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Egl Jobs (NOW HIRING)

Principal Graphics Engineer

Austin, TX · On-site

$138K - $171K/yr

Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work. * Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.

Principal Graphics Engineer

Austin, TX · Remote

$143K - $177K/yr

Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work. * Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.

Principal Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work. * Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.

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Egl information

See salary details

$52.5K

$146.1K

$247K

How much do egl jobs pay per year?

As of Jun 5, 2026, the average yearly pay for egl in the United States is $146,114.00, according to ZipRecruiter salary data. Most workers in this role earn between $99,500.00 and $195,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Electrical Engineer, and why are they important?

To thrive as an Electrical Engineer, you need a strong background in electrical theory, circuit design, and problem-solving, typically supported by a bachelor's degree in electrical engineering or a related field. Familiarity with CAD software, simulation tools like MATLAB or SPICE, and relevant certifications such as a Professional Engineer (PE) license are often required. Strong communication, teamwork, and project management skills help you collaborate effectively and manage complex projects. These skills and qualities are crucial for designing reliable systems, ensuring safety, and delivering successful engineering solutions.

What are some common challenges faced by engineers working in EGL (Embedded Graphics Library) development roles?

Engineers working with EGL often encounter challenges related to cross-platform compatibility and performance optimization, as EGL must interface smoothly between APIs like OpenGL ES and various hardware or operating systems. Debugging issues can be complex due to differences in driver implementations, and ensuring efficient rendering pipelines requires a strong understanding of both graphics concepts and embedded system constraints. Collaboration with multidisciplinary teams—such as hardware engineers and application developers—is frequent, as EGL typically serves as a bridge between low-level hardware and high-level graphics frameworks.

What are EGL jobs?

EGL jobs typically refer to roles involving the EGL (Embedded-System Graphics Library) interface, which is used in computer graphics programming to connect rendering APIs like OpenGL ES to the underlying native platform windowing system. Professionals in EGL jobs work on integrating graphics hardware acceleration for embedded systems, such as mobile devices, automotive displays, or IoT devices. Their responsibilities may include developing, optimizing, or troubleshooting graphics pipelines, ensuring smooth rendering performance, and maintaining compatibility with various hardware platforms.

What is the difference between Egl vs Electrical Lineworker?

AspectEglElectrical Lineworker
Required CertificationsApprenticeship, safety trainingApprenticeship, safety training
Work EnvironmentUtility companies, outdoor, high-voltage linesUtility companies, outdoor, high-voltage lines
Industry UsagePower distribution, energy sectorPower distribution, energy sector
Common Search IntentUnderstanding Egl roles and responsibilitiesComparing Egl and electrical lineworker duties

Both Egl and electrical lineworkers typically require similar certifications and work in outdoor utility environments. While Egl may focus more on specific utility roles, electrical lineworkers are often involved in installing and maintaining power lines. The roles are closely related within the energy sector, and many job seekers compare these titles to understand career paths or job requirements better.

More about Egl jobs
Infographic showing various Egl job openings in the United States as of May 2026, with employment types broken down into 75% Full Time, and 25% Contract. Highlights an 100% In-person job distribution, with an average salary of $146,114 per year, or $70.2 per hour.

Principal Graphics Engineer

Parallelz

Austin, TX • On-site

$138K - $171K/yr

Other

Medical, Dental, Vision, Retirement

Posted 25 days ago


Job description

About Parallelz

Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.

Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.

Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.

About the Role

We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.

We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.

What You'll Do
  • Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets.
  • Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latency.
  • Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latency.
  • Investigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driver.
  • Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable.
  • Partner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelity.
  • Operate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust team.
  • Work natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passenger.

Requirements

This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.

Must-Haves
  • Strong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internals.
  • Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting.
  • Track record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scale.
  • Daily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting it.
  • A "dig until it bleeds" investigative instinct: the drive to understand every layer of the system.
  • Strong written communication and a self-directed working style suited to a small, senior, high-trust team.

We'd love to see depth in two or more of the following:

  • Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystems.
  • Game engine internals, real-time renderers, or GPU compute frameworks.
  • Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System).
  • Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work.
  • Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.
  • Containers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphics.
  • Real-time network and socket programming, including low-latency streaming protocols and frame pacing.
  • Linux device driver programming.
Nice-to-Haves
  • Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work.
  • A data-driven mindset, relying on qualitative and quantitative signal to make informed decisions.
  • Mobile game development experience, including engines, SDKs, and the broader ecosystem.
  • Background in advanced compression, video codecs, or color management.
  • Graduate work or research background in computer graphics, systems, or a related area.

Benefits

  • Group Retirement Savings Plan matching and participation
  • Comprehensive benefits package (health, dental, vision), including Health and Wellness spending account
  • Generous time off policies
  • Access to leading AI tools and platforms