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Contract Unity Vr Developer Jobs in Maryland (NOW HIRING)

Data Engineer - Senior

Hyattsville, MD · On-site +1

$110K - $170K/yr

Current or recent IRS contract experience strongly preferred * 8+ years in cloud data engineering; 3-5 years hands-on Databricks (Unity Catalog, Delta Live Tables, Auto Loader, Genie) * Databricks ...

This position is contingent upon contract award.*** Responsibilities * Provide Voice Engineer Tier ... Administer Cisco VoIP system to include call manager, Cisco Unity, Instant Message and Presence ...

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Contract Unity Vr Developer information

What is the difference between Contract Unity Vr Developer vs Contract Unreal Vr Developer?

AspectContract Unity Vr DeveloperContract Unreal Vr Developer
Required SkillsUnity engine, C#, VR development, 3D modelingUnreal Engine, C++, VR development, 3D modeling
Work EnvironmentGame studios, VR content companies, freelance projectsGame studios, VR content companies, freelance projects
Industry UsagePopular in mobile and indie VR projectsPreferred for high-fidelity AAA VR experiences

Both roles involve VR development but differ mainly in the game engine used. Contract Unity Vr Developers focus on Unity and C#, suitable for mobile and indie VR projects. Contract Unreal Vr Developers work with Unreal Engine and C++, often for high-end, AAA VR experiences. Your choice depends on the project requirements and your expertise in the respective engine.

What are the most commonly searched types of Unity Vr Developer jobs in Maryland?

The most popular types of Unity Vr Developer jobs in Maryland are:

What are popular job titles related to Contract Unity Vr Developer jobs in Maryland?

For Contract Unity Vr Developer jobs in Maryland, the most frequently searched job titles are:

What job categories do people searching Contract Unity Vr Developer jobs in Maryland look for?

The top searched job categories for Contract Unity Vr Developer jobs in Maryland are:

What cities in Maryland are hiring for Contract Unity Vr Developer jobs?

Cities in Maryland with the most Contract Unity Vr Developer job openings:

Infographic showing various Contract Unity Vr Developer job openings in Maryland as of June 2026, with employment types broken down into 6% Internship, 58% Full Time, 17% Part Time, and 19% Contract. Highlights an 88% In-person, 6% Hybrid, and 6% Remote job distribution.

Full-time

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Re-posted 4 days ago


Johns Hopkins Applied Physics Laboratory rating

9.6

Company rating: 9.6 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

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Job description

Description
Do you love creating accurate and compelling real-time 3D assets from reference?
Are you an artist who can generate and optimize 3D models for real-time engines, and use code to streamline or expand the asset pipeline?
If so, we're looking for someone like you to join our team at APL.
We are seeking a Real-Time 3D Asset Engineer with technical art skills to help us create modern training systems, compelling visual tools, and real-time content pipelines for critical national security challenges. You'll join a multidisciplinary team that creates interactive training and visualization tools grounded in real-world form, function, and engineering detail. In this role, you'll pair production-art judgment with the technical curiosity to build tools, write shaders, and solve pipeline problems.
As a Real-Time 3D Asset Engineer...
  • Your primary responsibility will be to create, optimize, and integrate real-time 3D assets, materials, and scenes for training systems, engineering visualizations, interactive tools, and mission-focused applications.
  • You will build production-ready models, textures, and materials from reference photos, CAD, 3D scans, photogrammetry, engineering drawings, and other source material, with an emphasis on equipment, environments, facilities, and other hard-surface assets.
  • You will optimize 3D assets for real-time performance, including polycount, draw calls, texture memory, levels of detail, colliders, materials, and scene organization.
  • You will develop and maintain source-to-engine asset pipelines that help artists and engineers move content from reference material and 3D tools into Unity, Unreal, or other real-time engines.
  • You will create tools, scripts, shaders, import/export workflows, and asset-processing utilities that streamline real-time content production.
  • You will work with artists, engineers, and software developers to troubleshoot asset, rendering, shader, lighting, source control, and build issues across production pipelines.
  • You will help shape practical technical art standards for reference gathering, asset quality, visual accuracy, optimization, source control, and repeatable workflows.

Qualifications
You meet our minimum qualifications for the job if you...
  • Have a bachelor's degree in game art, technical art, digital art, computer graphics, game development, engineering, architecture, a related field, or equivalent professional experience.
  • Have 3+ years of professional experience creating real-time 3D art for games, AR/VR, training systems, engineering visualization, simulation, or other interactive applications.
  • Have a portfolio, demo reel, or project examples that show finished 3D models, textures, materials, or scenes based on real-world source material.
  • Have experience with 3D content tools and real-time engine workflows, such as Blender, Maya, 3ds Max, Houdini, Substance tools, Unity, Unreal Engine, proprietary game engines, or similar tools.
  • Have used scripting, shader authoring, or programming to solve technical art problems, streamline workflows, improve materials, process assets, or support real-time content production.
  • Are able to obtain an Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship.

You'll go above and beyond our minimum requirements if you...
  • Have experience as a technical artist, environment artist, hard-surface artist, material artist, real-time 3D artist, or in a related capacity on shipped games, AAA productions, training systems, simulations, or real-time visualization products.
  • Have experience writing shaders, tools, plugins, asset processors, or pipeline automation with HLSL, Slang, C++, C#, Python, Java, or similar languages.
  • Have experience with or interest in, 3D reconstruction, scan cleanup, CAD conversion, computer vision, image processing, procedural workflows, or real-world asset capture.
  • Have experience optimizing meshes, textures, materials, shaders, lighting, memory use, draw calls, load times, or frame rate for real-time applications.
  • Have experience with Unity, Unreal Engine, Git, GitLab, PlasticSCM, or source-controlled art and build pipelines in a production environment.

About Us
Why Work at APL?
The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates.
At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities at https://www.jhuapl.edu/careers.
All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law. APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contact Accessibility@jhuapl.edu.
The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis.
Minimum Rate
$100,000 Annually
Maximum Rate
$245,000 Annually

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