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Day Technical Animator Jobs (NOW HIRING)

Own animation logic, state machines, and databinds inside Rive * Optimize for performance ... Work Environment * 5 days onsite/week * Travel * No travel requirements at this time, subject to ...

Technical Artist

Chicago, IL · On-site

$130.90K - $156.70K/yr

Work across several art disciplines including shading, environment art, character art, animation ... Moreover, these benefits start on the first day of the job-there's no waiting period before they ...

Technical Artist

Chicago, IL · On-site +1

$130.90K - $156.70K/yr

Work across several art disciplines including shading, environment art, character art, animation ... Moreover, these benefits start on the first day of the job--there's no waiting period before they ...

Producer, AI Animation

Los Angeles, CA · On-site

$114K - $150K/yr

You will partner with creative, technical, and production teams to translate emerging AI ... Regular, on-site attendance at the workplace for a minimum of four (4) days per week is an ...

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Day Technical Animator information

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How much do day technical animator jobs pay per hour?

As of May 29, 2026, the average hourly pay for day technical animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.
What cities are hiring for Day Technical Animator jobs? Cities with the most Day Technical Animator job openings:
What are the most commonly searched types of Technical Animator jobs? The most popular types of Technical Animator jobs are:
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Technical Designer

Trinity Technology Solutions

San Diego, CA • On-site

Full-time

Posted 21 days ago


Job description

What You’ll Do

As a Technical Designer, you’ll work hand-in-hand with artists, animators, and developers to shape the next generation of casino gaming. Your day-to-day could include:

  • Creating polished game mockups that showcase new features and experiences.
  • Designing particles, animations, and VFX that bring gameplay to life.
  • Building optimized 3D models and textures ready for production.
  • Assisting creatives with drawing and refining game elements.
  • Transforming early concepts into game-ready assets that run smoothly.
  • Partnering with developers to ensure designs are functional, optimized, and achievable in the engine.

Tools You’ll Use

We want someone comfortable working across design and dev environments, including:

  • Adobe Creative Suite (Photoshop, Illustrator, After Effects)
  • Spine (2D skeletal animation)
  • HTML / CSS for UI work and layout tweaks
  • 2D & 3D art production pipelines
  • File optimization for real-time performance

(✨ Bonus: Coding or scripting experience will make you stand out!)


What We’re Looking For

This role is a fit if you are:

  • problem solver who thrives on making the impossible possible.
  • Comfortable working independently while also collaborating across multiple teams.
  • Quick to pick up new tools and processes.
  • Receptive to feedback and able to iterate fast.
  • Organized enough to manage multiple projects and accurately estimate timelines.

Qualifications

  • Degree or diploma in Graphic Design, Game Art & Design, or Game Development.
  • 4+ years of experience in Gaming, Design, Marketing, Advertising, Publishing, or Animation.
  • Strong expertise in Adobe Creative Suite and game-ready asset production.
  • HTML / CSS knowledge; coding or scripting a plus.