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Commission Unreal Engine Developer Jobs in Missouri

Systems Engineering Analyst Company: The Boeing Company Boeing Defense Space & Security (BDS) has ... Proficiency in multiple 3D visualization programs (e.g., Cesium, Unreal Engine, and ArcGIS) for ...

Systems Engineering Analyst Company: The Boeing Company Boeing Defense Space & Security (BDS) has ... Proficiency in multiple 3D visualization programs (e.g., Cesium, Unreal Engine, and ArcGIS) for ...

Systems Engineering Analyst Company: The Boeing Company Boeing Defense Space & Security (BDS) has ... Proficiency in multiple 3D visualization programs (e.g., Cesium, Unreal Engine, and ArcGIS) for ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

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Commission Unreal Engine Developer information

What is a Commission Unreal Engine Developer?

A Commission Unreal Engine Developer is a software professional hired on a contract or project basis to create interactive applications, games, or simulations using Unreal Engine, a popular real-time 3D creation platform. These developers are typically responsible for designing, coding, and optimizing projects based on client requirements. Their work may include developing gameplay mechanics, creating visual effects, or building virtual environments. They are often commissioned for specific projects rather than being permanent employees, allowing for flexibility and specialized expertise.

What are the key skills and qualifications needed to thrive as a Commission Unreal Engine Developer, and why are they important?

To thrive as a Commission Unreal Engine Developer, you need strong programming skills (especially in C++ and Blueprints), a deep understanding of 3D graphics, and prior experience with Unreal Engine. Familiarity with source control systems like Git, and possibly certifications such as Unreal Authorized Instructor or Epic Developer badges, are often valuable. Creativity, effective communication, and the ability to collaborate with artists and designers are standout soft skills in this role. These abilities ensure the delivery of high-quality, technically robust, and visually compelling interactive experiences for clients or projects.

What are some typical challenges faced by Commission Unreal Engine Developers when working on client projects?

Commission Unreal Engine Developers often encounter challenges such as aligning client expectations with technical feasibility, managing tight deadlines, and adapting to evolving project scopes. Since projects may involve integrating complex assets, optimizing performance, and collaborating with remote teams, strong communication and problem-solving skills are essential. Additionally, balancing multiple client commissions simultaneously requires effective time management and the ability to prioritize tasks based on project urgency and impact.

What is the difference between Commission Unreal Engine Developer vs Commission Game Developer?

AspectCommission Unreal Engine DeveloperCommission Game Developer
Required CredentialsProficiency in Unreal Engine, programming skills (C++/Blueprints), portfolioGame design knowledge, programming skills, portfolio
Work EnvironmentGame studios, freelance projects, virtual teamsGame studios, freelance, indie developers
Industry UsageUsed across AAA and indie projects for real-time renderingUsed in game development, including mobile, PC, console

The main difference is that a Commission Unreal Engine Developer specializes in creating and implementing projects specifically within Unreal Engine, focusing on real-time graphics and interactive experiences. A Commission Game Developer has a broader scope, working on various game engines and platforms. Both roles require similar technical skills and often overlap, but Unreal Engine Developers are more specialized in Unreal's tools and workflows.

What are the most commonly searched types of Unreal Engine Developer jobs in Missouri? The most popular types of Unreal Engine Developer jobs in Missouri are:
What are popular job titles related to Commission Unreal Engine Developer jobs in Missouri? For Commission Unreal Engine Developer jobs in Missouri, the most frequently searched job titles are:
What job categories do people searching Commission Unreal Engine Developer jobs in Missouri look for? The top searched job categories for Commission Unreal Engine Developer jobs in Missouri are:
What cities in Missouri are hiring for Commission Unreal Engine Developer jobs? Cities in Missouri with the most Commission Unreal Engine Developer job openings:
Infographic showing various Commission Unreal Engine Developer job openings in Missouri as of July 2026, with employment types broken down into 1% As Needed, 84% Full Time, 8% Part Time, and 7% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution.
Software Engineer, Senior

Software Engineer, Senior

FlightSafety International

Hazelwood, MO • On-site

$115K - $152K/yr

Full-time

Posted 26 days ago


FlightSafety International rating

8.9

Company rating: 8.9 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

8th of 223 rated education and training


Job description

About FlightSafety International

FlightSafety International is the world’s premier professional aviation training company and supplier of flight simulators, visual systems and displays to commercial, government and military organizations. The company provides training for pilots, technicians and other aviation professionals from 167 countries and independent territories. FlightSafety operates the world’s largest fleet of advanced full-flight simulators and award-winning maintenance training at Learning Centers and training locations in the United States, Canada, France and the United Kingdom.

Purpose of Position

Create mixed reality software and hardware solutions to provide a realistic training environment that combines both a physical and virtual world. Design, develop, test and troubleshoot software across the development cycle for GUIs and runtime applications. Use disciplined software development methods, construction techniques, usability and interface skills, test methodologies and configuration management. Collaborate as part of a multi-disciplinary team. 

Tasks and Responsibilities
  • Designs prototypes for new technologies, algorithms, structures, and processes. Conducts research and development.
  • Supports computer system and hardware requirements, integration, and maintenance.
  • Develop engineering tools
  • Remains current on state-of-the-art technologies through technical papers, periodicals, and conferences.
  • Travel, shift work, and special work hours may be required to accomplish some of the above tasks.
  • Exhibits and practices professional and courteous behavior while interacting with both internal and external customers.
  • Interacts within a cooperative environment through beneficial behavior, commitment to common goals, contribution to problem solving, communication of ideas and suggestions, and encouragement to other employees and departments.
  • Accountable for the control and distribution of documents and/or equipment subject to export control restrictions or other applicable laws and regulations and the security of FSI materials, projects and business information regarding the methods and techniques used in the production and usage of FSI products.
  • Accountable for the accuracy and completeness of assigned tasks.
  • Able to adhere to a work schedule including prompt and regular attendance. Willingness to work overtime as necessary.
  • Adhere to accurate time recording of daily work activity.
  • Ability to work in a constant state of alertness and in a safe manner.
  • May be required to apply for and maintain a security clearance.
Minimum Education

Bachelor's Degree in Computer Science, Computer Engineering, Electrical Engineering, Mechanical Engineering, Aerospace Engineering or other applicable technical field; and two years related experience; or equivalent combination of education and experience, or Master’s Degree in Computer Science, Computer Engineering, Electrical Engineering, Mechanical Engineering, Aerospace Engineering or other applicable technical field preferred.

Minimum Experience

5+ years of experience in relevant technical industry 

Knowledge, Skills, Abilities

Senior Developer

  • 5+ years of experience in software development or a related technical field.

  • Bachelor's or Master's degree in Computer Science, Computer Engineering, Information Systems, Computer Game Development, or a related technical discipline.

  • Proficiency in C, C++, and/or C# programming.

  • Experience with graphics or game development technologies such as Unreal Engine, Unity, OpenGL, Direct3D, HLSL, or GLSL.

  • Strong understanding of software architecture, object-oriented design, and software engineering best practices.

  • Experience developing Virtual Reality (VR), Augmented Reality (AR), or Mixed Reality (MR) applications.

Technical Product Owner

  • Experience evaluating emerging technologies and assessing technical feasibility.

  • Ability to collaborate with Product Management to define Mixed Reality product priorities and roadmaps.

  • Experience supporting business proposals, technical presentations, and customer engagements.

  • Responsible for planning and executing demonstrations, trade shows, customer events, and technical showcases.

  • Willingness to travel approximately 10–20% for demonstrations, customer support, and project activities.

Preferred Qualifications
  • Experience with 3D modeling and animation tools.

  • Game development experience.

  • Experience with industrial camera systems and control applications.

  • Experience developing desktop aviation simulation applications (e.g., X-Plane, Prepar3D).

  • Experience developing Electronic Flight Information Systems (EFIS) or avionics software.

  • Strong mathematical background including:

    • Euclidean Geometry

    • Projective Geometry

    • Matrix Algebra

    • Vector Mathematics

  • Experience implementing software design patterns.

  • Experience with multi-threaded software development.

  • Ability to read, interpret, and implement technical specifications.

  • Experience working within Lean and Agile software development environments.

Key Technical Skills
  • C

  • C++

  • C#

  • Unreal Engine

  • Unity

  • OpenGL

  • Direct3D

  • HLSL

  • GLSL

  • VR/AR/MR Development

  • Object-Oriented Design

  • Software Architecture

  • Multi-Threading

  • Agile Development

  • Technical Specifications

  • 3D Graphics Programming

  • Mathematical Modeling

Travel Requirement
  • Up to 20% travel for customer demonstrations, project support, trade shows, and technical events.

Preferred Industry Experience
  • Mixed Reality (MR)

  • Virtual Reality (VR)

  • Augmented Reality (AR)

  • Simulation & Training

  • Aviation Simulation

  • Aerospace & Defense

  • Gaming & Interactive Technologies

  • Visualization Systems

Physical Demands and Work Environment

The physical demands and work environment described here are representative of those that must be met and or encountered by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. The employee will be regularly required to sit, demonstrate dexterity to handle or feel, speak, and hear. The employee is occasionally required to stand, walk, and reach with hands and arms. The employee must occasionally lift and/or move up to 10 pounds. Specific vision abilities required close vision, distance vision, color vision, peripheral vision, depth perception and ability to adjust focus. While performing the duties of the job, the employee is occasionally exposed to moving mechanical parts and vibration.  The noise level in the work environment is usually moderate. 

FlightSafety is an Equal Opportunity Employer/Vet/Disabled. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or disability.

Any offer of employment is contingent upon successful completion of required compliance reviews, including verification that the candidate is not prohibited from employment under U.S. economic sanctions programs administered by the U.S. Department of the Treasury’s Office of Foreign Assets Control (OFAC).

This position may require access to export-controlled technology or services subject to the International Traffic in Arms Regulations (ITAR) and/or the Export Administration Regulations (EAR). Employment consideration and any offer of employment are contingent upon the applicant’s ability to comply with these requirements, including qualifying as a “U.S. Person” under applicable regulations or otherwise eligible for export authorization within a timeframe consistent with business needs. A “U.S. Person” includes U.S. citizens, lawful permanent residents (holders of approved and unexpired green cards), and certain refugees or asylees with protected status under U.S. law.

This position may also require eligibility to obtain and maintain a U.S. Government security clearance for the duration of employment.

Cybersecurity Notice: All official recruiting communication from FlightSafety International will come from an @flightsafety.com email address.  FlightSafety International will never ask for personal or financial information through social media or third-party email providers.


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