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Contract Remote Game Artist Jobs (NOW HIRING)

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Arts program is seeking part-time instructors to teach online courses in video game design. This ...

Senior Environment Artist

$130K - $155K/yr

Astrid Transforming Games into Transformative Experiences. Astrid is a gaming studio that brings ... We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle ...

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

What We Are Looking For The Senior VFX Artist works across all our titles and interacts directly ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...

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Contract Remote Game Artist information

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$37K

$123.1K

$196K

How much do contract remote game artist jobs pay per year?

As of Jul 13, 2026, the average yearly pay for contract remote game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

How does a Contract Remote Game Artist typically collaborate with game developers and other team members while working remotely?

As a Contract Remote Game Artist, you will frequently collaborate with developers, designers, and producers through digital communication tools such as Slack, Zoom, and project management platforms like Jira or Trello. Expect to participate in regular virtual meetings, share progress updates, and receive feedback on your artwork. Clear communication and the ability to interpret briefs independently are essential, as you may work across different time zones and need to manage your own schedule. Building strong professional relationships remotely and promptly responding to feedback are key to delivering high-quality assets that align with the project's vision.

What are Contract Remote Game Artists?

Contract Remote Game Artists are professionals hired on a temporary or project basis to create visual assets for video games while working from a remote location. They may design characters, environments, props, or animations according to the needs of a game development team. These artists collaborate with other team members online, often using digital tools and communication platforms. Their roles can vary in specialization, such as 2D art, 3D modeling, or concept art, depending on the project requirements. Working remotely allows flexibility but also requires strong communication and time management skills.

What are the key skills and qualifications needed to thrive as a Contract Remote Game Artist, and why are they important?

To thrive as a Contract Remote Game Artist, you need strong artistic ability, proficiency in digital illustration, and a solid portfolio showcasing relevant game art, often supported by a degree in art or design. Familiarity with industry-standard tools such as Adobe Creative Suite, Blender, or Unity, and experience with version control systems like Git, are commonly required. Excellent communication, time management, and self-motivation are crucial soft skills for remote collaboration and meeting project deadlines. These skills ensure high-quality, on-brand visual assets are delivered efficiently, contributing to the overall success of the game's development.
More about Contract Remote Game Artist jobs
What cities are hiring for Contract Remote Game Artist jobs? Cities with the most Contract Remote Game Artist job openings:
What are the most commonly searched types of Remote Game Artist jobs? The most popular types of Remote Game Artist jobs are:
What states have the most Contract Remote Game Artist jobs? States with the most job openings for Contract Remote Game Artist jobs include:
Infographic showing various Contract Remote Game Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
Material Artist - Talent Pool (2026 Opportunities)

Material Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR โ€ข Remote

$24 - $28/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 6 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment

We're building our 2026 talent pool for exceptional Material Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction.

Some of the cool stuff you'll be doing:

  • Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
  • Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post production

Requirements

What you'll bring to the table:

  • A strong portfolio with recent workdemonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)
  • 3+ years of experience in video game production with at least one shipped title
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Proficiency in Substance Designer and Substance Painter
  • Solid understanding of PBR workflows and material creation pipelines
  • Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
  • Strong proactive collaboration and communication skills

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $50K - $70K per year ($24/hr to $28/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.ย 

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote