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Contract Flight Simulator Jobs in Boston, MA (NOW HIRING)

Contract: 5 Months Keywords: #WestboroJobs; #MechanicalEngineerjobs ; #INDSUB We provide a ... Thermal simulation analysis using ANSYS IcePak and/or Siemens Star CCM * Mechanical stack-up ...

Senior Industrial Engineer

Waltham, MA · On-site

$46 - $63/hr

Design effective facility layouts and production lines using CAD and simulation which meet process ... customer contracts) * Maintain a data-driven virtual factory to serve as a current digital ...

Senior Industrial Engineer

Waltham, MA · On-site

$46 - $63/hr

... flight vehicles, while scaling these products across existing and new manufacturing facilities. In ... Design effective facility layouts and production lines using CAD and simulation which meet process ...

Senior Program Manager

Lincoln, MA · On-site

$110 - $155/hr

Contract Execution and Oversight: * Support contract execution through expert analysis and ... Coordinate with stakeholders to align MPE capabilities with operational flight program schedules.

New

Showing results 21-40

Contract Flight Simulator information

See Boston, MA salary details

$11.9K

$132.2K

$209.7K

How much do contract flight simulator jobs pay per year?

As of Sep 4, 2026, the average yearly pay for contract flight simulator in Boston, MA is $132,162.00, according to ZipRecruiter salary data. Most workers in this role earn between $59,800.00 and $190,100.00 per year, depending on experience, location, and employer.

What is a contract flight simulator?

A Contract Flight Simulator refers to a flight simulation device or system provided on a contractual basis, often used by airlines, aviation schools, or individual pilots for training and certification purposes. These simulators replicate the cockpit and controls of real aircraft, allowing users to practice flight operations, emergency procedures, and navigation in a controlled environment. Contract flight simulators can be rented or leased for short-term or long-term use, providing a flexible and cost-effective solution for organizations that do not require a full-time, in-house simulator. These simulators are essential for pilot training, recurrent checks, and skill development, ensuring safety and compliance with aviation regulations.

What are the key skills and qualifications needed to thrive as a contract flight simulator instructor?

To thrive as a Contract Flight Simulator Instructor, you typically need a solid background in aviation, flight instructor certification, and experience with aircraft systems. Familiarity with advanced flight simulator technology, FAA-approved training programs, and learning management systems is essential. Excellent communication, adaptability, and strong instructional skills help instructors engage trainees and convey complex concepts effectively. These qualifications ensure safe, effective training that meets regulatory standards and prepares pilots for real-world flying.

What are some common challenges faced by contract flight simulator instructors, and how can they be addressed?

Contract Flight Simulator Instructors often encounter challenges such as adapting to varied student skill levels, quickly learning new simulator software or aircraft systems, and managing tight training schedules. To address these challenges, it’s important to maintain strong communication with trainees, stay updated on the latest simulator technologies, and be flexible in teaching methods. Additionally, building good relationships with full-time staff and fellow contract instructors can help ensure a supportive and efficient training environment.

What is the difference between Contract Flight Simulator vs Contract Pilot?

AspectContract Flight SimulatorContract Pilot
Required CredentialsFAA Certified Flight Instructor (CFI), simulator trainingCommercial Pilot License (CPL), FAA certifications
Work EnvironmentFlight simulators, training centersAircraft, airports, various flight settings
Employer & Industry UsageTraining providers, airlines, militaryAirlines, charter companies, private operators

Contract Flight Simulators primarily focus on training and simulation using specialized equipment, while Contract Pilots operate actual aircraft in real flight conditions. Both roles require FAA certifications and are essential in aviation training and operations, but they differ in work environment and responsibilities.

What are the most commonly searched types of Flight Simulator jobs in Boston, MA?

The most popular types of Flight Simulator jobs in Boston, MA are:

Infographic showing various Contract Flight Simulator job openings in Boston, MA as of August 2026, with employment types broken down into 92% Full Time, 5% Part Time, and 3% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $132,162 per year, or $63.5 per hour.

Staff Software Engineer, GCS - Full Stack (R5192)

Shield AI

Boston, MA • On-site

$150K - $230K/yr

Full-time

Re-posted 24 days ago


Job description

Shield AI is a venture-backed defense-tech company with the mission of protecting service members and civilians with intelligent systems. Its products include Hivemind autonomy software, V-BAT and X-BAT aircraft, and Aechelon simulation and synthetic reality technologies. With offices and facilities across the U.S., Europe, the Middle East, and Asia-Pacific, Shield AI’s technology actively supports operations worldwide. For more information, visit www.shield.ai. Follow Shield AI on LinkedIn, X, Instagram, and YouTube. 

Job Description:
The Ground Control Station (GCS) and Command & Control (C2) Software team builds the mission planning, command & control, and post-mission debrief systems that enable operators to seamlessly manage complex, multi-domain unmanned missions. We combine modern map-centric interfaces, web technologies, and robust backend services to deliver a world-class operator experience across air, maritime, space, and effects/expendables. In this role, you will focus on building modern, web-based GCS applications, advanced mission planners, post-mission debrief utilities, and general C2 interfaces. You will work across a modern, full-stack ecosystem (utilizing frontend web frameworks, responsive mapping libraries, and robust backend services) to translate autonomous platform capabilities into intuitive, low-latency, and highly reliable control systems.

In this role, you will design and develop major GCS features, mentor mid-level engineers, and represent the GCS/C2 team directly to autonomy capability teams, flight operations, and external partners. It's a hands-on role for engineers who enjoy designing user-facing controls and mission-critical systems and want to see their code drive complex real-world operations.

What you'll do:
  • Develop & Field Web-Based GCS/C2 Software — Design, develop, and optimize high-performance, responsive GCS software and C2 applications, utilizing modern web technologies (e.g., React, TypeScript, Node.js, Go) to build map-centric mission planning, real-time command & control, video streaming, and telemetry visualization interfaces.
  • Technical Leadership — Own technical direction for major GCS features and full-stack subsystems; architect frontend/backend architectures, design robust APIs, and lead technical decision-making within your project area.
  • Collaboration Across Teams — Act as a primary technical interface with the Autonomy Capabilities team, Perception team, flight operations, and external partners (platform integrators, C2 providers, and vehicle vendors); author and negotiate APIs, REST/WebSocket schemas, and interface contracts rather than just consume them.
  • Mentorship & Growth — Mentor mid-level engineers on the team; partner with managers on onboarding, leveling, and growth planning. Formally onboard senior new hires.
  • Design, UX, & Documentation — Drive design reviews, UI/UX prototyping, and API/ICD definitions; champion modern frontend and backend development practices, rigorous unit/integration testing, and developer/operator documentation to close process gaps that span teams.
  • Pre-deployment Preparation — Own the build, configuration, and validation process for mission-ready ground stations and C2 web servers; coordinate hardware/software compatibility, UI/UX readiness, and containerized release cadence.
  • On-site Test & Mission Support — Travel to test sites and support live mission operations (flight tests, range exercises, on-water trials, integration events), working closely with operators and pilots to gather feedback, debug live C2 systems, and troubleshoot web interfaces and network configurations under time-critical field constraints.
  • System Debugging & Performance Tuning — Diagnose and resolve integration issues across GCS/C2 stacks, radio links, and telemetry streams — including UI rendering bottlenecks, API latency, database query optimization, and network latency profiling under operationally-representative loads.
  • Mission Data & Debrief Support — Architect and implement post-mission debrief utilities and telemetry analysis tools that parse, play back, and visualize telemetry, logs, and payload data for rapid post-mission analysis and issue reproduction.
  • Continuous Improvement — Build tools and automation scripts to improve C2 deployment pipelines, test/mission reliability, and simulation-based operator testing.
  • C2 Interoperability & Standards — Own compliance and integration with command-and-control standards and architectures (e.g., A-GRA, UCI, OMS, STANAG 4586, MAVLink).
  • Hiring — Interview candidates, help define the skills bar for open roles in your area, and onboard new engineers into your sub-program.
  • Travel Requirement — Members of this team typically travel around 10-20% of the year (to support field integration, customer demonstrations, or test events).
Required qualifications:
  • BS/MS in Computer Science, Software Engineering, Computer Engineering, or equivalent practical experience.
  • Typically requires a minimum of 7 years of related experience with a Bachelor’s degree; or 6 years and a Master’s degree; or 4 years with a PhD; or equivalent work experience.
  • Experience with modern frontend frameworks (e.g., React, TypeScript) and building rich, interactive user experiences in responsive web-based applications.
  • Experience full-stack or building backend in C/C++, Python, TypeScript, or Go, including service orchestration, command/status interfaces, and data pipelines between UI, ground services, and vehicle-side components.
  • Deep familiarity with networked and distributed systems, including UDP/TCP transport, custom binary protocols, reliable messaging, pub-sub/IPC middleware, and serialization/IDL tooling.
  • Experience using AI-assisted development tools to accelerate software design, implementation, debugging, testing, and code review while maintaining strong engineering judgment, validation discipline, and ownership of final technical decisions.
  • Experience working with databases, including relational (e.g., PostgreSQL) or NoSQL databases, with preference for experience handling spatial/geographic data (e.g., PostGIS).
  • Demonstrated experience owning a major software capability or system from architecture through field delivery.
  • Track record of mentoring engineers and growing technical talent.
  • Experience authoring or negotiating interface contracts, API specifications (e.g., OpenAPI/Swagger), or ICDs with internal or external stakeholders.
  • Strong debugging and profiling skills, including diagnosing browser rendering bottlenecks, API latencies, and network connectivity issues.
  • Ability to obtain a SECRET clearance.
Preferred qualifications:
  • Experience with Geographic Information Systems (GIS), web mapping libraries (e.g., Maplibre GL, Leaflet, CesiumJS, OpenLayers), and 2D/3D spatial data visualization.
  • Familiarity with video streaming protocols and multimedia frameworks in a web environment (e.g., WebRTC, HLS, RTSP-to-Web gateways, GStreamer, FFmpeg).
  • Experience developing post-mission telemetry analysis, log parsing, or interactive web-based playback/debrief systems.
  • Experience with containerization and orchestration (e.g., Docker, Kubernetes, k3s/k3d) and deploying C2 services to local, edge, or cloud environments.
  • Experience with platform control / autopilot protocols (e.g., MAVLink, STANAG 4586) or DoD C2 standards (e.g., A-GRA, UCI, OMS).
  • Experience working closely with flight operators, pilots, or military stakeholders to gather feedback and refine user workflows.
  • Active Secret or Top Secret clearance.
#LI-ED1
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Full-time regular employee offer package:
Pay within range listed + Bonus + Benefits + Equity
 
Temporary employee offer package:
Pay within range listed above + temporary benefits package (applicable after 60 days of employment)
 
Salary compensation is influenced by a wide array of factors including but not limited to skill set, level of experience, licenses and certifications, and specific work location. All offers are contingent on a cleared background and possible reference check. Military fellows and part-time employees are not eligible for benefits. Please speak to your talent acquisition representative for more information.
 
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Shield AI is proud to be an equal opportunity workplace and is an affirmative action employer. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, marital status, disability, gender identity or Veteran status. If you have a disability or special need that requires accommodation, please let us know. 

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.