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Contract Game Animation Jobs (NOW HIRING)

VFX Artist III

Los Angeles, CA · On-site

$69.26 - $85.41/hr

Los Angeles, CA (hybrid schedule) Duration: 3 to 6+ month contract (expected end 12/2026 ... Work alongside Animators, Tech Artists, and Game Designers, to create stylized VFX for action ...

Blender Tutor

Madison, WI · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Blender Tutor

Kansas City, MO · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Blender Tutor

Hoboken, NJ · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Blender Tutor

West Lafayette, IN · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Blender Tutor

Stamford, CT · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Blender Tutor

Plano, TX · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Blender Tutor

Mckinney, TX · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Blender Tutor

College Station, TX · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Blender Tutor

Bentonville, AR · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Blender Tutor

VA · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Blender Tutor

IL · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Blender Tutor

Schaumburg, IL · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Blender Tutor

Roswell, GA · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

Blender Tutor

Gilbert, AZ · Remote

$18 - $40/hr

... for 3D art, game development, animation, and visual effects careers. * Conceptual Teaching ... Varsity Tutors does not contract in: Alaska, California, Colorado, Delaware, Hawaii, Maine, New ...

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Contract Game Animation information

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$47K

$156K

How much do contract game animation jobs pay per year?

As of Jul 14, 2026, the average yearly pay for contract game animation in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is the difference between Contract Game Animation vs Contract 3D Modeler?

AspectContract Game AnimationContract 3D Modeler
Required SkillsAnimation software, storytelling, riggingModeling software, sculpting, texturing
Work EnvironmentGame studios, freelance projectsGame studios, freelance projects
Industry UsageHigh in game development, animation studiosHigh in asset creation, game development

Contract Game Animators focus on creating animated sequences, character movements, and rigging for games, emphasizing storytelling and motion. Contract 3D Modelers specialize in building detailed 3D assets, characters, and environments. While both roles often work within the same industry and environment, their core skills and deliverables differ, with animation centered on movement and modeling on asset creation.

More about Contract Game Animation jobs
What cities are hiring for Contract Game Animation jobs? Cities with the most Contract Game Animation job openings:
What are the most commonly searched types of Game Animation jobs? The most popular types of Game Animation jobs are:
What states have the most Contract Game Animation jobs? States with the most job openings for Contract Game Animation jobs include:
Infographic showing various Contract Game Animation job openings in the United States as of July 2026, with employment types broken down into 8% Locum Tenens, 3% Internship, 31% As Needed, 35% Full Time, 12% Part Time, and 11% Nights. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site

$43 - $64.10/hr

Contractor

Medical

Posted 24 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.
As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!
SUMMARY:
  • An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES
  • Works directly with art leadership to help visualize and develop visual targets.
  • Takes ownership of a specialized artistic area of a product's development.
  • Creates visual assets for game development products that meet required direction and quality specifications.
  • Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
  • Supports the growth of new or enhanced art development tools and techniques.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS
  • Minimum of 5 or more years of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay range:
$43-$64.10 USD

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