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Director Motion Capture Artist Jobs in Bothell, WA

Test Engineer

Bellevue, WA ยท On-site

$37 - $74/hr

Awareness of common dimensional/inspection tools and motion capture technologies (e.g., Faro ... I started in HR and held roles as a recruiter, account manager, director of major accounts, and VP ...

They are equally comfortable creating a visual identity, designing a launch site, shaping motion ... Master's Degree in Graphic Design, Visual Communication, Advertising, Art Direction, Fine Arts ...

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Director Motion Capture Artist information

What is the difference between Director Motion Capture Artist vs Motion Capture Technician?

AspectDirector Motion Capture ArtistMotion Capture Technician
CredentialsRelevant degrees in animation, film, or related fields; industry experienceTechnical training or certifications in motion capture systems
Work EnvironmentCreative teams, film studios, game development companiesMotion capture studios, post-production facilities
Industry UsageLeads creative direction, oversees motion capture processesOperates and maintains motion capture equipment, captures data

The main difference is that the Director Motion Capture Artist focuses on creative oversight and directing motion capture projects, while the Motion Capture Technician handles the technical setup and data collection. Both roles are essential in the motion capture industry but serve different functions within the production process.

What are some common challenges faced by a director motion capture artist when coordinating with animators and technical teams?

A Director Motion Capture Artist often encounters the challenge of translating live motion data into usable digital assets while ensuring clear communication between performers, animators, and technical teams. Balancing creative vision with technical constraints, such as data cleanup and rig compatibility, requires strong problem-solving and collaboration skills. Additionally, managing a fast-paced production schedule and adapting to evolving project needs are common aspects of the role. Successful directors foster open communication, set clear expectations, and bridge the gap between creative and technical departments to deliver high-quality results.

What are the key skills and qualifications needed to thrive as a director motion capture artist, and why are they important?

To thrive as a Director Motion Capture Artist, you need expertise in animation, film production, and motion capture processes, typically supported by a degree in animation, visual effects, or a related field. Proficiency in industry-standard software such as MotionBuilder, Maya, and motion capture hardware and systems is crucial. Strong leadership, creative vision, and effective communication skills set you apart when directing actors and collaborating with technical teams. These skills ensure seamless integration of motion capture data into high-quality visual productions and foster a productive creative environment.

What does a director motion capture artist do?

A Director Motion Capture Artist oversees the creative and technical aspects of capturing actors' movements for use in films, video games, and other digital media. They work closely with performers, directors, and technical teams to ensure that the captured motion accurately conveys the desired emotion and action. Their responsibilities include directing performers on set, troubleshooting technical issues, and collaborating with animators and visual effects teams to integrate motion data into digital environments. This role requires a strong understanding of both performance and technology.
What job categories do people searching Director Motion Capture Artist jobs in Bothell, WA look for? The top searched job categories for Director Motion Capture Artist jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Director Motion Capture Artist jobs? Cities near Bothell, WA with the most Director Motion Capture Artist job openings:

Social Editor / Capture Artist

ProbablyMonsters

Bellevue, WA โ€ข On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 22 days ago


Job description

Description
THE ROLE:
ProbablyMonsters is currently seeking a Social Editor / Game Capture Artist to help create engaging content across our social channels and marketing campaigns. This role sits within Creative Services, which champions a global team of world-class marketers who have launched industry-leading games and are committed to mentoring, training, and developing the next generation of video game marketers. This is a full-time, on-site role located in Fort Worth, TX.
WHO YOU ARE:
  • You are passionate about video games, gaming culture, and social media.
  • You have experience creating short-form content for platforms such as TikTok, Instagram Reels, YouTube Shorts, X, and other emerging social platforms.
  • You possess strong editorial instincts and understand how to craft content that is engaging, platform-native, and audience-focused.
  • You have experience with basic motion graphics, text animation, and meme-style editing techniques commonly used across social platforms.
  • You have experience with gameplay capture workflows, game engines, and/or developer tools.
  • You have a strong understanding of cinematic language, pacing, storytelling, and visual composition.
  • You can navigate technical workflows and troubleshoot capture or gameplay-related issues.
  • You are comfortable balancing multiple projects while managing fast-turnaround content requests.
  • You have excellent communication and collaboration skills and enjoy working closely with creative, marketing, and development teams.
  • You are highly organized, adaptable, and eager to learn new tools, workflows, and content formats.
  • You are driven to push creative boundaries and deliver exceptional content that resonates with gaming audiences.

WHAT YOU WILL DO:
  • Create, edit, and deliver short-form and long-form video content for social media, community, and marketing channels.
  • Transform gameplay moments, development updates, trailers, and marketing beats into engaging social-first content.
  • Capture gameplay footage using player-perspective cameras, detached cameras, debug tools, and in-engine solutions.
  • Work in Unreal Engine 5 and other development tools as needed to capture bespoke shots and overcome technical challenges.
  • Collaborate with creative directors, social media managers, marketers, and producers to develop content concepts and execution plans.
  • Generate shot lists, content ideas, and editorial approaches based on creative briefs, campaign plans, and social trends.
  • Create rapid-turnaround content in support of live events, game updates, announcements, and community moments.
  • Edit motion graphics, captions, text treatments, and other platform-native elements to maximize engagement.
  • Maintain awareness of social media trends, platform best practices, and gaming community conversations.
  • Become familiar with in-development titles and maintain updated game builds for content creation.
  • Report gameplay issues, bugs, or content capture blockers to development and creative teams as needed.
  • Coordinate delivery of finished assets across internal stakeholders and publishing channels.

QUALIFICATIONS:
  • Experience creating social content, gameplay capture, or video marketing assets for a game developer, publisher, agency, or entertainment brand.
  • Strong portfolio demonstrating social-first editing, motion design, gameplay capture, and content storytelling.
  • Advanced proficiency in Adobe Premiere Pro.
  • Working knowledge of After Effects, Photoshop, Audition, DaVinci Resolve, or similar creative tools.
  • Experience creating motion graphic elements, animated text treatments, and social-native editing styles for short-form content.
  • Experience creating content optimized for TikTok, Instagram Reels, YouTube Shorts, X, and related social platforms.
  • General understanding of Unreal Engine 5 and game development workflows.
  • Strong understanding of post-production workflows, video formats, codecs, and delivery requirements.
  • Ability to balance planned campaign work with reactive, real-time content opportunities.
  • Excellent written and verbal communication skills with demonstrated ability to present creative work to stakeholders.
  • Must provide a current portfolio or demo reel showcasing social content, video editing, and gameplay capture work.

*Please add a link in your resume that directs us to your portfolio when applying.
About ProbablyMonstersโ„ข
ProbablyMonsters is an independent video game company focused on bringing AAA sensibilities to AA gaming. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Benefits:
  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.
Compensation:
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $88,000 - $119,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.