the millisecond cadence that a production RAN stack requires, using adaptive algorithms that exploit temporal coherence to avoid recomputing what hasn't changed. Laying the foundations for real‐time ray tracing on GPU hardware — algorithms, data structures, and multi‐GPU scaling strategies that make sub‐millisecond propagation updates feasible — is the defining technical challenge of this role.**What we need to see:*** PhD in computer graphics, high‐performance computing, computational electromagnetics, or a closely related field (or equivalent experience).* 8+ years of relevant experience.* Hands‐on proficiency with CUDA and at least one GPU ray‐tracing framework (OptiX, Vulkan RT, Embree), with a track record of writing production‐quality GPU code.* Proficiency in GPU‐friendly spatial data structures (BVH, space‐filling curves, hash maps) and the ability to reason about memory hierarchy, occupancy, and compute‐vs‐bandwidth trade‐offs at the kernel level.* Working knowledge of electromagnetic wave propagation phenomena (reflection, transmission, diffraction, scattering) sufficient to implement and validate a propagation engine.* Impactful publications in GPU ray tracing, real‐time rendering, or deterministic propagation modelling.**Ways to stand out from the crowd:*** Experience with real‐time or near‐real‐time ray‐tracing engines shipping in production systems.* Prior work on multi‐GPU partitioning for ray‐tracing or large‐scale simulation workloads.* Familiarity with 3GPP channel models and wireless network planning tools.* Knowledge of geospatial coordinate systems and tiling schemes.Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.You will also be eligible for equity and .Applications for this job will be accepted at least until April 26, 2026.This posting is for an existing vacancy.NVIDIA uses AI tools in its recruiting processes.NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law. #J-18808-Ljbffr

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993