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Director Minecraft Jobs (NOW HIRING)

... Brand Director, Catface is looking for a Contract Minecraft Set Designer interested working ... effectively in a fast-paced YouTube environment to assist with the creation of multiple small to ...

... Brand Director, Catface is looking for a Contract Minecraft Set Designer interested working ... effectively in a fast-paced YouTube environment to assist with the creation of multiple small to ...

... Brand Director, Catface is looking for a Contract Minecraft Set Designer interested working ... effectively in a fast-paced YouTube environment to assist with the creation of multiple small to ...

Reporting directly to the Director of Production, you will design and build the Minecraft mod ecosystem our production team uses every day, lead our Technical Production Assistant (TPA) team, and ...

Lead Production Engineer

Austin, TX · On-site

$75K - $100K/yr

Reporting directly to the Director of Production, you will design and build the Minecraft mod ecosystem our production team uses every day, lead our Technical Production Assistant (TPA) team, and ...

Lead Production Engineer

Austin, TX

$18.50 - $25.50/hr

Reporting directly to the Director of Production, you will design and build the Minecraft mod ecosystem our production team uses every day, lead our Technical Production Assistant (TPA) team, and ...

Creative Director

Santa Monica, CA · On-site +1

$130K - $170K/yr

As the Creative Director, you are the visionary anchor for Liquid Media. You will be responsible ... Experience with immersive worlds such as Minecraft, Roblox, or Fortnite is a plus.

Cinematographer

Austin, TX · On-site

$60K - $65K/yr

Direct a group of body actors and seeing the the video or project through from start to finish in ... Helping with stats and tracking * Assist with research for future shorts and videos in Minecraft ...

Direct a group of body actors and seeing the the video or project through from start to finish in ... Helping with stats and tracking * Assist with research for future shorts and videos in Minecraft ...

Creative Director

Santa Monica, CA · On-site

$130K - $170K/yr

As the Creative Director, you are the visionary anchor for Liquid Media. You will be responsible ... Experience with immersive worlds such as Minecraft, Roblox, or Fortnite is a plus.

Report weekly to Center Director on progress. * Report daily to Center Director with respect to the ... Experience in Minecraft and/or Minecraft Education is a plus. * Experience with Roblox LUA is a ...

Camp topics rotate weekly and include Roblox Studio, Minecraft, Scratch, video editing, 3D design, and more. Responsibilities * Lead daily camp sessions for 8-12 kids ages 7-14, using provided ...

Summer Camp Instructor

Cumming, GA · On-site

$12 - $15/hr

Loves Minecraft, Roblox, Gaming, Coding, Robots, Lego, Kids When would you be working? * Flexible ... Report as needed to Center Director or lead instructor with respect to the day's activities ...

Loves Minecraft, Roblox, Gaming, Coding, Robots, Lego, Kids When would you be working? * Flexible ... Report as needed to Center Director or lead instructor with respect to the day's activities ...

Summer Camp Instructor

Marietta, GA · On-site

$11 - $15/hr

Loves Minecraft, Roblox, Gaming, Coding, Robots, Lego, Kids When would you be working? * Flexible ... Report as needed to Center Director or lead instructor with respect to the day's activities ...

Summer Camp Instructor

Atlanta, GA · On-site

$12 - $15/hr

Loves Minecraft, Roblox, Gaming, Coding, Robots, Lego, Kids When would you be working? * Flexible ... Report as needed to Center Director or lead instructor with respect to the day's activities ...

Business Analyst 2

Redmond, WA · On-site

$79K - $99K/yr

... direct from platform partners and from internal tools) o Once Excel data is validated, format and ... Making sure that from a gaming side at Mojang that we are paying all our Minecraft partners ...

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Director Minecraft information

Who is LGBTQ in Minecraft story mode?

Minecraft Story Mode is a narrative-driven game with characters representing diverse backgrounds, including LGBTQ characters such as Ellie and others. The game emphasizes inclusion and representation through its storytelling and character development. As a game development role like a Director Minecraft, understanding diverse narratives can be important for creating inclusive content.

How much do Minecraft jobs pay?

Minecraft-related jobs, such as game developers, server administrators, or content creators, typically pay between $20,000 and $80,000 annually depending on experience, location, and role complexity. Skilled professionals with certifications or specialized knowledge in game design or programming tend to earn higher salaries, especially in full-time positions or with established companies.

Who is the director of Minecraft?

The director of Minecraft is Jens Bergensten, who has led the game's development since 2014. The role involves overseeing updates, features, and the overall creative direction of the game, often requiring strong leadership and knowledge of game design tools.

What is the difference between Director Minecraft vs Game Designer?

AspectDirector MinecraftGame Designer
Required CredentialsBachelor's in Game Design, Computer Science, or related field; experience in project managementBachelor's in Game Design, Graphic Design, or related field; portfolio of game projects
Work EnvironmentGame development studios, collaborative teams, project-basedDesign studios, independent or corporate, creative environment
Employer & Industry UsageVideo game companies, especially Minecraft developers or publishersGame development companies, studios, or freelance

The main difference is that the Director Minecraft oversees the entire Minecraft project, managing teams and strategic decisions, while the Game Designer focuses on creating game mechanics, storylines, and user experience. The Director has broader managerial responsibilities, whereas the Game Designer concentrates on the creative aspects of game development.

Why did Notch quit Minecraft?

Notch, the original creator of Minecraft, stepped back from active development in 2014 to focus on other projects and personal interests. He sold Mojang, the company behind Minecraft, to Microsoft in 2014, which shifted the game's development to a larger team, allowing him to reduce his involvement as a developer and focus on his own pursuits.
More about Director Minecraft jobs
What cities are hiring for Director Minecraft jobs? Cities with the most Director Minecraft job openings:
What are the most commonly searched types of Minecraft jobs? The most popular types of Minecraft jobs are:
What states have the most Director Minecraft jobs? States with the most job openings for Director Minecraft jobs include:
What job categories do people searching Director Minecraft jobs look for? The top searched job categories for Director Minecraft jobs are:
Infographic showing various Director Minecraft job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 97% Full Time, and 2% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution.
Director of Marketing, Minecraft Entertainment & Experiences

Director of Marketing, Minecraft Entertainment & Experiences

Microsoft

Redmond, WA • On-site

Full-time

Posted 9 days ago


Microsoft rating

8.6

Company rating: 8.6 out of 10

Based on 129 frontline employees who took The Breakroom Quiz

55th of 202 rated software companies


Job description

Overview
At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It's the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
Minecraft is scaling as a global creative game and entertainment franchise spanning film, series, theme parks, and location-based experiences. This Director-level role leads end-to-end brand management and marketing for the Entertainment & Experiences pillar - owning how every property and experience is positioned, launched, and amplified to expand the franchise, deepen fan and player love, and grow long-term ecosystem impact.
The role is the accountable brand and marketing owner across the pillar - setting long-range marketing strategy, leading a multi-disciplinary team, working with studio and production partners (producers, showrunners, creative leads, operators, licensees, agencies), and orchestrating execution across business, product, creative, integrated marketing, and regional teams.
In the end, it's the people of Mojang Studios that make this place truly special. When you join, you'll find yourself in the company of incredibly bright, warm, and creative individuals - all united and working toward a single goal. Come help us reach it!
Responsibilities
Lead End-to-End Brand Management and Marketing Across the Pillar
Serve as the senior brand and marketing owner across the full portfolio - films, series, theme park lands, and location-based and live experiences - ensuring each is positioned, launched, and managed to a single franchise standard from greenlight through long-tail. Set and hold the brand bar across creative, narrative, talent, partner, and experiential execution.
Set Long-Range Global & Regional Strategy
Translate franchise brand strategy into a 1-3-5 year global and regional marketing roadmap for Entertainment & Experiences, clarifying the role of each format in expanding the Minecraft universe, reaching new audiences, and unlocking priority markets. Define the audience promise, positioning, and brand narrative so storytelling across content and experiences ladders to one franchise vision and flexes to land in-market.
Lead Brand Marketing for Tentpole Launches & Always-On Moments
Own brand strategy, GTM frameworks, creative briefs, and launch playbooks for theatrical, episodic, park, and live moments - grounded in traditional and modern marketing across digital, social, creator and UGC, and earned channels. Orchestrate business, product, creative, PR, IMC, regional, and retail teams - alongside studio and production company partners - so every moment lands as one connected franchise beat.
Manage Strategic External & Regional Partners
Act as the senior, hands-on marketing counterpart to studio and production company partners - producers, creative leads, distributors, streamers, experience operators, licensees, agencies, and regional partners. Lead joint planning, brand stewardship, and co-marketing investment to expand the footprint of every property; hold partners to the franchise bar while unlocking their best work.
Grow the Connected Minecraft Universe
Connect Entertainment & Experiences into the broader franchise - game, consumer products, in-game partnerships, and media promotions - partnering closely with the promotions and partnerships pillar to extend the reach and impact of every property. Enable the ecosystem so each piece of content and experience drives measurable lift back to the franchise and deepens audience engagement with the Minecraft universe.
Build & Scale New Operating Model and Capabilities
Establish new and repeatable planning rhythms, briefing models, launch-readiness frameworks, partner governance, and agency/vendor approaches that enable high-quality execution at global scale across the portfolio. Build the org, capabilities, and ways of working needed to scale globally and regionally.
Lead, Build & Develop a Lean Team
Lead, coach, and grow a lean multi-disciplinary team of full time employees and vendors across the pillar, partnering closely with extended regional leads. Hire and develop ; foster engagement, inclusion, and professional growth; create a culture of high standards, clarity, inclusion, and growth mindset.
Measure Attribution, Brand, & Business Impact
Define success metrics (audience growth, brand impact, cultural relevance, franchise lift, business contribution); use data and audience insights to assess performance, steward marketing investment decisions, and feed learnings into the franchise long-range plan and the next generation of bets.
Qualifications
Required Qualifications:
  • Master's Degree in Marketing, Computer Science, Business or related field AND 4+ years experience in business OR Bachelor's Degree in Marketing, Computer Science, Business or related field AND 6+ years experience in business
    • OR equivalent experience.
  • 4+ years people management experience or indirect people management experience (or virtual teams)

Preferred Qualifications:
  • 12+ years of marketing leadership experience, including entertainment IP and large-scale consumer-facing brands.
  • Director-level leader with end-to-end ownership of brand strategy and execution across content and experiential formats.
  • Proven team builder and organizational leader, with a track record developing high-performing, diverse marketing teams.
  • Experience leading complex partner ecosystems (studios, producers, distributors, licensees, agencies, operators).
  • Global, cross-functional leadership, aligning business, product, creative, PR, regional, and partners to drive impact.
  • Executive presence and stakeholder influence in highly matrixed organizations.
  • Marketing operator, with experience building/scaling operating models, governance, and launch frameworks.
  • Experience with Marketing theatrical and/or episodic content and/or live, location-based experiential marketing (theme parks, attractions) across the full lifecycle.
  • Experience building connected franchise ecosystems across content, experiences, products, and partnerships.
  • Experience partnering with creative IP owners, talent, and producers to deliver audience-facing work

#GamingJobs
#MojangJobs
Product Marketing M5 - The typical base pay range for this role across the U.S. is USD $130,900 - $251,900 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $165,600 - $272,300 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay
This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

What Microsoft employees say

Pay

Benefits

Hours and flexibility

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About Microsoft

Sourced by ZipRecruiter

Our infrastructure is comprised of a large global portfolio of more than 100 datacenters and 1 million servers. Our foundation is built upon and managed by a team of subject matter experts working to support services for more than 1 billion customers and 20 million businesses in over 90 countries worldwide. With environmental sustainability and optimization at the forefront of our datacenter design and operations, we continue to grow and evolve as we meet the ever-changing business demands that hold Microsoft as a world-class cloud provider.

Industry

Computer and computer peripheral equipment and software wholesalers

Company size

10,000+ Employees

Headquarters location

Redmond, WA, US

Year founded

1975

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