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Computer Graphics Jobs in Santa Cruz, CA (NOW HIRING)

Remote (US-Based) Job Overview We are seeking experienced Graphic and UI/UX Designers to create, evaluate, and improve visual designs and user experiences for next-generation AI systems. No prior AI ...

Remote (US-Based) Job Overview We are seeking experienced Graphic and UI/UX Designers to create, evaluate, and improve visual designs and user experiences for next-generation AI systems. No prior AI ...

We welcome outstanding candidates at all levels (new graduates, experienced, principal) in all related technical fields, such as Machine Learning, Deep Learning, Computer Vision, Computer Graphics ...

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Computer Graphics information

See Santa Cruz, CA salary details

$6

$24

How much do computer graphics jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for computer graphics in Santa Cruz, CA is $24.43, according to ZipRecruiter salary data. Most workers in this role earn between $24.42 and $24.42 per hour, depending on experience, location, and employer.

What is a computer graphics job?

A Computer Graphics job involves creating, designing, and manipulating visual content using software and algorithms. Professionals in this field work in industries such as gaming, film, virtual reality, and simulation. Responsibilities may include 3D modeling, rendering, animation, and visual effects. Strong skills in mathematics, programming, and creative design are essential. Common tools include software like Blender, Maya, and Adobe Creative Suite.

What are the typical daily responsibilities for someone working in computer graphics?

Professionals in Computer Graphics typically spend their days creating and refining visual assets, collaborating with team members such as designers, animators, and developers, and troubleshooting technical issues related to rendering or modeling. They may also participate in team meetings to align on project goals, incorporate feedback, and ensure visual consistency throughout the project. Daily tasks often involve using specialized software, optimizing graphics for performance, and staying updated on the latest industry trends. This dynamic structure provides opportunities to learn new techniques and contribute creative solutions that enhance the final product.

What are the key skills and qualifications needed to thrive in the computer graphics position, and why are they important?

To excel in Computer Graphics, you need a strong background in mathematics, computer science, and visual design, often supported by a degree in a related field. Familiarity with industry-standard tools such as Adobe Creative Suite, Autodesk Maya, Blender, and programming languages like C++ or GLSL is highly valued, and professional certifications can enhance credibility. Creativity, problem-solving, and teamwork are essential soft skills that drive innovation and effective project collaboration. Mastering these skills ensures you can create compelling visual content, adapt to evolving technologies, and contribute to diverse projects across industries.

How much do computer graphics artists make?

Computer graphics artists typically earn a median annual salary of around $65,000 to $85,000, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists working in specialized fields or with advanced skills in software like Maya or Adobe Creative Suite can earn higher salaries.

What careers use computer graphics?

Computer graphics are used in careers such as video game design, animation, visual effects for film and television, graphic design, and virtual reality development. Professionals in these fields often work with tools like Adobe Creative Suite, Maya, or Blender and require skills in 3D modeling, rendering, and digital illustration.

What are popular job titles related to Computer Graphics jobs in Santa Cruz, CA?

For Computer Graphics jobs in Santa Cruz, CA, the most frequently searched job titles are:

What cities near Santa Cruz, CA are hiring for Computer Graphics jobs?

Cities near Santa Cruz, CA with the most Computer Graphics job openings:

Infographic showing various Computer Graphics job openings in Santa Cruz, CA as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 13% Part Time, 3% Contract, and 1% Nights. Highlights an 79% Physical, 2% Hybrid, and 19% Remote job distribution, with an average salary of $50,805 per year, or $24.4 per hour.

Software Engineer, Computer Vision

Rivet Industries

San Jose, CA • On-site

$210K - $290K/yr

Full-time

PTO

Posted 22 days ago


Job description

About Rivet
Rivet is an American company building integrated task systems - fusing hardened hardware with software, sensors, AI, and networking - for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world's toughest environments.
We serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority.
At Rivet, you'll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve.
Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).
Summary
Rivet is looking for an Software Engineer focused on computer vision, tracking, and equilibrium systems for next-generation AR devices running Android and embedded Linux. This role is responsible for building perception and tracking capabilities that enable stable, low-latency, and spatially aware AR experiences in dynamic real-world environments. You will work on systems that process and interpret visual and sensor data in real time - including camera pipelines, visual tracking, scene understanding, motion estimation, and equilibrium/stability algorithms for wearable AR platforms. The role spans perception, XR runtime integration, and real-time performance optimization on constrained hardware. You will collaborate closely with sensor fusion, hardware, firmware, graphics, and product teams to deliver robust and reliable spatial computing capabilities.
Responsibilities
  • Develop computer vision and tracking systems for AR/XR devices using different vision modalities from state-of-the-art sensor inputs.
  • Build and debug perception pipelines for visual tracking, scene understanding, motion estimation, localization, and equilibrium/stability systems on edge platforms such as Qualcomm, Nvidia and Intel processors.
  • Implement performant real-time systems in C++ and C# for AR applications and device services.
  • Integrate with OpenXR and AR runtimes for cross-platform XR compatibility.
  • Optimize latency, tracking fidelity, synchronization, and runtime performance on Android and embedded Linux platforms.
  • Develop tooling, visualization, and debugging workflows for perception and tracking validation.
  • Build companion applications and services for Android-based devices using Java/Kotlin.
  • Use OpenCV and Python/PyTorch, Tensflow, Tensorflow lite for prototyping for automation, simulation, test harnesses, and CI/build tooling.
  • Have required expertise to optimize models for end to end deployment of vision models on to the edge.
  • Collaborate across hardware, firmware, graphics, backend, and perception teams to deliver end-to-end AR functionality.

Requirements
  • Deep experience building computer vision, perception, tracking, robotics, AR/VR, or real-time spatial computing systems.
  • MS + at least 10 years (or PhD + at least 5 years) of relevant professional experience.
  • Strong background in computer vision, motion tracking, localization, geometry, coordinate systems, and real-time systems.
  • Proficient in C++ and/or C# for performance-critical applications.
  • Experience developing on Android or embedded Linux devices.
  • Familiarity with XR and perception frameworks such as OpenXR, ARCore, SLAM/VIO pipelines, OpenCV, or related technologies.
  • Strong understanding of performance optimization, profiling, synchronization, and CPU/GPU/memory tradeoffs.
  • Experience with Java/Kotlin for Android services and peripheral integration.
  • Python experience for scripting, automation, testing, or simulation workflows.
  • Ability to partner across hardware, firmware, graphics, and cloud/backend systems.
  • Track record of shipping complex real-time systems or XR capabilities.

Preferred Qualifications
  • PhD in a relevant discipline with 5+ years of industry experience, or MS with 10+ years of industry experience.
  • Experience with SLAM, visual-inertial odometry (VIO), object tracking, depth sensing, or probabilistic estimation systems.
  • Experience with Unity, Unreal Engine, StereoKit, or comparable 3D/XR engines.
  • Experience building wearable, robotics, aerospace, defense, or embedded perception systems.

Compensation may vary within the posted range based on relevant experience, skills, education, and other job-related factors. In addition to base salary, this role may be eligible for equity and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.
Rivet is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to any characteristic protected by applicable law. Certain roles may require U.S. Person status, security clearance eligibility, or other requirements imposed by law or government contract.