2

Remote Opengl Developer Jobs in Seattle, WA (NOW HIRING)

Remote Opengl Developer information

See Seattle, WA salary details

$19

$60

$93

How much do remote opengl developer jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for remote opengl developer in Seattle, WA is $60.13, according to ZipRecruiter salary data. Most workers in this role earn between $45.96 and $73.61 per hour, depending on experience, location, and employer.

What are some common challenges faced by remote OpenGL developers when collaborating with distributed teams?

Remote OpenGL developers often encounter challenges related to coordinating graphics development across different platforms and time zones. Ensuring consistent rendering results, debugging cross-platform graphical issues, and syncing code changes with team members can be complex when working remotely. Effective communication, clear documentation, and using collaborative tools like version control systems and shared repositories help streamline workflows. Regular virtual meetings and code reviews are also essential to maintain alignment and address technical obstacles promptly.

What are the key skills and qualifications needed to thrive as a remote OpenGL developer?

To thrive as a Remote OpenGL Developer, you need strong proficiency in C/C++ programming, a deep understanding of computer graphics principles, and experience with the OpenGL API, typically supported by a relevant degree in computer science or engineering. Familiarity with graphics debugging tools, version control systems like Git, and experience with shader languages such as GLSL are commonly required. Excellent problem-solving abilities, self-motivation, and clear communication are essential soft skills for effective remote collaboration and project delivery. These competencies ensure the development of high-performance graphical applications and seamless teamwork in a distributed environment.

What is a remote OpenGL developer?

Remote OpenGL Developers are software engineers who specialize in using the OpenGL graphics API to create and optimize visual applications, such as games, simulations, or visualization tools, while working from a location outside of a traditional office. They are responsible for writing and maintaining code that leverages OpenGL for rendering 2D and 3D graphics. These developers often collaborate with teams virtually, using communication tools and version control systems to manage projects and ensure quality. Their expertise includes graphics programming, shader development, and performance optimization for various platforms.

Senior Software Engineer, Video

Anduril Industries

Seattle, WA • Remote

$139K - $183K/yr

Full-time

Posted 2 days ago

New


Anduril rating

9.1

Company rating: 9.1 out of 10

Anduril

Based on 17 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 75,130 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

We are on a mission to accelerate the development, deployment, and integration with Lattice. We're dedicated to building a comprehensive, high-leverage, and foundational platform that offers efficient data management, agent orchestration, and system-wide interoperability. We develop the common data, object storage, and identity access management building blocks for Lattice. Our auth system provides secure access control, while our data systems empower our partners with user-friendly APIs and documentation. By combining these diverse yet interconnected areas of expertise, we aim to create a powerful, scalable ecosystem that works across both autonomous robots and C2 systems. We aim to empower other developers, our users, to build many innovative applications that will help aid our warfighters C2 mass effects in the distributed fight to come.

ABOUT THE JOB

The role of our video pipeline engineers is to develop real-time and asynchronous video feeds from remote deployments to web, virtual reality clients, computer vision front-end and back-end pipelines. Video pipeline engineers help design the ISR payloads for drones and the camera systems used in our other existing and future products. They also have some computer vision overlap with e.g. object detection. Prior experience with relevant video technologies is required for this role.

REQUIRED QUALIFICATIONS
  • 5+ years of general C++ software experience
  • BS degree in an engineering discipline
  • General understanding of camera hardware and video formats
  • Solid understanding of writing reliable, multi-threaded software
  • Eligible to obtain and maintain an active U.S. Secret security clearance
PREFERRED QUALIFICATIONS
The following (below) is preferred, but elements can be learned on the job as needed:
  • Scalable cloud solutions for video in AWS, Azure, GCP
  • Kubernetes
  • Tools: vl42, ffmpeg, WebRTC, OpenCV, Python
  • Formats: MP4, MPEG-TS, MISB KLV standards, H264 format, WebRTC/RTP
  • Linux platform: V4L2 camera API, VA-API, ffmpeg, gstreamer, OpenGL

Working at Anduril

About Anduril, in their own words

From Anduril

As the world enters an era of strategic competition, Anduril delivers cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the warfighter in months, not years.


What Anduril employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

Social media