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Contractual Backend Game Developer Jobs in Seattle, WA

Backend Engineer

Seattle, WA · Hybrid

$160K - $175K/yr

Backend Engineering Manager Job Summary The Backend Engineer at FlowPlay is responsible for ... online gaming platforms. The person in this role will design and implement scalable, secure, and ...

Backend Engineer

Seattle, WA · On-site

$160K - $175K/yr

Backend Engineering Manager Job Summary The Backend Engineer at FlowPlay is responsible for ... online gaming platforms. The person in this role will design and implement scalable, secure, and ...

Backend Engineer

Seattle, WA · On-site

$160K - $175K/yr

Backend Engineering Manager Job Summary The Backend Engineer at FlowPlay is responsible for ... online gaming platforms. The person in this role will design and implement scalable, secure, and ...

Senior Backend Engineer (US)

Seattle, WA · Remote

$135K - $200K/yr

Role Overview We're hiring a Senior Backend Engineer to design and scale the systems behind our ... Interest in collectibles, gaming, or creator platforms Working Hours & Compensation Loot Labs is a ...

BACKEND SOFTWARE ENGINEER, GNC (STARLINK) At SpaceX, we're leveraging our experience in building ... Experience in real-time rendering, game engine development, physics simulation, or other real-time ...

Role Overview We're hiring a Senior Backend Engineer to design and scale the systems behind our ... Interest in collectibles, gaming, or creator platforms Working Hours & Compensation Loot Labs is a ...

BACKEND SOFTWARE ENGINEER, GNC (STARLINK) At SpaceX, we're leveraging our experience in building ... Experience in real-time rendering, game engine development, physics simulation, or other real-time ...

... back-end environments. * World-class communication skills, with proven ability to produce effective design documentation * A great teammate who can collaborate with engineers and artists on game ...

Game Designer

Kirkland, WA · On-site

$78K - $116K/yr

... back-end environments. * World-class communication skills, with proven ability to produce effective design documentation * A great teammate who can collaborate with engineers and artists on game ...

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Contractual Backend Game Developer information

See Seattle, WA salary details

$13

$65

$96

How much do contractual backend game developer jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for contractual backend game developer in Seattle, WA is $65.70, according to ZipRecruiter salary data. Most workers in this role earn between $53.89 and $77.69 per hour, depending on experience, location, and employer.

What is the difference between Contractual Backend Game Developer vs Contractual Frontend Game Developer?

AspectContractual Backend Game DeveloperContractual Frontend Game Developer
Primary ResponsibilitiesServer-side logic, database management, API developmentUI/UX implementation, client-side features, visual elements
Required SkillsProgramming languages like C++, Java, server frameworks, database skillsHTML, CSS, JavaScript, game engine UI tools
Work EnvironmentCollaborates with backend teams, server infrastructureWorks closely with designers, artists, and frontend teams
Industry UsageCommon in multiplayer and online gamesCommon in mobile and casual games with rich interfaces

Contractual Backend Game Developers focus on server-side systems, ensuring game data management and multiplayer functionality, while Contractual Frontend Game Developers handle the visual and interactive elements players see. Both roles require specialized skills and often work together to create seamless gaming experiences.

What are the most commonly searched types of Backend Game Developer jobs in Seattle, WA? The most popular types of Backend Game Developer jobs in Seattle, WA are:

Staff Software Engineer, Game Development (Unity & Cloud)

Scopely

Bellevue, WA

Full-time

Posted 2 days ago

New


Job description

Scopely Explore's Engineering team is seeking a Staff Software Engineer, Game Development to provide technical leadership across our Unity-based game clients and cloud-hosted backend services. This role is ideal for an experienced game engineer who thrives in ambiguity, drives architectural decisions, and partners closely with product, design, and game teams to deliver scalable, player-facing systems.

As a Staff Engineer, you will operate beyond individual feature ownership-setting technical direction, influencing multiple teams, and balancing near-term game development needs with long-term platform health and scalability.

Responsibilities
  • Lead the architecture and implementation of end-to-end game systems spanning Unity client development, backend services, data storage, and cloud infrastructure.
  • Drive technical vision and architectural decisions across client and server systems, balancing performance, scalability, and maintainability.
  • Partner closely with product, design, and game teams to translate high-level game concepts into concrete, scalable technical solutions.
  • Build and evolve shared game services, client frameworks, and backend components used across multiple games or features.
  • Influence technical standards, best practices, and system design across teams through design reviews, documentation, and mentorship.
  • Ensure reliability and operational excellence of live games by participating in code reviews, writing tests, and guiding troubleshooting and incident response.
  • Mentor engineers across levels and act as a trusted technical leader within cross-functional teams.
  • Required in-office presence: 3 days per week.
Qualifications
  • BS, MS, or PhD in Computer Science or a related technical field, or equivalent practical experience.
  • Significant professional experience building and shipping production game systems using Unity.
  • Strong experience designing and operating backend game services using Google Cloud Platform (GCP) or similar cloud infrastructure.
  • Proven ability to lead technical initiatives across multiple systems or teams, with a track record of influencing architecture and execution.
  • Ability to thrive in a fast-paced environment, adapt to changing priorities, and solve complex problems with limited advance context.
  • Excellent written and verbal communication skills, with experience collaborating across engineering, product, and design.
  • Must have shipped at least 3 titles on Mobile, PC/Mac, or Console
  • Must have a passion for Pokemon Go
Nice to Have
  • Experience building and operating live games at scale.
  • Experience working with geospatial data, player data, analytics pipelines, or live-ops systems.
  • Experience shaping tactical and strategic product direction as a senior technical partner.
  • Experience mentoring senior engineers and leading cross-team technical initiatives.