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Contract Game Dev Jobs (NOW HIRING)

Lead Generalist Programmer North America Side is a global game development partner helping studios ... contract role to start with the intent to convert to perm.

Requirements • 10+ years of experience in games industry services, outsourcing, co-development ... and contract execution. • Demonstrated ability to organize, scale, and deploy teams across ...

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

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Contract Game Dev information

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$32.5K

$108.5K

$180K

How much do contract game dev jobs pay per year?

As of May 29, 2026, the average yearly pay for contract game dev in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is the difference between Contract Game Dev vs Full-Time Game Developer?

AspectContract Game DevFull-Time Game Developer
CredentialsPortfolio, relevant experience, sometimes specific software certificationsDegree in computer science, game design, or related field; experience preferred
Work EnvironmentProject-based, temporary, often remote or freelancePermanent employment, office or remote
Employer & Industry UsageUsed by studios for specific projects or short-term needsFull-time staff for ongoing development
Search & Comparison IntentLooking for short-term, flexible work opportunitiesSeeking stable, long-term employment

Contract Game Devs typically work on specific projects for a limited time, often remotely, and focus on delivering particular milestones. Full-Time Game Developers are employed permanently, contributing to ongoing game development teams. Both roles require relevant skills and experience, but differ mainly in duration, job stability, and work setup.

What cities are hiring for Contract Game Dev jobs? Cities with the most Contract Game Dev job openings:
What are the most commonly searched types of Game Dev jobs? The most popular types of Game Dev jobs are:
What states have the most Contract Game Dev jobs? States with the most job openings for Contract Game Dev jobs include:
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 8 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

94th of 183 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY

   An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
   Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

   Works directly with art leadership to help visualize and develop visual targets.
   Takes ownership of a specialized artistic area of a product's development.
   Creates visual assets for game development products that meet required direction and quality specifications.
   Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
   Supports the growth of new or enhanced art development tools and techniques.
   Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
   Implements game play features aligned to game design goals.
   Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

   Minimum of 5 or more years of professional experience having shipped at least 1 game.
   Proven artistic and technical skills in basic 3D and or 2D art production.
   Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
   Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
   Capable of excellent organizational and communication skills.
   Can respond to feedback and iterations quickly and efficiently. 
   Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.