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Design Teaching Assistant Jobs in Arizona (NOW HIRING)

Special Education Teacher

Tucson, AZ · On-site

$1.8K - $1.9K/wk

... * Assist in the design and implementation of Individualized Education Programs (IEP's) through diagnostic teaching, instructional adaptations, and individual behavior management techniques. * Use ...

... * Assist in the design and implementation of Individualized Education Programs (IEP's) through diagnostic teaching, instructional adaptations, and individual behavior management techniques. * Use ...

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Design Teaching Assistant information

What are some common responsibilities of a Design Teaching Assistant during a typical semester?

Design Teaching Assistants play a vital role in supporting both instructors and students throughout the semester. Their responsibilities often include assisting with classroom setup, providing guidance during studio sessions, offering feedback on student projects, and helping to facilitate critiques or group discussions. They also frequently coordinate with faculty to prepare materials, manage digital resources, and occasionally lead small workshops or tutorials. This collaborative environment is ideal for those who enjoy problem-solving, mentoring peers, and gaining hands-on teaching experience in a creative setting.

What are the key skills and qualifications needed to thrive as a Design Teaching Assistant, and why are they important?

To thrive as a Design Teaching Assistant, you need a solid grasp of design principles, experience with design software (such as Adobe Creative Suite), and typically a relevant degree or coursework in design. Familiarity with digital collaboration tools, learning management systems, and basic classroom technology is often required. Strong communication, patience, and the ability to give constructive feedback help foster a supportive learning environment. These skills ensure effective assistance to instructors and students, enhancing the overall educational experience in design courses.

What is the difference between Design Teaching Assistant vs Design Instructor?

AspectDesign Teaching AssistantDesign Instructor
Required CredentialsTypically a relevant degree or ongoing education in designUsually a higher degree or extensive professional experience in design
Work EnvironmentAssists in classrooms, labs, or workshops within educational institutionsLeads classes, workshops, or seminars in design schools or colleges
Employer & Industry UsageUsed in academic settings to support teaching staffUsed to describe those who deliver formal design education
Common Search & Comparison IntentUnderstanding support roles in design educationSeeking professional teaching roles in design

The main difference between a Design Teaching Assistant and a Design Instructor lies in their responsibilities and experience level. Teaching Assistants support instructors and typically have less experience, focusing on assisting students and preparing materials. Instructors lead classes and have more advanced credentials and teaching responsibilities. Both roles are essential in design education but serve different functions within academic settings.

What are Design Teaching Assistants?

Design Teaching Assistants are individuals who support instructors and students in design-related courses, often at colleges or universities. They help with tasks such as preparing materials, guiding students through projects, providing feedback, and sometimes leading discussions or tutorials. Their role is to enhance the learning experience by assisting both the primary instructor and students, ensuring that classes run smoothly and students receive the support they need to succeed in their design studies.
What are popular job titles related to Design Teaching Assistant jobs in Arizona? For Design Teaching Assistant jobs in Arizona, the most frequently searched job titles are:
What cities in Arizona are hiring for Design Teaching Assistant jobs? Cities in Arizona with the most Design Teaching Assistant job openings:
Infographic showing various Design Teaching Assistant job openings in Arizona as of July 2026, with employment types broken down into 79% Full Time, and 21% Part Time. Highlights an 100% In-person job distribution.

Assistant Professor - Game Design

Arizona State University

Tempe, AZ • On-site

Full-time

Posted 12 days ago


Arizona State University rating

7.7

Company rating: 7.7 out of 10

Based on 88 frontline employees who took The Breakroom Quiz

254th of 614 rated colleges and universities


Job description

Description
The GAME School in the Herberger Institute for Design and the Arts at Arizona State University seeks an innovative technologist for a tenure-track Assistant Professor in Game Design beginning in Fall 2026. This position will be a critical part of an expanding team in innovative approaches to games and XR in an AI-driven future. This full-time 9-month (academic year) position requires in-person instruction on the Tempe Campus, with potential classes hosted at the Media and Immersive eXperience (MIX) Center and in the School of Art's animation program and may include online classes.
About ASU
Arizona State University is a new model for American higher education, an unprecedented combination of academic excellence, entrepreneurial energy and broad access. This New American University is a single, unified institution comprising four differentiated campuses positively impacting the economic, social, cultural and environmental health of the communities it serves. Its research is inspired by real world application blurring the boundaries that traditionally separate academic disciplines. In 2022, ASU was named a Hispanic-Serving Institution and in 2023, ASU joined the prestigious Association of American Universities. ASU is deeply committed to advancing in innovative ways while sustaining a welcoming, supportive and empowering environment for all members of our community.
About the Herberger Institute for Design and the Arts
The Herberger Institute for Design and the Arts at Arizona State University is one of the most comprehensive design and arts schools in the country, located within a dynamic research university focused on transformative change. Built on a unique combination of disciplines, the Herberger Institute comprises ASU FIDM and ASU FIDM Museum; the School of Art; The Design School; The Sidney Poitier New American Film School; The GAME School; the School of Music, Dance and Theatre; and the ASU Art Museum. The Herberger Institute is committed to redefining the 21st-century design and arts school through developing and scaling ideas that strengthen the role of designers and artists across all areas of society and culture, increasing the capacity of artists to make a difference in their communities.
About The GAME School
The GAME School in the Herberger Institute for Design and the Arts at Arizona State University is a leading transdisciplinary school for games, arts, media and engineering. The school offers a customizable curriculum that prepares students with tangible skills in new media, AI, games, wearable tech and more. We believe the liberal arts degree for the 21st century must develop socially aware, critically thinking global citizens who pair technical fluency with the creativity and empathy needed to lead in a world shaped by emerging technologies. These abilities power innovation across industries - from storytelling and immersive experience design to the fast-evolving world of game design, where students create meaningful, culturally relevant work that pushes the boundaries of how we play, learn and connect. thegameschool.asu.edu
Position Description and Essential Functions
The primary responsibilities for this position will be in the programs of The GAME School. The successful candidate will teach undergraduate courses in game design and development, as well as work towards new curricular design for a master's level game design program, and develop online classes. The successful candidate will also collaborate with the School of Art and The Sidney Poitier New American Film School on courses and projects related to animation. The successful candidate will be expected to develop an independently funded and collaborative research program, teach and mentor students, participate in professional and university service, engage stakeholders in the university and the community, and demonstrate national and international leadership in their field.
We are especially interested in applicants who are dedicated to advancing the ASU Charter and realizing ASU's Design Aspirations and the mission of the School.
The primary responsibilities for this position will be in the programs of The GAME School. The successful candidate will teach undergraduate courses in Game design and development, as well as work towards new curricular design for a master's level game design program, and develop online classes. The successful candidate will also collaborate with the School of Art and The Sidney Poitier New American Film School on courses and projects related to animation. The successful candidate will be expected to develop an independently funded and collaborative research program; teach and mentor students; participate in professional and university service; engage stakeholders in the university and the community, and demonstrate national and international leadership in their field.
Qualifications
Required Qualifications:
Candidates for this position must have:
  • A PhD or terminal degree such as MFA in computational media, media arts or related fields by the start date of the appointment.
  • Commitment to research, creative activity and/or scholarship that has public impact outside of the academy, including work related to community engagement, social justice, communication of science, cross-cultural communication or similar endeavors.
  • Demonstrated excellence in teaching in higher education or other settings, and commitment to teaching in a higher education environment with a strong mission for accessibility.
  • Demonstrated expertise in and experience with research in software and content development for game design, XR, and/or interactive media, as well as demonstrated proficiency in one or more of the following tools and practices: building 3D applications in Unity, Unreal or equivalent game engines; in web frameworks like webGL, html canvas, three.js, or webXR; C#, C++, JavaScript; XR optimization; motion graphics; motion capture, Machine Learning (ML) and/or computer vision (CV).
  • Expertise in animation for various media.
  • Ability and interest to teach in in-person and online formats.

Desired Qualifications:
  • Evidence of ability to inspire and instruct learners from multiple backgrounds.
  • Experience collaborating with colleagues from different disciplines (including engineers, game designers, artists, and film makers, among others) to develop and grow dynamic research and academic programs.
  • Experience teaching online or creating resources for training/education in an online environment.

Application Instructions
Instructions to Apply:
Please submit the following materials as separate items:
1. A comprehensive C.V. (including tenure/tenure-track dates if applicable)
2. Research and teaching statement (up to 3 pages)
3. A letter of interest that addresses the position description and required qualifications)
4. Names and contact information for three professional references
Applicants advancing to the second round of review may be asked to provide additional materials.
Application Deadline:
The application deadline is 8/20/2026. Applications for a reserve pool will continue to be accepted on a rolling basis. Applications in the reserve pool may then be reviewed in the order in which they were received until the position is filled.

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