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Contract Game Narrative Designer Jobs (NOW HIRING)

Game Designer, Casual F2P

Los Angeles, CA · On-site

$167K/yr

You understand the psychology of casual, cozy, and narrative-driven game players. * Long-term ... Experience designing for narrative-driven or cozy game genres specifically. * Familiarity with A/B ...

Game Designer, Casual F2P

Los Angeles, CA · On-site

$167K/yr

You understand the psychology of casual, cozy, and narrative-driven game players. * Long-term ... Experience designing for narrative-driven or cozy game genres specifically. * Familiarity with A/B ...

As a Lead Game Designer , you will lead the design process, collaborating with the rest of the team ... Write copy, messaging, and narrative elements of the game * Create and maintain storyboards ...

... narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II ... Mentor junior designers and contribute to the overall growth of the design team What skills you ...

Game Designer - TCG

Seattle, WA

$176K/yr

Collaborate with narrative design, creative, and product teams to ensure mechanics are well ... Deep passion for trading card games as both a designer and a player Location All employees of ...

Founding Game Designer

San Francisco, CA · On-site +1

$182K/yr

The world is generated and the narrative is emergent. The content adapts to each child's interests and developmental needs in real time. The game designer's job isn't to build levels, it's to design ...

As a Lead Game Designer , you will lead the design process, collaborating with the rest of the team ... Write copy, messaging, and narrative elements of the game * Create and maintain storyboards ...

$150K - $200K/yr

GovCIO is currently hiring for Video Game Designer/Simulation Producer to lead the narrative and experiential design of advanced immersive simulation environments, ensuring all technical, visual, and ...

Game Designer - TCG

Seattle, WA · On-site

$98K - $123K/yr

Collaborate with narrative design, creative, and product teams to ensure mechanics are well ... Deep passion for trading card games as both a designer and a player Location All employees of ...

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Contract Game Narrative Designer information

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$47K

$156K

How much do contract game narrative designer jobs pay per year?

As of Jul 15, 2026, the average yearly pay for contract game narrative designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are Contract Game Narrative Designers?

Contract Game Narrative Designers are professionals hired on a temporary or project basis to develop the storyline, dialogue, and world-building elements for video games. They collaborate with game developers, artists, and programmers to ensure that the narrative fits seamlessly with gameplay and overall design. Their responsibilities often include writing scripts, creating character backstories, and ensuring the consistency of the game’s tone and plot. Unlike full-time employees, contract narrative designers typically work for a set duration or on specific projects before moving on to new assignments.

What are the key skills and qualifications needed to thrive as a Contract Game Narrative Designer, and why are they important?

A Contract Game Narrative Designer should possess strong storytelling abilities, experience with narrative design principles, and a background in creative writing or game development. Familiarity with game engines (such as Unity or Unreal), branching dialogue tools (like Twine or Ink), and version control systems is often required. Exceptional communication, adaptability, and collaboration skills help them work effectively with multidisciplinary teams and adjust narratives based on feedback. These competencies ensure engaging, cohesive game stories that enhance player experience and align with project goals.

How does a contract game narrative designer typically collaborate with other departments during a game's development?

As a contract game narrative designer, you'll regularly interact with game designers, artists, and programmers to ensure the story integrates seamlessly with gameplay and visuals. You'll participate in meetings to align on narrative direction, provide feedback on dialogue implementation, and adjust scripts based on technical or design constraints. Clear communication and flexibility are key, as you'll often need to adjust your work to fit changing timelines or evolving game mechanics. Your contributions help shape the player's emotional journey while ensuring consistency and feasibility within the project's scope.
More about Contract Game Narrative Designer jobs
What cities are hiring for Contract Game Narrative Designer jobs? Cities with the most Contract Game Narrative Designer job openings:
What are the most commonly searched types of Game Narrative Designer jobs? The most popular types of Game Narrative Designer jobs are:
What states have the most Contract Game Narrative Designer jobs? States with the most job openings for Contract Game Narrative Designer jobs include:
Infographic showing various Contract Game Narrative Designer job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 62% Full Time, 19% Part Time, 1% Temporary, and 17% Contract. Highlights an 80% Physical, 2% Hybrid, and 18% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Game Producer II - VALORANT, Narrative

Game Producer II - VALORANT, Narrative

Riot Games

Los Angeles, CA

$133K - $135K/yr

Other

Medical, Dental, Life, Retirement, PTO

Posted 17 days ago


Job description

Game Producers lead teams, initiatives and products from conception through launch and operation inside of the gaming space. They create and align teams to product vision, have a deep understanding of player needs, competitors and market conditions, and are able to balance scope, quality and time to predictably deliver at a high quality bar for players.

As a Game Producer II on VALORANT, you'll help with the production efforts of the VALORANT Narrative team to successfully shepherd production of Narrative in support of all game content. You'll help manage delivery schedules on the day to day, and facilitate efficient team organization that leads to high team morale and output. You'll work with the Narrative leadership and liaise with all other teams to ensure Narrative runs smoothly and produces world class content. 

Responsibilities:
  • Drive and improve team work systems
    • Teams have clear work systems that accurately track and deliver on production efforts
      • Help ensures all teams have clean, up-to-date work backlogs
      • Facilitate meetings, discussions, and decisions
    • Teams have predictable and measurable capacity for work through
      • Cross-functional work planning with accurate estimations
      • Velocity tracking on sprint and release basis
    • Teams track and communicate progress to stakeholders and rest of team
      • Track all work (planned, unplanned, emergent) consistently
      • Ensure stakeholders are consulted and informed on all team progress and brought in to discussions as needed for project success
    • End to end feature delivery tracking
      • Ensure teams set and meet definition of done for all work
      • Update and tracks against common delivery checklist for shipping all work
  • Ensure strong team health, culture, and efficiency
    • Team work systems are efficient and adopted by everyone on the team
    • Monitor team morale, ensure the team has a safe and supportive environment where they can succeed
    • Celebrate successes, make sure team-building happens regularly
    • Resolve team problems quickly
    • Cascade work systems and best practices across teams
Required Qualifications:
  • 5+ years industry experience across both PC and Console platforms
  • 2+ years experience delivering Narrative content 
  • Experience producing cross functional teams (including writers/designers/artists/QA) through all phases of content development 
  • Experience with live service games or games that have had multiple post launch content updates
  • Experience working on a shooter, or personal affinity for shooter genre
Desired Qualifications:
  • Full Feature pipeline experience on character driven projects like Hero based games
  • Understanding of common design, engineering, and art pipelines relevant to character creation
  • Experience working within a large game organization (team of 50 or more developers)

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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