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Components Jobs in Corona, CA (NOW HIRING)

Irvine, CA (Onsite) o 5+ years of recent relevant experience o Work experience on Automotive Occupant safety components [Airbag, Occupant Sensor, ODS and Seat belt] o Mechanical Design Engineer with ...

Prepare materials and components for welding, including measuring, cutting, grinding, fitting, beveling, cleaning, and surface preparation. Read and work from measurements, drawings, specifications ...

Main Tasks/ Responsibilities: • Perform welding and fabrication repairs on heavy construction equipment, attachments, and components, with work performed in the shop or field based on operational ...

Design components and assemblies for injection molding, machining, and other manufacturing processes, with a strong focus on design for manufacturability and assembly. Lead component and material ...

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How much do components jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for components in Corona, CA is $21.71, according to ZipRecruiter salary data. Most workers in this role earn between $14.90 and $17.84 per hour, depending on experience, location, and employer.

What cities near Corona, CA are hiring for Components jobs?

Cities near Corona, CA with the most Components job openings:

Infographic showing various Components job openings in Corona, CA as of August 2026, with employment types broken down into 87% Full Time, 7% Part Time, 4% Contract, and 2% Nights. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $45,166 per year, or $21.7 per hour.

1.68 Agentic AI/ML Engineer - Multimodal

FieldAI

Irvine, CA • On-site

Full-time

Re-posted 18 days ago


Job description

Job Summary:
FieldAI is transforming how robots interact with the real world. As an AI/ML Engineer on the FiFM team, you will drive research and model development for multimodal data from autonomous robots into actionable insights, focusing on computer vision and agentic AI.
Responsibilities:
• Train and fine-tune million- to billion-parameter multimodal models, with a focus on computer vision, video understanding, and vision-language integration.
• Track state-of-the-art research, adapt novel algorithms, and integrate them into FiFM.
• Curate datasets and develop tools to improve model interpretability.
• Build scalable evaluation pipelines for vision and multimodal models.
• Contribute to model observability, drift detection, and error classification.
• Fine-tune and optimize open-source VLMs and multimodal embedding models for efficiency and robustness.
• Build and optimize Multi-VectorRAG pipelines with vector DBs and knowledge graphs.
• Create embedding-based memory and retrieval chains with token-efficient chunking strategies.
Qualifications:
Required:
• Master’s/Ph.D. in Computer Science, AI/ML, Robotics, or equivalent industry experience.
• 2+ years of industry experience or relevant publications in CV/ML/AI.
• Strong expertise in computer vision, video understanding, temporal modeling, and VLMs.
• Proficiency in Python and PyTorch with production-level coding skills.
• Experience building pipelines for large-scale video/image datasets.
• Familiarity with AWS or other cloud platforms for ML training and deployment.
• Understanding of MLOps best practices (CI/CD, experiment tracking).
• Hands-on experience fine-tuning open-source multimodal models using HuggingFace, DeepSpeed, vLLM, FSDP, LoRA/QLoRA.
• Knowledge of precision tradeoffs (FP16, bfloat16, quantization) and multi-GPU optimization.
• Ability to design scalable evaluation pipelines for vision/VLMs and agent performance.
Preferred:
• Experience with Agentic/RAG pipelines and knowledge graphs (LangChain, LangGraph, LlamaIndex, OpenSearch, FAISS, Pinecone).
• Familiarity with agent operations logging and evaluation frameworks.
• Background in optimization: token cost reduction, chunking strategies, reranking, and retrieval latency tuning.
• Experience deploying models under quantized (int4/int8) and distributed multi-GPU inference.
• Exposure to open-vocabulary detection, zero/few-shot learning, multimodal RAG.
• Knowledge of temporal-spatial modeling (event/scene graphs).
• Experience deploying AI in edge or resource-constrained environments.
Company:
FieldAI is building general robot intelligence for the physical world. Founded in 2023, the company is headquartered in Mission Viejo, USA, with a team of 201-500 employees. The company is currently Growth Stage.