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Contract Remote Game Artist Jobs (NOW HIRING)

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

In this role, you will collaborate closely with artists, designers, and engineers to optimize ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

In this role, you will collaborate closely with artists, designers, and engineers to optimize ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... games that push the boundaries of interactive entertainment. We respect our players and want to ...

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... artists, and UX designers to design, plan, test, and deliver high-quality features. * Drive in ...

$100K - $125K/yr

Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ... Remote working if outside 40 miles of a Relevate Health Office * Travel may apply based on position

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Contract Remote Game Artist information

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$37K

$123.1K

$196K

How much do contract remote game artist jobs pay per year?

As of Sep 10, 2026, the average yearly pay for contract remote game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a contract remote game artist?

Contract Remote Game Artists are professionals hired on a temporary or project basis to create visual assets for video games while working from a remote location. They may design characters, environments, props, or animations according to the needs of a game development team. These artists collaborate with other team members online, often using digital tools and communication platforms. Their roles can vary in specialization, such as 2D art, 3D modeling, or concept art, depending on the project requirements. Working remotely allows flexibility but also requires strong communication and time management skills.

How does a contract remote game artist typically collaborate with game developers and other team members while working remotely?

As a Contract Remote Game Artist, you will frequently collaborate with developers, designers, and producers through digital communication tools such as Slack, Zoom, and project management platforms like Jira or Trello. Expect to participate in regular virtual meetings, share progress updates, and receive feedback on your artwork. Clear communication and the ability to interpret briefs independently are essential, as you may work across different time zones and need to manage your own schedule. Building strong professional relationships remotely and promptly responding to feedback are key to delivering high-quality assets that align with the project's vision.

What are the key skills and qualifications needed to thrive as a contract remote game artist, and why are they important?

To thrive as a Contract Remote Game Artist, you need strong artistic ability, proficiency in digital illustration, and a solid portfolio showcasing relevant game art, often supported by a degree in art or design. Familiarity with industry-standard tools such as Adobe Creative Suite, Blender, or Unity, and experience with version control systems like Git, are commonly required. Excellent communication, time management, and self-motivation are crucial soft skills for remote collaboration and meeting project deadlines. These skills ensure high-quality, on-brand visual assets are delivered efficiently, contributing to the overall success of the game's development.
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Infographic showing various Contract Remote Game Artist job openings in the United States as of September 2026, with employment types broken down into 62% Full Time, 19% Part Time, 2% Temporary, and 17% Contract. Highlights an 100% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Staff Gameplay Designer - Social (Contract)

Cheyenne, WY โ€ข On-site, Remote

Sony Interactive Entertainment (SIE)
Software Developmentย โ€ขย 1 - 5K employees

$76 - $115/hr

Full-time

Medical, Dental, Vision

Re-posted 11 days ago


Key responsibilities

  • Build and maintain avatar movement and core sandbox systems that enable cooperative social gameplay and player expression.

  • Build systems to allow for avatar customization, creating opportunities for player investment, self-expression, and progression.

  • Create compelling gameplay experiences through reusable sandbox mechanics, especially 3C (Character, Camera, and Controls) design and implementation.


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how different game mechanics can come together to create emergent, dynamic, and frankly hilarious social moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and expressive communication?

We are seeking a highly technical, creative, and team-oriented contract Staff Gameplay Designer to contribute a new multiplayer action game on teamLFG. You will work closely with the entire Design Team prototyping, exploring, and implementing player avatars and their suite of verbs for the social area of a competitive PvP game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will help build the systems that enable our game to become a third place. Most importantly, you will work with a fun, dedicated, and cross-disciplinary team devoted to turning a creative dream into a new franchise at PlayStation.

RESPONSIBILITIES

Build and maintain the avatar movement and core sandbox systems that enable cooperative social gameplay and player expression, while building trust between players

Build the systems to allow for avatar customization, creating extensible opportunities for player investment and a progression economy, as well as player self expression and customization

Build compelling gameplay experiences through reusable sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation

Create endearing NPCs that improve IP quality, consistency, along with sandbox design principles

Work with audio, effects, and animation to clearly communicate gameplay affordances to players

REQUIRED SKILLS

Understanding of how modern multiplayer social games can leverage an intuitive and expressive action sandbox to create memories between players

Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment

Broad T-shaped rapid prototyping skills, with enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential

Strong technical scripting skills and understanding of how to structure game design tools to unlock player expression, content variety, and execution speed

Strong understanding of character motion and animation; momentum, timing, and their impact on player communication and tone

Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors

Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity

Ability to create plans and evaluate them for meeting the experiential needs of the players and markets

Outstanding oral and written communication skills

Demonstrated understanding of how systemically consistent, combinatoric game design can create player surprise and laughter

PREFERRED EXPERIENCE

Experience as a Staff Sandbox/Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building character customization systems

Experience delegating work or ownership of an area to multi-disciplinary peers

Experience with social/cooperative game design and balancing for an active player base

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$76-$115 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.