1

Creature Designer Jobs in California (NOW HIRING)

... designed, built and sold. Anduril's family of systems is powered by Lattice OS, an AI-powered ... You are not a creature of process but can build structure where it is needed * You can distinguish ...

... designed, built and sold. Anduril's family of systems is powered by Lattice OS, an AI-powered ... You are not a creature of process but can build structure where it is needed * You can distinguish ...

Creature Designer information

See California salary details

$35K

$82.1K

$108.6K

How much do creature designer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for creature designer in California is $82,059.00, according to ZipRecruiter salary data. Most workers in this role earn between $57,200.00 and $107,600.00 per year, depending on experience, location, and employer.

What is a creature designer?

Creature Designers are artists who specialize in creating original and imaginative creatures for film, television, video games, and other media. They combine knowledge of anatomy, biology, and storytelling to develop believable and visually compelling beings that fit within a project's world. Their work often involves sketching, digital sculpting, and collaborating closely with directors and other creative team members to bring these creatures to life.

What are the key skills and qualifications needed to thrive as a creature designer, and why are they important?

To thrive as a Creature Designer, you need strong artistic skills in anatomy, concept sketching, and visual storytelling, often backed by a degree in illustration, fine arts, or a related field. Mastery of digital illustration software such as Adobe Photoshop, ZBrush, and 3D modeling tools is typically required. Creativity, adaptability, and effective collaboration are key soft skills for developing original designs that meet project goals. These abilities ensure that creature designs are both imaginative and functionally appropriate for film, games, or animation, contributing to immersive and engaging experiences.

How does a creature designer typically collaborate with other departments during a production?

Creature Designers work closely with concept artists, animators, modelers, and directors to ensure their designs fit the project's creative vision and technical requirements. Early in production, they often participate in brainstorming sessions and provide sketches or 3D models for feedback. As designs are refined, they collaborate with modeling and rigging teams to address anatomical feasibility and movement, and with visual effects or animation teams to ensure the creature's look and behaviors translate well on screen. This collaborative process ensures that the final creature is both visually compelling and functional within the production's constraints.

What is the difference between Creature Designer vs Character Artist?

AspectCreature DesignerCharacter Artist
Required CredentialsArt degree, portfolio, knowledge of anatomy and creature designArt degree, portfolio, strong understanding of anatomy and character development
Work EnvironmentFilm, video games, animation studios focusing on creature creationVideo games, film, animation studios focusing on character creation
Industry UsagePrimarily in entertainment industries requiring creature conceptsIn industries requiring detailed character models and designs

Creature Designers focus on creating unique creatures for entertainment media, emphasizing anatomy and imaginative design. Character Artists develop detailed human or humanoid characters, often with a focus on realism and personality. While both roles require strong artistic skills and industry experience, Creature Designers specialize in fantastical beings, whereas Character Artists work on a broader range of characters.

What are popular job titles related to Creature Designer jobs in California?

For Creature Designer jobs in California, the most frequently searched job titles are:

What job categories do people searching Creature Designer jobs in California look for?

The top searched job categories for Creature Designer jobs in California are:

What cities in California are hiring for Creature Designer jobs?

Cities in California with the most Creature Designer job openings:

Infographic showing various Creature Designer job openings in California as of August 2026, with employment types broken down into 100% Contract. Highlights an 100% Remote job distribution, with an average salary of $82,059 per year, or $39.5 per hour.

Expression of Interest - Rigging Artist

AGBO

Los Angeles, CA • On-site, Remote

Temporary

Re-posted 7 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.

This is an Expression of Interest role.

Key Responsibilities:

  • Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
  • Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
  • Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
  • Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
  • Write scripts and use automation tools to streamline rigging processes and improve efficiency.
  • Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
  • Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
  • Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
  • Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
  • Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
  • Performs other duties as assigned.

Qualifications:

  • Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
  • 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
  • Proficiency in industry-standard 3D software, such as Maya or Blender.
  • Solid understanding of anatomy, kinematics, and character movement.
  • Strong problem-solving skills and the ability to work creatively within technical constraints.
  • Excellent communication and collaboration skills.
  • Leadership abilities and experience in mentoring junior artists is a plus
  • Metahuman experience is a plus.
  • Familiarity with scripting languages like Python for automation is a bonus.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

Social media