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Commission Video Game Tester Jobs in Oregon (NOW HIRING)

Help implement changes to progression systems based on testing, feedback, and data insights Skills & Qualifications * 5+ years of experience in video game progression design, systems design, economy ...

... video games. Proven ability to lead major new product initiatives or materially transform existing product areas with high business impact. Experience translating UX testing and feedback into ...

Now, we are making game night a whole lot easier by bringing Netflix Games to the biggest screen in ... A history of achieving product outcomes through user testing, rapid prototyping, and data-driven ...

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Commission Video Game Tester information

See Oregon salary details

$5

$16

$29

How much do commission video game tester jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for commission video game tester in Oregon is $16.15, according to ZipRecruiter salary data. Most workers in this role earn between $14.23 and $19.33 per hour, depending on experience, location, and employer.

What is a commission video game tester?

Commission Video Game Testers are professionals who are paid on a per-project or per-task basis to test video games for bugs, glitches, and overall playability. Unlike full-time or salaried testers, commission testers often work as freelancers or contractors, getting paid based on the amount or type of work completed. Their main role is to ensure that games function as intended before they are released to the public. They provide feedback to developers on issues they encounter and may test different aspects of gameplay, graphics, and user experience. This position requires attention to detail, good communication skills, and a passion for gaming.

How do commission video game testers typically collaborate with development teams during a game’s testing phase?

Commission Video Game Testers work closely with game developers, designers, and quality assurance leads to identify and document bugs, glitches, and usability issues. Communication is often facilitated through detailed bug reports and regular feedback sessions, ensuring that issues are clearly understood and reproducible by the development team. Testers may participate in daily stand-up meetings or submit reports via tracking systems, which helps integrate their findings into the development workflow efficiently. This collaborative process is essential for maintaining high-quality standards and ensuring timely fixes before the game's release.

What are the key skills and qualifications needed to thrive as a commission video game tester, and why are they important?

To thrive as a Commission Video Game Tester, you need strong analytical skills, attention to detail, and a solid understanding of gaming mechanics, with at least a high school diploma or equivalent. Familiarity with bug tracking systems, various gaming platforms, and quality assurance (QA) tools is typically required. Excellent communication, adaptability, and patience are soft skills that help testers clearly report issues and collaborate with development teams. These skills ensure that games are thoroughly tested, bugs are accurately reported, and the final product delivers a high-quality user experience.

What is the difference between Commission Video Game Tester vs Freelance Video Game Tester?

AspectCommission Video Game TesterFreelance Video Game Tester
Work ArrangementPaid per project or commission, often through a company or publisherSelf-employed, paid per task or contract
CredentialsTypically no formal certifications, but industry experience helpsSame as Commission Tester, with emphasis on portfolio
Work EnvironmentCompany offices or remote testing environmentsRemote, flexible locations
Industry UsageCommonly employed by game publishers and testing firmsUsed by independent testers and small studios

Both roles involve testing video games for bugs and quality assurance, but Commission Video Game Testers usually work through companies on specific projects, while Freelance Video Game Testers operate independently, offering their services to multiple clients. The choice depends on preferred work structure and independence.

Are commission video game tester jobs legit?

Commission-based video game tester jobs are legitimate roles where testers evaluate games for bugs, quality, and user experience, often working on a freelance or contract basis. However, job seekers should be cautious of scams that promise high pay for minimal work and verify the legitimacy of employers before providing personal information or payment. Genuine positions typically do not require upfront fees and are posted on reputable job boards or company websites.

How to get hired as a commission video game tester?

To get hired as a commission video game tester, you should have a strong understanding of gaming, good communication skills, and attention to detail. Building a portfolio of testing experience, staying updated on gaming industry trends, and applying to freelance or contract testing opportunities through gaming companies or testing platforms can improve your chances of securing a position.

Is a commission video game tester a real job?

A commission-based video game tester is a legitimate role where individuals are paid to evaluate games for bugs, gameplay, and quality. These positions often involve providing detailed feedback and may be freelance or contract work, sometimes requiring familiarity with testing tools and game development processes.

What are the most commonly searched types of Video Game Tester jobs in Oregon?

The most popular types of Video Game Tester jobs in Oregon are:

What are popular job titles related to Commission Video Game Tester jobs in Oregon?

For Commission Video Game Tester jobs in Oregon, the most frequently searched job titles are:

What cities in Oregon are hiring for Commission Video Game Tester jobs?

Cities in Oregon with the most Commission Video Game Tester job openings:

Senior Progression Designer

What the Tech, Bend?

Bend, OR • On-site

$68 - $97/hr

Other

Medical, Dental, Vision

Posted 15 days ago


Job description

Senior Progression Designer (CONTRACT)
Company: Sony Interactive Entertainment — Sony Bend Studio
Location: Bend, OR, United States
Job ID: R-124544
Experience: 5+ years of experience in video game progression design, systems design, economy design, or related fields, with experience contributing to shipped games
Pay Range: $60–$60 USD (hourly)

Note: This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

How You Will Contribute
Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative team in crafting our next high-profile AAA title.

We are seeking a Senior Progression Designer to help shape and own the progression systems, rewards, and support economies for our next AAA title. In this role, you will contribute to player experiences that drive satisfaction, motivation, and long-term engagement.

What will you do

  • Design, tune, and implement fun, meaningful progression systems, reward structures, and supporting economies that align with the game’s creative vision and player experience goals
  • Collaborate effectively with cross-functional teams to define the tools, workflows, and processes needed to build, tune, and maintain progression features
  • Create and maintain clear documentation for progression systems and related features, including design briefs, spreadsheets, tuning models, and data visualizations
  • Communicate design goals, feature updates, and implementation details to team members and stakeholders
  • Partner with developers in the design and creation of new content, assets, features, and rewards that support progression goals
  • Work with User-Experience Research (UXR) to test design hypotheses, understand player behavior, and improve the overall player experience
  • Help implement changes to progression systems based on testing, feedback, and data insights

Skills & Qualifications

  • 5+ years of experience in video game progression design, systems design, economy design, or related fields, with experience contributing to shipped games
  • Strong knowledge of current trends, innovations, and competitive approaches in game progression and reward design
  • A player-centered approach to design, with empathy for players and an understanding of player motivation, needs, and psychology
  • Strong proficiency in data management, spreadsheet modeling, analysis, and visualization
  • Ability to translate design goals into practical systems, tuning models, and implementation-ready documentation
  • Strong collaboration skills, with a commitment to inclusive, accessible design and a positive team culture
  • Ability to break down, prioritize, and manage tasks across sprints, milestones, and development phases
  • Advanced knowledge of scripting languages and code is preferred, but not required. Comfort working in data tools, tuning pipelines, and implementation-facing workflows is important

Location, Compensation and Benefits

  • Bend, OR, United States
  • Estimated base pay range: $60–$60 USD (hourly)
  • Eligible for medical, dental, and vision benefits
  • Base pay may vary based on job-related factors including knowledge, skills, experience, and location

Senior Progression Designer (CONTRACT)
Company: Sony Interactive Entertainment — Sony Bend Studio
Location: Bend, OR, United States
Job ID: R-124544
Experience: 5+ years of experience in video game progression design, systems design, economy design, or related fields, with experience contributing to shipped games
Pay Range: $60–$60 USD (hourly)

Note: This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

How You Will Contribute
Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative team in crafting our next high-profile AAA title.

We are seeking a Senior Progression Designer to help shape and own the progression systems, rewards, and support economies for our next AAA title. In this role, you will contribute to player experiences that drive satisfaction, motivation, and long-term engagement.

What will you do

  • Design, tune, and implement fun, meaningful progression systems, reward structures, and supporting economies that align with the game’s creative vision and player experience goals
  • Collaborate effectively with cross-functional teams to define the tools, workflows, and processes needed to build, tune, and maintain progression features
  • Create and maintain clear documentation for progression systems and related features, including design briefs, spreadsheets, tuning models, and data visualizations
  • Communicate design goals, feature updates, and implementation details to team members and stakeholders
  • Partner with developers in the design and creation of new content, assets, features, and rewards that support progression goals
  • Work with User-Experience Research (UXR) to test design hypotheses, understand player behavior, and improve the overall player experience
  • Help implement changes to progression systems based on testing, feedback, and data insights

Skills & Qualifications

  • 5+ years of experience in video game progression design, systems design, economy design, or related fields, with experience contributing to shipped games
  • Strong knowledge of current trends, innovations, and competitive approaches in game progression and reward design
  • A player-centered approach to design, with empathy for players and an understanding of player motivation, needs, and psychology
  • Strong proficiency in data management, spreadsheet modeling, analysis, and visualization
  • Ability to translate design goals into practical systems, tuning models, and implementation-ready documentation
  • Strong collaboration skills, with a commitment to inclusive, accessible design and a positive team culture
  • Ability to break down, prioritize, and manage tasks across sprints, milestones, and development phases
  • Advanced knowledge of scripting languages and code is preferred, but not required. Comfort working in data tools, tuning pipelines, and implementation-facing workflows is important

Location, Compensation and Benefits

  • Bend, OR, United States
  • Estimated base pay range: $60–$60 USD (hourly)
  • Eligible for medical, dental, and vision benefits
  • Base pay may vary based on job-related factors including knowledge, skills, experience, and location
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