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Compiler Software Engineer Jobs in Seattle, WA (NOW HIRING)

Senior LLVM Compiler Engineer

Redmond, WA · On-site

$117K - $160K/yr

... and software requirements into upstream‑viable compiler solutions • Help shape NVIDIA ... D. in Computer Science, Computer Engineering, or related field (or equivalent experience) • 6+ ...

Senior LLVM Compiler Engineer

Redmond, WA

$117K - $160K/yr

We are seeking for an expert Senior Compiler Engineer to join our Compute Compiler Team, with a ... Partner with architecture, performance, and product teams to translate NVIDIA hardware and software ...

Software Engineer, Systems ML Responsibilities: * Design and implement scalable systems for ... Experience with ML compiler stacks such as MLIR, XLA, TVM, or Triton, and familiarity with hardware ...

Software Engineer II- AI/ML, AWS Neuron

Seattle, WA · On-site

$111K - $151K/yr

This comprehensive toolkit includes an ML compiler, runtime, and application framework that ... Working across the stack from PyTorch till the hardware-software boundary, our engineers build ...

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Compiler Software Engineer information

See Seattle, WA salary details

$72.3K

$167.9K

$233.9K

How much do compiler software engineer jobs pay per year?

As of Jul 22, 2026, the average yearly pay for compiler software engineer in Seattle, WA is $167,886.00, according to ZipRecruiter salary data. Most workers in this role earn between $136,600.00 and $196,900.00 per year, depending on experience, location, and employer.

What is a Compiler Software Engineer?

A Compiler Software Engineer is a specialized software developer who designs, implements, and maintains compilers. Compilers are programs that translate source code written in one programming language into another, typically from high-level languages like C++ or Python into machine code that a computer can execute. Compiler engineers work on optimizing code performance, ensuring correctness, and supporting new programming language features. They often have strong backgrounds in computer science, algorithms, and systems programming.

What are some common challenges faced by Compiler Software Engineers when optimizing code for different hardware architectures?

Compiler Software Engineers often encounter challenges when adapting and optimizing code for various hardware architectures, such as balancing performance improvements with maintaining code portability and correctness. Each architecture may have unique instruction sets, memory hierarchies, and parallelization capabilities, requiring careful tuning of compiler optimizations. Additionally, collaboration with hardware engineers and staying updated on evolving processor technologies are essential to ensure efficient code generation. This aspect of the role provides continuous learning opportunities and keeps the work both dynamic and technically rewarding.

What are the key skills and qualifications needed to thrive as a Compiler Software Engineer, and why are they important?

To thrive as a Compiler Software Engineer, you need a strong background in computer science, programming languages (such as C/C++), and compiler theory, usually supported by a relevant degree. Familiarity with tools like LLVM, GCC, and debuggers, as well as experience with code optimization and static analysis, is typically required. Strong problem-solving abilities, attention to detail, and effective communication set outstanding engineers apart. These skills ensure robust, efficient compiler development and seamless collaboration with development teams.

What is the difference between Compiler Software Engineer vs Software Developer?

AspectCompiler Software EngineerSoftware Developer
Required CredentialsBachelor's or higher in Computer Science, specialized knowledge in compilersBachelor's or higher in Computer Science or related field
Work EnvironmentResearch labs, tech companies, compiler development teamsVaried environments including startups, corporations, freelance projects
Industry UsagePrimarily in compiler design, programming language development, systems softwareWeb, mobile, enterprise applications, software solutions

Compiler Software Engineers focus on designing and optimizing compilers and language tools, often working in specialized teams. Software Developers create a wide range of applications across industries. While both roles require programming skills, Compiler Software Engineers have a niche expertise in language translation and optimization, making their work more specialized.

What are the most commonly searched types of Compiler Software Engineer jobs in Seattle, WA? The most popular types of Compiler Software Engineer jobs in Seattle, WA are:
Infographic showing various Compiler Software Engineer job openings in Seattle, WA as of July 2026, with employment types broken down into 22% Locum Tenens, 5% As Needed, 67% Full Time, 4% Part Time, and 2% Contract. Highlights an 91% Physical, 4% Hybrid, and 5% Remote job distribution, with an average salary of $167,886 per year, or $80.7 per hour.
Senior LLVM Compiler Engineer

Senior LLVM Compiler Engineer

NVIDIA

Redmond, WA • On-site

$117K - $160K/yr

Full-time

Posted 15 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

5th of 215 rated software companies


Job description

Job Summary:
NVIDIA is a leading technology company known for its innovative contributions in fields such as Artificial Intelligence and Deep Learning. They are seeking a Senior LLVM Compiler Engineer to join their Compute Compiler Team, focusing on upstream engagement with the LLVM ecosystem and enhancing NVIDIA’s compiler technology through collaboration with open-source communities.
Responsibilities:
• Work closely with LLVM, Clang, MLIR, and related open‑source communities to upstream compiler features, refactors, and infrastructure originating from NVIDIA’s downstream codebases
• Lead and contribute to design discussions, RFCs, and code reviews in upstream communities with an emphasis on long‑term maintainability and broad usefulness
• Refactor, adapt, and decompose downstream NVIDIA compiler code to meet upstream quality, abstraction, and API expectations
• Advocate for NVIDIA’s technical needs through credible engineering arguments, prototypes, and sustained community engagement
• Collaborate with internal compiler teams to identify which downstream capabilities are best suited for upstreaming and how to stage that work effectively
• Partner with architecture, performance, and product teams to translate NVIDIA hardware and software requirements into upstream‑viable compiler solutions
• Help shape NVIDIA’s long‑term open‑source LLVM strategy, balancing ecosystem health with NVIDIA’s platform goals
• Act as a technical ambassador for NVIDIA within the compiler open‑source community, strengthening trust and collaboration over time
Qualifications:
Required:
• B.S., M.S., or Ph.D. in Computer Science, Computer Engineering, or related field (or equivalent experience)
• 6+ years experience with LLVM, Clang, MLIR, or similar compiler infrastructures
• Excellent hands‑on C++ programming skills
• Solid understanding of compiler internals, including IR design, transformations, analyses, and code generation pipelines
• Experience engaging with open‑source development workflows, including design discussions, code reviews, and upstream contribution processes
• Ability to navigate complex technical trade‑offs while balancing upstream community expectations with internal product needs
• Strong communication skills, including technical writing, design articulation, and cross‑organizational collaboration
Preferred:
• Proven track record of upstream contributions to LLVM or related open‑source compiler projects
• Experience in successfully upstreaming non‑trivial production code from a downstream or proprietary environment
• Recognition within open‑source communities as a trusted contributor or reviewer
• Background in GPU architectures, CUDA, or parallel programming models
• Familiarity with deep learning frameworks and performance‑critical workloads on NVIDIA GPUs
Company:
NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara, USA, with a team of 10001+ employees. The company is currently Late Stage.

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Hours and flexibility

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993