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Day Shift Remote 3D Printing Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Day-to-day tasks include but are not limited to: * Designing & creating characters, environments ...

They should be passionate and enthusiastic about the 3D printing/Additive Manufacturing industry ... Every day brings new challenges and opportunities to innovate, making SICAM an exciting place to ...

They should be passionate and enthusiastic about the 3D printing/Additive Manufacturing industry ... Every day brings new challenges and opportunities to innovate, making SICAM an exciting place to ...

$73K - $90K/yr

... 3D Printing Suite, X-Guide Navigated Surgery Units, and our growing list of equipment in Digital ... Hunter-mindset - actively approaching customer prospects. #LI-SC1 #LI-Remote IND123 Target Market ...

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Day Shift Remote 3D Printing information

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$9

$21

$49

How much do day shift remote 3d printing jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for day shift remote 3d printing in the United States is $21.42, according to ZipRecruiter salary data. Most workers in this role earn between $15.87 and $22.12 per hour, depending on experience, location, and employer.

What is the difference between Day Shift Remote 3D Printing vs Day Shift Remote CAD Designer?

AspectDay Shift Remote 3D PrintingDay Shift Remote CAD Designer
CredentialsTypically requires technical certifications or experience in 3D printing technologyRequires proficiency in CAD software, often with a degree in design or engineering
Work EnvironmentRemote, focused on 3D printing processes and equipmentRemote, focused on designing and drafting digital models
Industry UsageManufacturing, prototyping, product developmentProduct design, engineering, architecture
Common Search/ComparisonOften compared based on technical skills and industry applicationsCompared for design expertise and software proficiency

While both roles are remote and involve digital skills, Day Shift Remote 3D Printing focuses on operating and managing 3D printers and related processes, whereas Day Shift Remote CAD Designer emphasizes creating digital models and technical drawings. The choice depends on whether you prefer hands-on manufacturing or digital design work.

More about Day Shift Remote 3D Printing jobs
What cities are hiring for Day Shift Remote 3D Printing jobs? Cities with the most Day Shift Remote 3D Printing job openings:
What are the most commonly searched types of Shift Remote 3D Printing jobs? The most popular types of Shift Remote 3D Printing jobs are:
What states have the most Day Shift Remote 3D Printing jobs? States with the most job openings for Day Shift Remote 3D Printing jobs include:
Infographic showing various Day Shift Remote 3D Printing job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $44,563 per year, or $21.4 per hour.

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Re-posted 2 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist