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Contract Game Narrative Designer Jobs (NOW HIRING)

Part Time Unreal Game Designer

Huntsville, AL · On-site

$152K/yr

... contract that we are hiring for ends. Responsibilities * Collaborate with artists, software engineers, and other game designers to implement gameplay features and training content for serious games.

Game Developer

New York, NY · On-site

$38 - $40/hr

This is an on going contract opportunity. 4 days in office How will you create impact? * Review ... Collaborate with designers to translate narrative horror elements into elegant analog rules that ...

Senior Technical Designer

Santa Monica, CA · On-site

$114K - $122K/yr

Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...

Senior Technical Designer

Santa Monica, CA · On-site

$114K - $122K/yr

Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...

Design Manager

$140K - $200K/yr

We're Squanch Games! Squanch Games has been around since 2016, and since then we've released ... and narrative designers alike - aligned, unblocked, and shipping great work, while balancing ...

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Contract Game Narrative Designer information

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$47K

$156K

How much do contract game narrative designer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for contract game narrative designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a contract game narrative designer?

Contract Game Narrative Designers are professionals hired on a temporary or project basis to develop the storyline, dialogue, and world-building elements for video games. They collaborate with game developers, artists, and programmers to ensure that the narrative fits seamlessly with gameplay and overall design. Their responsibilities often include writing scripts, creating character backstories, and ensuring the consistency of the game’s tone and plot. Unlike full-time employees, contract narrative designers typically work for a set duration or on specific projects before moving on to new assignments.

How does a contract game narrative designer typically collaborate with other departments during a game's development?

As a contract game narrative designer, you'll regularly interact with game designers, artists, and programmers to ensure the story integrates seamlessly with gameplay and visuals. You'll participate in meetings to align on narrative direction, provide feedback on dialogue implementation, and adjust scripts based on technical or design constraints. Clear communication and flexibility are key, as you'll often need to adjust your work to fit changing timelines or evolving game mechanics. Your contributions help shape the player's emotional journey while ensuring consistency and feasibility within the project's scope.

What are the key skills and qualifications needed to thrive as a contract game narrative designer, and why are they important?

A Contract Game Narrative Designer should possess strong storytelling abilities, experience with narrative design principles, and a background in creative writing or game development. Familiarity with game engines (such as Unity or Unreal), branching dialogue tools (like Twine or Ink), and version control systems is often required. Exceptional communication, adaptability, and collaboration skills help them work effectively with multidisciplinary teams and adjust narratives based on feedback. These competencies ensure engaging, cohesive game stories that enhance player experience and align with project goals.
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What are the most commonly searched types of Game Narrative Designer jobs?

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What states have the most Contract Game Narrative Designer jobs?

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Infographic showing various Contract Game Narrative Designer job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Game Design - (Various Disciplines) - Talent Pool (N Americas)

side

Fort Lauderdale, FL • Remote

$158K/yr

Full-time

Re-posted 25 days ago


Job description

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Requirements

  • Design, implement, and iterate on game mechanics, systems, levels, encounters, or narratives, depending on your specialization.
  • Work closely with cross-disciplinary teams, including programmers, artists, and producers, to ensure seamless gameplay integration.
  • Develop and maintain design documentation, prototypes, and iterative improvements based on internal testing and player feedback.
  • Balance and refine gameplay mechanics to achieve engaging and rewarding player experiences.
  • Analyze player behavior, feedback, and data to inform design decisions and enhance engagement.
  • Participate in design reviews, offering and receiving constructive feedback to refine design implementations.
  • Ensure consistency and alignment with the game's creative vision and project objectives.

Qualifications:

    • 3+ years of professional experience in game design (level design, combat design, worldbuilding, narrative design, technical design, or encounter design).
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with game engines such as Unreal Engine or Unity.
    • Familiarity with scripting languages, visual scripting tools, or proprietary game design tools.
    • Strong understanding of player psychology, game mechanics, pacing, and balance.

Collaboration and Communication Skills:

    • Ability to work effectively within a cross-functional team and integrate feedback into iterative design.
    • Strong written and verbal communication skills to convey complex design ideas clearly.

Passion for Game Design:

    • Deep knowledge of game design principles, industry trends, and player expectations.
    • Enthusiasm for problem-solving and pushing the boundaries of interactive experiences.

Preferred Skills

  • Experience working on AAA titles.
  • Knowledge of procedural design, emergent gameplay systems, or AI-driven gameplay mechanics.
  • Background in narrative design, interactive storytelling, or dialogue systems.
  • Experience with multiplayer, live-service, or co-op game design.

Note: Specific requirements may vary depending on project needs.

About the Talent Pool

This is a general game designer application. We encourage all qualified designers to apply regardless of specialization. We regularly review this pool when staffing new or ongoing projects, so even if there isn’t an open role now, joining ensures you’ll be top of mind when client needs arise.

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you are expressing interest in being considered for future project-based opportunities that align with your skills and experience.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Experience our side of life. For more information, visit www.side.inc