1

Compiler Jobs (NOW HIRING)

Senior Compiler Engineer

Austin, TX · On-site

$103K - $142K/yr

NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Senior Compiler Engineer

San Francisco, CA · On-site

$123K - $169K/yr

They are seeking a Senior Compiler Engineer to design and build core compiler infrastructure, develop backend code generation, and improve model performance across various hardware platforms.

Senior Compiler Engineer Infrastructure

Austin, TX · On-site +1

$107K - $146K/yr

Our compiler organization makes its mark on every GPU NVIDIA produces. By improving how our internal compiler stacks align with open source and by modernizing the tools our developers rely on, you ...

Senior Compiler Engineer

Seattle, WA · On-site

$118K - $163K/yr

NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing ...

Senior Compiler Engineer

Santa Clara, CA · On-site

$122K - $168K/yr

NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing ...

GPU Compiler Engineer

Austin, TX · On-site

$150 - $200/hr

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Qualcomm Technologies, Inc. is seeking a Compiler Software Engineer to enable open source developers to build software for Qualcomm silicon. The role involves enhancing compiler toolsets and ...

Staff Compiler Engineer

Austin, TX · On-site

$240K - $280K/yr

We are seeking a talented ML Compiler Engineer to join our engineering team and lead the development of our compiler. This role focuses on compiler development for our novel LLM accelerator ...

Senior Compiler Engineer - AI

Austin, TX · On-site

$121K - $160K/yr

We are seeking an AI Compiler Engineer with deep expertise in compiler technologies to join our team. The ideal candidate brings broad experience across machine learning, including reinforcement ...

NVIDIA's HPC Compiler team is looking to hire a Compiler Engineering Manager to join the team building one of the world's most important optimizing compiler products. Your work will support ...

$150 - $200/hr

We are seeking a talented ML Compiler Engineer to join our engineering team and lead the development of our compiler. This role focuses on compiler development for our novel LLM accelerator ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Senior Compiler Engineer Infrastructure

Santa Clara, CA · On-site +1

$127K - $173K/yr

Our compiler organization makes its mark on every GPU NVIDIA produces. By improving how our internal compiler stacks align with open source and by modernizing the tools our developers rely on, you ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

The compiler takes ML models from StableHLO through orchestration, tiling, memory planning, and code generation onto a multi-core processor architecture with custom accelerators. We already have a ...

The compiler takes ML models from StableHLO through orchestration, tiling, memory planning, and code generation onto a multi-core processor architecture with custom accelerators. We already have a ...

Showing results 41-60

Compiler information

See salary details

$9

$20

$36

How much do compiler jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for compiler in the United States is $20.81, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $24.28 per hour, depending on experience, location, and employer.

What is a compiler?

A compiler is a specialized computer program that translates source code written in a high-level programming language into machine code or another lower-level language that a computer can execute. This process allows developers to write code in languages like C++, Java, or Python, which are easier for humans to understand, and then have it converted into instructions that hardware can process. Compilers perform various tasks such as syntax analysis, optimization, and code generation to ensure the resulting program runs efficiently and correctly.

What are the key skills and qualifications needed to thrive as a compiler?

To thrive as a Compiler Engineer, you need a strong background in computer science, programming languages, and compiler theory, often supported by a relevant degree. Familiarity with tools like LLVM, GCC, and experience with languages such as C/C++ or Rust are typically required. Analytical thinking, problem-solving, and effective communication are essential soft skills in this field. These skills ensure the development of efficient, reliable compilers that support robust software and systems development.

What are the common challenges faced when working as a compiler engineer, and how can they be addressed?

Compiler Engineers often encounter challenges such as optimizing code for performance, ensuring compatibility across various hardware architectures, and maintaining the correctness of complex transformations. Debugging and diagnosing issues in the compilation process can be particularly intricate, requiring a strong understanding of both source and target languages. Collaborating closely with language designers and hardware engineers, as well as utilizing automated testing and profiling tools, helps address these challenges and results in more robust and efficient compilers.

What is the difference between Compiler vs Interpreter?

AspectCompilerInterpreter
FunctionTranslates entire code into machine language before executionTranslates code line-by-line during execution
SpeedFaster execution after compilationSlower due to real-time translation
UsageUsed in languages like C, C++Used in languages like Python, JavaScript
ErrorsErrors are found after compilationErrors are detected during execution
OutputProduces standalone executable filesRuns directly from source code

In summary, a compiler translates the entire program into machine code before execution, resulting in faster runtime and standalone files. An interpreter translates code line-by-line during execution, which can be slower but allows for easier debugging and dynamic execution. Both are essential in different programming environments depending on performance and development needs.

More about Compiler jobs

What cities are hiring for Compiler jobs?

Cities with the most Compiler job openings:

What are the most commonly searched types of Compiler jobs?

The most popular types of Compiler jobs are:

What states have the most Compiler jobs?

States with the most job openings for Compiler jobs include:

What are popular job titles related to Compiler jobs?

For Compiler jobs, the most frequently searched job titles are:

Infographic showing various Compiler job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 95% Full Time, 1% Part Time, 1% Temporary, and 2% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $43,287 per year, or $20.8 per hour.

Senior Compiler Engineer

Austin, TX • On-site

Nvidia
Computer and Electronic Product Manufacturing • 10K+ employees

$103K - $142K/yr

Full-time

Posted 6 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

NVIDIA is dedicated to reinvent accelerated computing. Reinvention requires great technology and amazing people. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work.

Come join the team and see how you can make a lasting impact on the world. NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing the safety, expressiveness, and modern tooling of Rust to native GPU and CUDA development.

On this team, you will build cutting-edge compiler pipelines, custom intermediate representation (IR) frameworks, and JIT compilation systems that bridge host and device execution-allowing developers to write memory-safe, high-performance GPU kernels in idiomatic Rust. What you'll be doing: Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR) frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code. Build compiler IRs and Optimizers: Work with modern compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, including GPU-specific optimizations.

Support complex ahead-of-time, just-in-time, and link time optimization workflows: Build state-of-the-art tooling to support users targeting a broad family of NVIDIA GPUs, host platforms, and feature sets. Define Safe Parallel Abstractions: Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across the GPU launch boundary-preventing data races and enforcing memory safety during asynchronous GPU execution. Expose Next-Gen Hardware Features: Implement type-safe, ergonomic device-side abstractions in Rust for low-level GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp/cluster-level operations.

Build the future: Supporting today's accelerated computing applications is not sufficient. We have to build composable building blocks for others around us to build the applications of tomorrow. What we need to see: Bachelor's, Master's, or Ph.D

in Computer Science, Computer Engineering, a related field, or equivalent experience. 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation. Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model.

Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems). Solid understanding of parallel programming models, GPU architectures, and CUDA programming. Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels.

Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage. Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production. Ways to stand out from the crowd: A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects.

Experience building custom compiler front-ends, AST translators, or JIT engines. Familiarity with MLIR or other extensible compiler frameworks. Deep proficiency in low-level GPU programming, including the use of modern hardware features (e.g., Tensor Cores, warp-level shuffles, or asynchronous transfer pipelines)

Experience designing Domain-Specific Languages (DSLs) or tile-based programming abstractions for tensor processing. With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing.

If you're a creative and autonomous engineer with a real passion for programming languages and systems technology, we want to hear from you. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.

You will also be eligible for equity and benefits. Applications for this job will be accepted at least until September 6, 2026. This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US